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Roguelike

Near infinitely replayable games that usually feature, random generation, perma-death, and brutal difficulty. 

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Topmade with AI-assisted code tagged Roguelike (27 results)

Explore tools made with AI-assisted code tagged Roguelike on itch.io. Near infinitely replayable games that usually feature, random generation, perma-death, and brutal difficulty. · Upload your tools made with AI-assisted code to itch.io to have them show up here.

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Interactive Save Data & Faint Memory calculator for Chaos Zero Nightmare.
Run in browser
One-click dungeons and caves with a stocked room key. Export to your VTT or Tiled, or print on A4.
Run in browser
Lightweight grid cell data storage designed for grid-based games in Godot 4.
Seamless dungeon & cave tilesets in Aseprite: 47-tile autotile walls, 8 themes, 16-48 px, animated, Godot 4 terrains.
RougeRogue is a game engine for rogue-likes, developed in 8 weeks by a team of year 2 BUas game programmers.
Procedural dungeons, terrain, and villages in one click. Pure GDScript, zero build step, works in the editor.
Generate text-based RPG loot, chests, enemy drops and rewards.
Seeded dungeon, maze, sudoku, word search and cryptogram generators for Unity, in pure C#
Browser-based status-icon builder 30 recipes, buff/debuff frames, cooldown rings, stack badges PNG, JSON Godot exports.
Generate retro caps in one click. Free, runs in your browser.
Run in browser
Playable Godot 4 dungeons in one click: rooms, walls with collisions, boss and loot.
Build item-driven autobattlers in Unity, and see who wins and why.
A complete, playable card battler template. Build cards, enemies and relics in the inspector.
Программа для оффлайн просмотра ДнД заклинаний и заговоров.
Seven offline HTML5 tools and source systems for economy, upgrades, prestige, rewards and difficulty, plus a starter.
Tune enemy stats, rewards and player power across stages. Browser tool with curve charts, warnings and JSON/CSV export.
ASCII based tilemap editor that supports layers and objects
Run in browser
Tune loot weights, luck and pity rules. Offline browser tool with drop chances, simulations and JSON/CSV exports.
Offline combat balancer for enemy HP, player DPS, waves and boss pacing, with JSON/CSV exports.
A reusable grid toolkit for Godot 4, including grid utilities and A* pathfinding for grid-based projects.
Free: playable Godot 4 dungeons in one click. Rooms, corridors and walls with collisions.
Roguelike deckbuilder framework for Unity: data-driven cards, statuses, relics, enemies, seeded map, ready battle UI.
Seeded BSP dungeon generator — engine-agnostic JS module, zero dependencies, guaranteed-reachable rooms.
Main download. Includes the 3 transparent combat FX sprite sheets, animation data, metadata and offline preview
Run in browser
Balance weighted loot, quantities, simulations, expected value, and soft/hard pity in a transparent Excel workbook.
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