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RetroPixel Labs

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A member registered Jan 31, 2025 · View creator page →

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Mixel Character Studio is live!

Mixel Character Studio

It's a character maker for game developers. You design a character in a few minutes, then take it straight into your engine as:

- A rigged, animated 3D model (.glb / .gltf) with 22 animations baked in

- Sprite sheets in 4 or 8 directions, 32 to 512 px, smooth or pixel art, with Aseprite-format JSON

- A voxel model (.vox) for MagicaVoxel

- A portrait or full-figure render, up to 1024 px

One character, every format. Your 3D prototype and your 2D release can share the same cast.

WHAT YOU CAN MAKE

Knights, wizards, Victorian detectives, horror monsters, office workers, space crews, or any mix of them: an elf in a trench coat, a goblin with a laser pistol. Pick the body, face, hair, clothes, cloak, hat and something to hold, then change any colour.

ANIMATIONS INCLUDED

Idle, walk, run, sneak, sit, talk, wave, cheer, point, nod, shake head, laugh, surprise, think, shrug, scratch head, pick up, reach, give, use, punch, and an attack with whatever they're holding. They blink, they talk, their cloaks swing.

IT WORKS IN YOUR ENGINE

The 3D models pass the official Khronos glTF validator with zero errors and zero warnings, and drop into Godot 4 with every animation ready on the AnimationPlayer. Unity (glTFast), Unreal 5, Blender and three.js load them too. The sprite JSON works in Phaser, Godot, GameMaker, Defold and most other engines. Every export zip comes with a readme that walks you through importing into each one.

TRY IT FREE

The demo runs right on the store page: the full editor, every option, every animation preview. Exporting is in the full version.

Buy once and every future update is free. Windows, Linux, and a browser version for Mac and Chromebook.

Everything you export is royalty-free in your own games, commercial or not.

I'd love to see what you make. Post your characters in the comments!

-- RetroPixel Labs

Mixel Maker Has been updated to version 1.1.0

Thanks to everyone who picked up Mixel Maker, and for the feedback! Version 1.1 adds the three things you asked for most:

• Your own items: give any thing in the player's pockets your own picture (any PNG or JPG; a see-through background looks best), or use your own MagicaVoxel (.vox) model for it. Imported voxel models now appear in the Things picture list under "Your models", and can be held and set down like any other prop.

• Your own music and sound effects: Things → "🎵 Your music & sounds" imports MP3, OGG or WAV files. Music can play in a story step, on the title screen, or loop as a place's background sound; sound effects play in a "Play a sound" step. Everything is packed inside your exported game.

• Roomier writing: text boxes now grow as you type, conversation lines and ending texts get proper text boxes, and the settings panel in Places can be dragged wider by its left edge (it remembers the width).

Also new:

• 👻 Ghost characters: tick "A ghost" on anyone in Cast and they become see-through, float, glow faintly and fade out towards the feet.

• 17 new props for old houses and mysteries: tea towel, glass marble, tin soldier, kite string, stepladder, matchbox, hair ribbon, porcelain doll, coat hanger, sheet music, hook pole, name tag, postcard, diary pages, music-box key, little keys, garden shears, and a phone used as a torch.

• Portraits can be painted from your own cast (Portrait and Family portrait pieces: "Paint from the cast").

• A kite piece, and many fixes.

Your existing projects open as before. Download the new version from your itch.io library.

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I have updated the game to 1.1.0, with the features you asked for, please update!

You are most welcome.

Hey! thank you so much, that really means a lot, and I’m glad it’s turned out more capable than you expected!

Your own items: Not fully yet. For an item’s inventory picture, you currently choose from the built-in library of item models (around 140 of them: keys, letters, tools, toys, lights and so on). You can import your own 3D models as .vox (MagicaVoxel) or .glb files using the Import button, but right now those can only be placed in your scenes as objects. They can’t be used as inventory pictures yet. Letting you use your own model or picture for an item is a great idea, and it’s going on the list for the next update.

Your own music and sound effects: Not yet, either. At the moment you pick from the built-in music and sound effects, which are all original, so they’re safe to use in your game and in streams. Importing your own audio files is also going on the list.

Text boxes: You’re right, some of them are too small for real writing. Thanks for pointing it out; I’ll make them bigger.

Development is definitely continuing: I’m using Mixel Maker myself to build a full horror adventure, and a lot of new features are coming out of that work. Thanks again for the kind words and the recommendation!

Hey there ASWhalerGamer,

Please check out my game right here on itch:

Lights Out At Gull's Rest

It's a point and click adventure game, short and cozy that I made with my tool Mixel Maker.

Mixel Maker

Please let me know what you think!

Hello! 

Lights Out At Gull's Rest

Made with Mixel Maker, a point and click adventure toolkit:

Mixel Maker

If you want to make fantastic point and click adventure games, check it out! 

Thank you! 

Lights Out At Gull's Rest

I've just released Mixel Maker, a toolkit for making your own 3D point-and-click adventures with no code and nothing to install.

• Build places from a big library of ready-made pieces: buildings, furniture, lights, nature, animals, weather and sound

• Dress your characters in the Character Studio, with outfits from medieval to sci-fi

• Write the story in plain words ("Marta says…", "If the player has the key…"): conversations, inventory, puzzles, hints and endings, no scripting

• Play-test as you go, then export to a web page (perfect for itch.io) or Windows and Linux programs

• A five-minute guided tour, and a complete example mystery to take apart

Try the free demo in your browser (it does everything except export): https://retropixellabs.itch.io/mixel-maker

See what it makes: "Lights Out at Gull's Rest" is a free mystery made entirely with it: https://retropixellabs.itch.io/lights-out-at-gulls-rest

Your games are yours to give away or sell, royalty-free. Feedback very welcome!

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The lighthouse at Gull's Rest has gone dark, six fishing boats are still out past the rocks, and the keeper has vanished. Can a kid on a little fishing quay get the light turning again before it's too late?

Lights Out at Gull's Rest is a short point-and-click mystery you can finish in one sitting, about half an hour, playable right in your browser.

• Seven places to explore, from the Salty Kipper inn to a smugglers' cave

• Talk your way round the locals and solve classic inventory puzzles

• Rain, waves and crackling fires, with a hint button whenever you're stuck

• Save anywhere; menus in English, Español, Français and Deutsch

Play free: https://retropixellabs.itch.io/lights-out-at-gulls-rest

It's also the first game made with Mixel Maker, my no-code toolkit for point-and-click adventures. I'd love to hear what you think!

Point & Click Adventure Toolkit for Godot 4.6 Build classic adventure games without starting from scratch.

If you've ever wanted to make a game like Monkey Island, Day of the Tentacle, or Maniac Mansion — this is your starting point. Everything you need is already built, documented, and working. Open the project, enable the plugin, and you're making your game the same day.

Toolkit

Video