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Automation

Focusing on systems that perform tasks automatically, this category includes games where players design, build, and manage processes to achieve specific outcomes.

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sourcecode

Products that involve or comprise source code, including programming games; does not refer to products with their own source code available, open source or not.

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A powerful, free and open-source tool for extracting frames and animations from Texture Atlases
Quick and Easy Implementation
A widget to see your daily steam revenue on a second monitor
Build idle, clicker, tycoon and factory games. Native Unity + Unreal source, playable samples and economy tools.
Reorder a collision channel and Unreal silently repoints your assets. This puts every one back.
Convert a legacy Action/Axis UE5 project to Enhanced Input, with a journal that undoes it
Finds every hardcoded colour and font in your Widget Blueprints, shares them from one asset, and gates drift in CI.
Want to make your mouse click all by itself?
Transfer Fusion 3D cameras, planes, transforms and baked animation to After Effects.
Simulates every Niagara system, takes the union of its bounds over the whole lifetime, and writes FixedBounds in batch.
Prove a serialized-field rename actually migrated - before you delete [FormerlySerializedAs].
Turns off the engine plugins nothing references — rewrites your .uproject behind a timestamped backup you can restore.
Lay out every Blueprint graph in your UE5 project in one pass, reviewed as a before and after diagram.
Re-import a CSV without destroying editor edits. Merges per cell, previews first, and can be undone.
Rewrites the UMG property bindings that call a Blueprint every frame - and names every one it refuses.
Reset or push Blueprint defaults across every placed actor, per property, with a preview first.
One corrupt package makes UE emit 1,000+ errors. Exactly one is true. This finds it, proves the rest false, fixes it.
Rewrites the Asset Manager config that leaves GetPrimaryAssetIdList empty, then re-scans to prove the repair worked.
Groups genuinely interchangeable StaticMesh assets and merges them in one batch. For Datasmith, Revit and CAD imports.
Download 3 free, ready-to-use AGENTS.md templates—no signup—for Codex, Claude Code, Cursor, and GitHub Copilot.
Rename a Niagara user parameter and Unreal silently creates an orphan nothing reads. This audits your call sites.
Prove every released JSON save still migrates before your Godot update ships.
Finds every asset whose source file moved or vanished, matches it back, writes the path. Previews first.
Put per-actor material overrides back on the slot they were set on, after art redelivers the mesh.
Find the actor arrangements your levels repeat, and convert them all to Level Instances at once.
Export every Material Instance parameter override to one CSV, edit it in a spreadsheet, import it back.
Swap a Blueprint component's class project-wide, keeping graph wiring, attachments and child overrides.
Edit C# in Play Mode — save, and the next frame runs the new code. No exit, no domain reload, no state loss.
Rename a UPROPERTY and Unreal silently drops the data. This generates the redirects that keep it.
Preflight, package, and document a Godot Asset Store add-on before moderation.
Offline PPTX relationship audit for missing package targets and risky linked dependencies before handoff.
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