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PBR (Physically Based Rendering)

Utilizing realistic materials and lighting models to simulate the physical properties of surfaces, PBR (Physically Based Rendering) enables assets and tools to achieve consistent, lifelike appearance across different environments and lighting conditions. Commonly employing texture maps such as albedo, normal, metallic, and roughness, this approach aids in accurately depicting how light interacts with various materials in 3D projects.

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Topmade with AI-assisted text tagged PBR (Physically Based Rendering) (9 results)

Explore tools made with AI-assisted text tagged PBR (Physically Based Rendering) on itch.io. Utilizing realistic materials and lighting models to simulate the physical properties of surfaces, PBR (Physically Based · Upload your tools made with AI-assisted text to itch.io to have them show up here.

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Try Riptile in your browser: rip a texture from your own photo and see it tile. Plain PNG exports up to 512 px.
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Turn any photo into a seamless game texture with normal, height, roughness and AO maps.
Generate normal, height, AO and roughness maps from any texture inside Godot 4, with one-click materials.
Bend, fit and place any layer with a control-point grid in Substance 3D Painter
Standalone WebGL2 tool for exploring luminous PBR flower materials: 3 species + custom texture-map loading
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One click, endless wooden crates and barrels - with wear, paint, a build animation and game-ready export.
Bake PBR maps in a background Blender process with timeout, cancel, resume and UV checks.
Validate and update aligned texture channels on a fixed atlas layout.
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