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Automation

Focusing on systems that perform tasks automatically, this category includes games where players design, build, and manage processes to achieve specific outcomes.

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sourcecode

Products that involve or comprise source code, including programming games; does not refer to products with their own source code available, open source or not.

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Quick and Easy Implementation
Turns off the engine plugins nothing references — rewrites your .uproject behind a timestamped backup you can restore.
Prove a serialized-field rename actually migrated - before you delete [FormerlySerializedAs].
Groups genuinely interchangeable StaticMesh assets and merges them in one batch. For Datasmith, Revit and CAD imports.
Rewrites the UMG property bindings that call a Blueprint every frame - and names every one it refuses.
Rewrites the Asset Manager config that leaves GetPrimaryAssetIdList empty, then re-scans to prove the repair worked.
Collapse duplicate UE5 base materials into one parameterised master. Every original becomes an instance.
Reset or push Blueprint defaults across every placed actor, per property, with a preview first.
Proves which overlap flags Unreal can never fire, clears them, then re-scans to prove it worked.
Re-import a CSV without destroying editor edits. Merges per cell, previews first, and can be undone.
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