Latest Strategy (120 results)
Explore Strategy tools on itch.io. Focusing on tactical decision-making, resource management, and long-term planning to achieve victory. Often involving el · Upload your tools to itch.io to have them show up here.
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Build a living city, simulate traffic, adjust signals, explore congestion and optimize road flow.
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Generate unique fantasy names for characters, kingdoms, cities, taverns, guilds, and entire game worlds.
Roguelike deckbuilder framework for Unity: data-driven cards, statuses, relics, enemies, seeded map, ready battle UI.
Warhammer 40k Army Builder
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Same seed, same map, bit-for-bit. Biomes, rivers, roads and connectivity on hex, squares, or your own grid.
Turn-based tactics for Unity 6: hex and square grids, cover, overwatch, undo, saves, replays, utility AI, 6 rulesets.
Free hex and grid tactics core for Unity 6: movement ranges, phases, abilities, statuses, combat forecast, simple AI.
Grid placement for Unity 6 city builders: footprints, rules with reasons, joined roads, undo, saves, square + hex.
Fast mortar math for War Dogs: enter two map coordinates, get distance and aim direction in an always-on-top overlay.
Fast mortar math for War Dogs: enter two map coordinates, get distance and aim direction in an always-on-top overlay.
multi-input recipes, machine capacity and raw supply. Find production bottlenecks and export an offline balance report.
Godot 4 system for strategic ownership, contested points, timed capture, save/load and offline progress
Solve the puzzle, beat the clock, and set a new high score!
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Standalone Godot 4 population, housing and workforce management system with professions and morale.
Ready-to-use Godot 4 research tree with prerequisites, timed research, save/load and offline progression
Train units with timed queues, resource costs, population limits and offline completion in Godot 4
Build, upgrade and automate strategy-game economies in Godot 4
Hex maths Unity's Tilemap doesn't give you - A*, range, symmetric sight - plus a board, overlays and a tactics demo.
Balance towers, enemies and waves — Tool #01 from the KAPITOLE Tower Defense development toolkit.
7 offline game-balancing tools for combat, progression, RPG stats, abilities, encounters and economy.
Model drop rates, pity systems, collection grind, and the unlucky player tail before you ship.
A no-fuss 5e combat tracker: auto-sort turns, HP, death saves, exhaustion & more. Works offline, desktop & tablet.
Free Windows evaluation preview for Top Down Camera 1.1, with responsive controls and weighted group framing.
Grow a fief, build its economy, and defend it from raids — a data-driven castle management system for RPG Maker MZ.
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