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Turn-based

A turn-based game mechanic is the opposite of a real-time game mechanic. In a Turn-By-Turn mechanic (synonym), each player has to wait for the other to have played, so that they can play, and so on. This way, each player has the time to think about their strategy. TBT games rely less on action than real-time games.

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Topmade with AI assistance tagged Turn-based (24 results)

Explore tools made with AI assistance tagged Turn-based on itch.io. A turn-based game mechanic is the opposite of a real-time game mechanic. In a Turn-By-Turn mechanic (synonym) , each pla · Upload your tools made with AI assistance to itch.io to have them show up here.

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A 2.5D game making engine free for non commercial use!
Boss second phases for RPG Maker MZ, drawn from the battler you already have.
MZ plugin: back-view battles from your own walk sprites, on 50 floors, with HP plates.
An app i build for helping Dungeon Masters - v1.44.0
Free, open-source TTRPG encounter and initiative manager with separate DM and Player Displays.
MZ plugin: your party copied as enemies, with its real stats and skills, in ten looks.
Tactical RPG combat for Unity 6.3 LTS+: three rulesets, deterministic turns, saves, C# source and a free demo.
Turn-based battles, statuses, party progression and difficulty tools. Twelve-language Godot UI and examples.
Make your D&D adventures more fun and easy!
Professional RPG Turn-Based Combat Toolkit for Unity
Run in browser
A lightweight A* grid pathfinding addon for Godot 4, built on Vector2i grids with reachable-area support.
Build full-featured RPGs in Godot 4 with GUI operations. No coding needed. Battles, events, maps, 3D dungeons included.
Create card images, build decks and play battles with three editable HTML5 tools.
Add turn-based cooldowns to skills and items using notetags, with clear UI feedback and zero setup.
A clean wheel-based battle framework for indie developers. Built in Python + Pygame.
Build item-driven autobattlers in Unity, and see who wins and why.
Hex maths Unity's Tilemap doesn't give you - A*, range, symmetric sight - plus a board, overlays and a tactics demo.
An app to create a character in the Path of the Herald game system.
RPG Maker MZ plugin: type chart, PP moves, status and matchup AI for creature battles.
A reusable grid toolkit for Godot 4, including grid utilities and A* pathfinding for grid-based projects.
Roguelike deckbuilder framework for Unity: data-driven cards, statuses, relics, enemies, seeded map, ready battle UI.
Free hex and grid tactics core for Unity 6: movement ranges, phases, abilities, statuses, combat forecast, simple AI.
Turn-based tactics for Unity 6: hex and square grids, cover, overwatch, undo, saves, replays, utility AI, 6 rulesets.
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