Toptagged Automation and sourcecode (41 results)
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A powerful, free and open-source tool for extracting frames and animations from Texture Atlases
A widget to see your daily steam revenue on a second monitor
Build idle, clicker, tycoon and factory games. Native Unity + Unreal source, playable samples and economy tools.
Reorder a collision channel and Unreal silently repoints your assets. This puts every one back.
Enhanced Input Migrator
$14.99
Convert a legacy Action/Axis UE5 project to Enhanced Input, with a journal that undoes it
Finds every hardcoded colour and font in your Widget Blueprints, shares them from one asset, and gates drift in CI.
Transfer Fusion 3D cameras, planes, transforms and baked animation to After Effects.
Simulates every Niagara system, takes the union of its bounds over the whole lifetime, and writes FixedBounds in batch.
Prove a serialized-field rename actually migrated - before you delete [FormerlySerializedAs].
Shadow Thrash Fixer — Proves Which Movable Actors Never Move, Then Stops the Shadow Cache Thrash (UE 5.8)
$10.49
-30%
Proves which Movable actors can never move, then stops them invalidating your shadow cache.
Turns off the engine plugins nothing references — rewrites your .uproject behind a timestamped backup you can restore.
Lay out every Blueprint graph in your UE5 project in one pass, reviewed as a before and after diagram.
Re-import a CSV without destroying editor edits. Merges per cell, previews first, and can be undone.
Rewrites the UMG property bindings that call a Blueprint every frame - and names every one it refuses.
Reset or push Blueprint defaults across every placed actor, per property, with a preview first.
One corrupt package makes UE emit 1,000+ errors. Exactly one is true. This finds it, proves the rest false, fixes it.
Primary Asset Doctor — Repairs the Asset Manager Config That Returns an Empty List (UE 5.8)
$10.49
-30%
Rewrites the Asset Manager config that leaves GetPrimaryAssetIdList empty, then re-scans to prove the repair worked.
Finds material parameters sharing one hidden ExpressionGUID, and safely re-mints them. UE 5.8.
Groups genuinely interchangeable StaticMesh assets and merges them in one batch. For Datasmith, Revit and CAD imports.
Download 3 free, ready-to-use AGENTS.md templates—no signup—for Codex, Claude Code, Cursor, and GitHub Copilot.
Rename a Niagara user parameter and Unreal silently creates an orphan nothing reads. This audits your call sites.
Material Sprawl Collapser - Collapses Duplicate Base Materials into One Parameterised Master (UE 5.8)
$10.49
-30%
Collapse duplicate UE5 base materials into one parameterised master. Every original becomes an instance.
Prove every released JSON save still migrates before your Godot update ships.
Overlap Warden - Clears the Unreal Overlap Flags That Can Never Fire, Then Re-Scans to Prove It
$10.49
-30%
Proves which overlap flags Unreal can never fire, clears them, then re-scans to prove it worked.
Finds every asset whose source file moved or vanished, matches it back, writes the path. Previews first.
Put per-actor material overrides back on the slot they were set on, after art redelivers the mesh.
Find the actor arrangements your levels repeat, and convert them all to Level Instances at once.
Export every Material Instance parameter override to one CSV, edit it in a spreadsheet, import it back.
Swap a Blueprint component's class project-wide, keeping graph wiring, attachments and child overrides.
Edit C# in Play Mode — save, and the next frame runs the new code. No exit, no domain reload, no state loss.
Rename a UPROPERTY and Unreal silently drops the data. This generates the redirects that keep it.
Preflight, package, and document a Godot Asset Store add-on before moderation.
Offline PPTX relationship audit for missing package targets and risky linked dependencies before handoff.
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