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Automation

Focusing on systems that perform tasks automatically, this category includes games where players design, build, and manage processes to achieve specific outcomes.

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sourcecode

Products that involve or comprise source code, including programming games; does not refer to products with their own source code available, open source or not.

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Latesttagged Automation and sourcecode (41 results)

Explore tools tagged Automation and sourcecode on itch.io · Upload your tools to itch.io to have them show up here.

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Build idle, clicker, tycoon and factory games. Native Unity + Unreal source, playable samples and economy tools.
Preflight, package, and document a Godot Asset Store add-on before moderation.
Reconcile prepared CSVs into earned income, cash received and unsettled amounts. Local Python 3.9+, English/Japanese.
Export named pages across Inkscape SVGs as PNGs from your Linux terminal
Offline PPTX relationship audit for missing package targets and risky linked dependencies before handoff.
Offline Vercel/Netlify migration evidence that flags lossy and unsafe redirect rules.
Edit C# in Play Mode — save, and the next frame runs the new code. No exit, no domain reload, no state loss.
Swap a Blueprint component's class project-wide, keeping graph wiring, attachments and child overrides.
Prove every released JSON save still migrates before your Godot update ships.
Convert a legacy Action/Axis UE5 project to Enhanced Input, with a journal that undoes it
One corrupt package makes UE emit 1,000+ errors. Exactly one is true. This finds it, proves the rest false, fixes it.
Rename a Niagara user parameter and Unreal silently creates an orphan nothing reads. This audits your call sites.
Finds every hardcoded colour and font in your Widget Blueprints, shares them from one asset, and gates drift in CI.
Rename a UPROPERTY and Unreal silently drops the data. This generates the redirects that keep it.
Reorder a collision channel and Unreal silently repoints your assets. This puts every one back.
Export every Material Instance parameter override to one CSV, edit it in a spreadsheet, import it back.
Find the actor arrangements your levels repeat, and convert them all to Level Instances at once.
Put per-actor material overrides back on the slot they were set on, after art redelivers the mesh.
Simulates every Niagara system, takes the union of its bounds over the whole lifetime, and writes FixedBounds in batch.
Lay out every Blueprint graph in your UE5 project in one pass, reviewed as a before and after diagram.
Finds every asset whose source file moved or vanished, matches it back, writes the path. Previews first.
Re-import a CSV without destroying editor edits. Merges per cell, previews first, and can be undone.
Reset or push Blueprint defaults across every placed actor, per property, with a preview first.
Rewrites the Asset Manager config that leaves GetPrimaryAssetIdList empty, then re-scans to prove the repair worked.
Rewrites the UMG property bindings that call a Blueprint every frame - and names every one it refuses.
Prove a serialized-field rename actually migrated - before you delete [FormerlySerializedAs].
Groups genuinely interchangeable StaticMesh assets and merges them in one batch. For Datasmith, Revit and CAD imports.
Turns off the engine plugins nothing references — rewrites your .uproject behind a timestamped backup you can restore.
Download 3 free, ready-to-use AGENTS.md templates—no signup—for Codex, Claude Code, Cursor, and GitHub Copilot.
Track product prices, preserve history, and generate auditable alerts with a dependency-free Python starter kit.
Transfer Fusion 3D cameras, planes, transforms and baked animation to After Effects.
Secure PHP autoresponder with IMAP, SMTP, rate limits, and loop protection. No database required.
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