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Clicker

A style of game where the player must click on something to earn points, which they spend on upgrades to increase the number of points they earn per click, or to increase the number of points they earn over a period of time without clicking.

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Incremental

A game that has some of or all of the mechanics: Limited interaction or the ability to be played without interaction, rapid growth - often exponential, prestige mechanic(s), An end goal/mission or a general goal of getting a higher amount of currency, and a system of buying and upgrading buildings, units, or similar.

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Top paidtagged Clicker and Incremental (13 results)

Explore tools tagged Clicker and Incremental on itch.io · Sell your tools on itch.io to have them show up here.

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A neon-style auto-battle idle RPG HTML5 template with stats, upgrades, DPS, and scaling enemies.
Reusable idle-progression engine buy-max, prestige, capped offline earnings, milestones, event APIs, storage adapters
Big numbers, formatting, cost curves, offline earnings, prestige and safe saves for Godot 4 idle games.
HTML5 idle skill tree Grind Points, ranked-match clicks, passive income, three-tier unlocks editable multipliers.
A production-ready idle crafting game template with automation, prestige, offline progress, and a shared game engine.
Three production-ready idle game templates (Clicker, Forge, Tycoon) built with React + TypeScript.
Offline HTML5 reward system seven-day streaks, claim cooldowns, grace days, milestone bonuses, date-simulation tools.
Idle clicker template with upgrades, offline progress, autosave, and clean code for fast game prototyping
Bottle impossible light in a compact idle clicker with contracts, offline progress, and a finished first-run ending.
A production-ready idle tycoon game template with research, prestige, ROI analysis, and offline progress built in.
Compact idle-progression starter prestige capped offline earnings producer scaling milestones saves three presets Phaser
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