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Roguelike

Near infinitely replayable games that usually feature, random generation, perma-death, and brutal difficulty. 

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Topmade with AI-assisted text tagged Roguelike (16 results)

Explore tools made with AI-assisted text tagged Roguelike on itch.io. Near infinitely replayable games that usually feature, random generation, perma-death, and brutal difficulty. · Upload your tools made with AI-assisted text to itch.io to have them show up here.

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One-click dungeons and caves with a stocked room key. Export to your VTT or Tiled, or print on A4.
Run in browser
Lightweight grid cell data storage designed for grid-based games in Godot 4.
Generate text-based RPG loot, chests, enemy drops and rewards.
Seeded dungeon, maze, sudoku, word search and cryptogram generators for Unity, in pure C#
Browser-based status-icon builder 30 recipes, buff/debuff frames, cooldown rings, stack badges PNG, JSON Godot exports.
A complete, playable card battler template. Build cards, enemies and relics in the inspector.
Seven offline HTML5 tools and source systems for economy, upgrades, prestige, rewards and difficulty, plus a starter.
Tune enemy stats, rewards and player power across stages. Browser tool with curve charts, warnings and JSON/CSV export.
Tune loot weights, luck and pity rules. Offline browser tool with drop chances, simulations and JSON/CSV exports.
Offline combat balancer for enemy HP, player DPS, waves and boss pacing, with JSON/CSV exports.
A reusable grid toolkit for Godot 4, including grid utilities and A* pathfinding for grid-based projects.
Roguelike deckbuilder framework for Unity: data-driven cards, statuses, relics, enemies, seeded map, ready battle UI.
Seeded BSP dungeon generator — engine-agnostic JS module, zero dependencies, guaranteed-reachable rooms.
Balance weighted loot, quantities, simulations, expected value, and soft/hard pity in a transparent Excel workbook.
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