Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Filter Results

(Clear)
Tags

sourcecode

Products that involve or comprise source code, including programming games; does not refer to products with their own source code available, open source or not.

Suggest updated description

Top paidfrom the last 30 days tagged sourcecode (28 results)

Explore tools from the last 30 days tagged sourcecode on itch.io. Products that involve or comprise source code, including programming games; does not refer to products with their own so · Sell your tools from the last 30 days on itch.io to have them show up here.

New itch.io is now on YouTube!

Subscribe for game recommendations, clips, and more

Catch raw CSV files that work in the editor but disappear from exported Godot builds.
Convert a legacy Action/Axis UE5 project to Enhanced Input, with a journal that undoes it
Reset or push Blueprint defaults across every placed actor, per property, with a preview first.
Rename a Niagara user parameter and Unreal silently creates an orphan nothing reads. This audits your call sites.
Put per-actor material overrides back on the slot they were set on, after art redelivers the mesh.
Stacking, resistance, cleanse, DoT and chains - plus 960 icons the system generates itself. Pure GML, no sprites.
Draws all 78 tarot cards itself - no image files - and every card can bind as a real contract.
Lay out every Blueprint graph in your UE5 project in one pass, reviewed as a before and after diagram.
Re-import a CSV without destroying editor edits. Merges per cell, previews first, and can be undone.
Reorder a collision channel and Unreal silently repoints your assets. This puts every one back.
Finds every asset whose source file moved or vanished, matches it back, writes the path. Previews first.
Find the actor arrangements your levels repeat, and convert them all to Level Instances at once.
One corrupt package makes UE emit 1,000+ errors. Exactly one is true. This finds it, proves the rest false, fixes it.
Simulates every Niagara system, takes the union of its bounds over the whole lifetime, and writes FixedBounds in batch.
Rewrites the UMG property bindings that call a Blueprint every frame - and names every one it refuses.
Finds material parameters sharing one hidden ExpressionGUID, and safely re-mints them. UE 5.8.
Create, test and export weighted loot tables for your games.
Rewrites the Asset Manager config that leaves GetPrimaryAssetIdList empty, then re-scans to prove the repair worked.
Proves which overlap flags Unreal can never fire, clears them, then re-scans to prove it worked.
Kotlin + Compose source, FastAPI backend, AI integration and FREE/PRO flows. Rebrand it for your own app.
Unity 6 main-menu framework with 3 responsive layouts, themes, localization, audio, cursors and loading.
Export every Material Instance parameter override to one CSV, edit it in a spreadsheet, import it back.
A tested Play Store & Billing, AdMob, consent handling, mobile checks, and a built-in Shipping Doctor.
Finds every hardcoded colour and font in your Widget Blueprints, shares them from one asset, and gates drift in CI.
Rename a UPROPERTY and Unreal silently drops the data. This generates the redirects that keep it.
itch.io now on YouTube!