Latest Simulation (600 results)
Explore Simulation tools on itch.io. Games that try to simulate real-world activities (like driving vehicles or living the life of someone else) with as much · Upload your tools to itch.io to have them show up here.
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Design TD maps, build enemy paths, define tower slots and preview real waves with your own project data.
A fruit fly's brain(FlyWire v783), mapped neuron by neuron, painting the view from a small wooden desk.
Godot 4 system for strategic ownership, contested points, timed capture, save/load and offline progress
Standalone Godot 4 population, housing and workforce management system with professions and morale.
Turn tile maps and pictures into satisfying, upgradeable pressure-washing stages.
TD Stat Lab
$1.99
Balance towers, enemies and waves — Tool #01 from the KAPITOLE Tower Defense development toolkit.
Build, inspect, train, and deploy spiking neural networks from a self-contained desktop application.
Free unofficial companion app for Crystal Realms, built by KLEI Labs.
Run in browser
Free and open source application for making Visual Novels without any coding
Offline AI auction house for RPG Maker MZ with smart NPCs, bidding, buyouts, dynamic prices, and market simulation.
Run in browser
Eclipse Predictor
$4.99
Every solar eclipse 1900–2200 on a 3D globe, with contact times and totality duration for any viewpoint
Run in browser
Simulate hockey games with realistic box scores. Calibrated against real NHL averages.
The ground burns, freezes, floods and conducts, and every tile remembers.
Procedural sci-fi galaxy creator for game backgrounds and space assets based on science
Aprenda a Física por trás do seu cotidiano.
Run in browser
A tactical targeting and triangulation tool built specifically for The Iron Nest: Heavy Turret Simulator.
7 offline game-balancing tools for combat, progression, RPG stats, abilities, encounters and economy.
Balance RPG stat growth, compare power curves, detect scaling issues and inspect progression from level 1 to endgame.
Balance waves, enemy pressure, survival margins and boss difficulty before playtesting — fully offline.
Balance upgrade costs, income, affordability, payback and progression walls before playtesting — fully offline.
Plan game revenue, costs, taxes, break-even sales, and profit goals.
Balance enemy scaling vs player progression. Spot difficulty spikes, long fights, and dangerous levels before release.
PARANOIA.EXE // An unclosable window into your own system. Something is watching through your display.
An autonomous booster-landing autopilot for Kerbal Space Program: flip, boostback, reentry, propulsive landing.
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