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AI Generated

Featuring content created or edited through generative AI, such as AI-driven narratives, character interactions, and generated assets.

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sourcecode

Products that involve or comprise source code, including programming games; does not refer to products with their own source code available, open source or not.

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Reset or push Blueprint defaults across every placed actor, per property, with a preview first.
Rewrites the UMG property bindings that call a Blueprint every frame - and names every one it refuses.
Convert a legacy Action/Axis UE5 project to Enhanced Input, with a journal that undoes it
Collapse duplicate UE5 base materials into one parameterised master. Every original becomes an instance.
Finds material parameters sharing one hidden ExpressionGUID, and safely re-mints them. UE 5.8.
Create, test and export weighted loot tables for your games.
Proves which overlap flags Unreal can never fire, clears them, then re-scans to prove it worked.
Draws all 78 tarot cards itself - no image files - and every card can bind as a real contract.
Simulates every Niagara system, takes the union of its bounds over the whole lifetime, and writes FixedBounds in batch.
Stacking, resistance, cleanse, DoT and chains - plus 960 icons the system generates itself. Pure GML, no sprites.
Every weapon and every piece of armour strikes its own maker’s mark, drawn from what your loot system rolled.
Deck, hand and pile logic - plus the deck. Every card face is drawn from that card's own data, in pure GML.
Lay out every Blueprint graph in your UE5 project in one pass, reviewed as a before and after diagram.
One corrupt package makes UE emit 1,000+ errors. Exactly one is true. This finds it, proves the rest false, fixes it.
Rewrites the Asset Manager config that leaves GetPrimaryAssetIdList empty, then re-scans to prove the repair worked.
Re-import a CSV without destroying editor edits. Merges per cell, previews first, and can be undone.
Kotlin + Compose source, FastAPI backend, AI integration and FREE/PRO flows. Rebrand it for your own app.
Reorder a collision channel and Unreal silently repoints your assets. This puts every one back.
Finds every asset whose source file moved or vanished, matches it back, writes the path. Previews first.
Unity 6 main-menu framework with 3 responsive layouts, themes, localization, audio, cursors and loading.
Find the actor arrangements your levels repeat, and convert them all to Level Instances at once.
Export every Material Instance parameter override to one CSV, edit it in a spreadsheet, import it back.
Rename a Niagara user parameter and Unreal silently creates an orphan nothing reads. This audits your call sites.
Finds every hardcoded colour and font in your Widget Blueprints, shares them from one asset, and gates drift in CI.
Rename a UPROPERTY and Unreal silently drops the data. This generates the redirects that keep it.
Put per-actor material overrides back on the slot they were set on, after art redelivers the mesh.
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