Topfrom the last 30 days tagged sourcecode (42 results)
Explore tools from the last 30 days tagged sourcecode on itch.io. Products that involve or comprise source code, including programming games; does not refer to products with their own so · Upload your tools from the last 30 days to itch.io to have them show up here.
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Reorder a collision channel and Unreal silently repoints your assets. This puts every one back.
The sea stops being a loading screen. Wind, points of sail, cargo that rots, storms that cost.
Every weapon and every piece of armour strikes its own maker’s mark, drawn from what your loot system rolled.
Multiple endings your players can finally see: a story flowchart, branch jump, and a generated emblem per ending.
Capes, hair, tails, ropes and chains that follow any sprite with physical lag. Pure GML - no physics room, 3 lines.
Give every NPC a real day - overnight shifts included, because spans break at midnight.
One value falls, and the world answers. 44 apparitions drawn by code - no image files ship.
Draws all 78 tarot cards itself - no image files - and every card can bind as a real contract.
Push blocks, mirrors and light beams for RPG Maker MZ — every shove previewed before you commit.
An invented written language your players actually learn - untranslated glyphs resolve forever once deduced. MZ engine.
Seeded brackets, rivals that level and remember, weight classes, seasons and belts. The championship above your arena.
Complete native Kotlin FPS source code for Android with touch controls, enemy AI, waves, boss fights .
Prove a serialized-field rename actually migrated - before you delete [FormerlySerializedAs].
Simulates every Niagara system, takes the union of its bounds over the whole lifetime, and writes FixedBounds in batch.
Stacking, resistance, cleanse, DoT and chains - plus 960 icons the system generates itself. Pure GML, no sprites.
Deck, hand and pile logic - plus the deck. Every card face is drawn from that card's own data, in pure GML.
Shadow Thrash Fixer — Proves Which Movable Actors Never Move, Then Stops the Shadow Cache Thrash (UE 5.8)
$10.49
-30%
Proves which Movable actors can never move, then stops them invalidating your shadow cache.
A drop-in styled-UI kit — panels, buttons, modal popups, progress bars, cooldown-arc button.
Run in browser
A drop-in encrypted, versioned, crash-safe save system for any Godot 4 project
Run in browser
Download 3 free, ready-to-use AGENTS.md templates—no signup—for Codex, Claude Code, Cursor, and GitHub Copilot.
Turns off the engine plugins nothing references — rewrites your .uproject behind a timestamped backup you can restore.
Duplicate Mesh Consolidator - Merges Interchangeable Static Meshes from Datasmith, Revit & CAD (UE 5.8)
$10.49
-30%
Groups genuinely interchangeable StaticMesh assets and merges them in one batch. For Datasmith, Revit and CAD imports.
Rewrites the UMG property bindings that call a Blueprint every frame - and names every one it refuses.
Primary Asset Doctor — Repairs the Asset Manager Config That Returns an Empty List (UE 5.8)
$10.49
-30%
Rewrites the Asset Manager config that leaves GetPrimaryAssetIdList empty, then re-scans to prove the repair worked.
Material Sprawl Collapser - Collapses Duplicate Base Materials into One Parameterised Master (UE 5.8)
$10.49
-30%
Collapse duplicate UE5 base materials into one parameterised master. Every original becomes an instance.
Create, test and export weighted loot tables for your games.
Finds material parameters sharing one hidden ExpressionGUID, and safely re-mints them. UE 5.8.
Lay out every Blueprint graph in your UE5 project in one pass, reviewed as a before and after diagram.
Reset or push Blueprint defaults across every placed actor, per property, with a preview first.
Overlap Warden - Clears the Unreal Overlap Flags That Can Never Fire, Then Re-Scans to Prove It
$10.49
-30%
Proves which overlap flags Unreal can never fire, clears them, then re-scans to prove it worked.
Export every Material Instance parameter override to one CSV, edit it in a spreadsheet, import it back.
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