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Turn-based

A turn-based game mechanic is the opposite of a real-time game mechanic. In a Turn-By-Turn mechanic (synonym), each player has to wait for the other to have played, so that they can play, and so on. This way, each player has the time to think about their strategy. TBT games rely less on action than real-time games.

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Topmade with AI-assisted text tagged Turn-based (10 results)

Explore tools made with AI-assisted text tagged Turn-based on itch.io. A turn-based game mechanic is the opposite of a real-time game mechanic. In a Turn-By-Turn mechanic (synonym) , each pla · Upload your tools made with AI-assisted text to itch.io to have them show up here.

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Tactical RPG combat for Unity 6.3 LTS+: three rulesets, deterministic turns, saves, C# source and a free demo.
Turn-based battles, statuses, party progression and difficulty tools. Twelve-language Godot UI and examples.
Create card images, build decks and play battles with three editable HTML5 tools.
A lightweight A* grid pathfinding addon for Godot 4, built on Vector2i grids with reachable-area support.
A clean wheel-based battle framework for indie developers. Built in Python + Pygame.
A reusable grid toolkit for Godot 4, including grid utilities and A* pathfinding for grid-based projects.
Roguelike deckbuilder framework for Unity: data-driven cards, statuses, relics, enemies, seeded map, ready battle UI.
Free hex and grid tactics core for Unity 6: movement ranges, phases, abilities, statuses, combat forecast, simple AI.
Turn-based tactics for Unity 6: hex and square grids, cover, overwatch, undo, saves, replays, utility AI, 6 rulesets.
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