Mixel Character Studio is live!
It's a character maker for game developers. You design a character in a few minutes, then take it straight into your engine as:
- A rigged, animated 3D model (.glb / .gltf) with 22 animations baked in
- Sprite sheets in 4 or 8 directions, 32 to 512 px, smooth or pixel art, with Aseprite-format JSON
- A voxel model (.vox) for MagicaVoxel
- A portrait or full-figure render, up to 1024 px
One character, every format. Your 3D prototype and your 2D release can share the same cast.
WHAT YOU CAN MAKE
Knights, wizards, Victorian detectives, horror monsters, office workers, space crews, or any mix of them: an elf in a trench coat, a goblin with a laser pistol. Pick the body, face, hair, clothes, cloak, hat and something to hold, then change any colour.
ANIMATIONS INCLUDED
Idle, walk, run, sneak, sit, talk, wave, cheer, point, nod, shake head, laugh, surprise, think, shrug, scratch head, pick up, reach, give, use, punch, and an attack with whatever they're holding. They blink, they talk, their cloaks swing.
IT WORKS IN YOUR ENGINE
The 3D models pass the official Khronos glTF validator with zero errors and zero warnings, and drop into Godot 4 with every animation ready on the AnimationPlayer. Unity (glTFast), Unreal 5, Blender and three.js load them too. The sprite JSON works in Phaser, Godot, GameMaker, Defold and most other engines. Every export zip comes with a readme that walks you through importing into each one.
TRY IT FREE
The demo runs right on the store page: the full editor, every option, every animation preview. Exporting is in the full version.
Buy once and every future update is free. Windows, Linux, and a browser version for Mac and Chromebook.
Everything you export is royalty-free in your own games, commercial or not.
I'd love to see what you make. Post your characters in the comments!
-- RetroPixel Labs

