Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Filter Results

(Clear)
Tags

Automation

Focusing on systems that perform tasks automatically, this category includes games where players design, build, and manage processes to achieve specific outcomes.

Suggest updated description

sourcecode

Products that involve or comprise source code, including programming games; does not refer to products with their own source code available, open source or not.

Suggest updated description

New itch.io is now on YouTube!

Subscribe for game recommendations, clips, and more

Rewrites the Asset Manager config that leaves GetPrimaryAssetIdList empty, then re-scans to prove the repair worked.
Simulates every Niagara system, takes the union of its bounds over the whole lifetime, and writes FixedBounds in batch.
Prove a serialized-field rename actually migrated - before you delete [FormerlySerializedAs].
Turns off the engine plugins nothing references — rewrites your .uproject behind a timestamped backup you can restore.
Lay out every Blueprint graph in your UE5 project in one pass, reviewed as a before and after diagram.
Rewrites the UMG property bindings that call a Blueprint every frame - and names every one it refuses.
Reorder a collision channel and Unreal silently repoints your assets. This puts every one back.
Find the actor arrangements your levels repeat, and convert them all to Level Instances at once.
Put per-actor material overrides back on the slot they were set on, after art redelivers the mesh.
Finds every asset whose source file moved or vanished, matches it back, writes the path. Previews first.
Export every Material Instance parameter override to one CSV, edit it in a spreadsheet, import it back.
Rename a UPROPERTY and Unreal silently drops the data. This generates the redirects that keep it.
Finds every hardcoded colour and font in your Widget Blueprints, shares them from one asset, and gates drift in CI.
itch.io now on YouTube!