Topmade with AI assistance tagged PBR (Physically Based Rendering) (26 results)
Explore tools made with AI assistance tagged PBR (Physically Based Rendering) on itch.io. Utilizing realistic materials and lighting models to simulate the physical properties of surfaces, PBR (Physically Based · Upload your tools made with AI assistance to itch.io to have them show up here.
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Free in browser: rip textures from photos shot at any angle and make them tile. PRO for Windows $12.99: 4K, PBR maps.
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Create and customize detailed Genesis 9 skins directly in DAZ Studio
Try Riptile in your browser: rip a texture from your own photo and see it tile. Plain PNG exports up to 512 px.
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The most advanced single-file ReShade shader. Procedural PBR, GGX lighting, SSAO/GTAO, SSR, SSS, envmap.
Generate normal, height, AO and roughness maps from any texture inside Godot 4, with one-click materials.
Bend, fit and place any layer with a control-point grid in Substance 3D Painter
10 PBR maps from one image. Free, browser-based, no upload. Your files stay on your device.
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Paint pixel textures on 3D models and UV maps, with layers, PBR maps, stamps, effects, and GLB export.
Seamless PBR materials with or without a photo. Normal, ORM and Godot material. Offline, one HTML file.
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PBR Albedo Checker & Optimizer — AI color correction + PBR map generation for 3D artists
A fast, lightweight, and intuitive tool for Game Developers & 3D Artists.
Standalone WebGL2 tool for exploring luminous PBR flower materials: 3 species + custom texture-map loading
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One click, endless wooden crates and barrels - with wear, paint, a build animation and game-ready export.
Texture to normal, AO and cavity maps that tile, in one HTML file, and it measures its own error in degrees.
One photo in, four PBR maps out. Tileable diffuse, normal, roughness, AO.
ReliaBake – Bake PBR Maps in Blender Without Freezing or Losing Work (glTF / Godot / Unreal / Unity)
$19
Bake PBR maps in a background Blender process with timeout, cancel, resume and UV checks.
Validate and update aligned texture channels on a fixed atlas layout.
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