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Incremental

A game that has some of or all of the mechanics: Limited interaction or the ability to be played without interaction, rapid growth - often exponential, prestige mechanic(s), An end goal/mission or a general goal of getting a higher amount of currency, and a system of buying and upgrading buildings, units, or similar.

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Top paidtagged Incremental (32 results)

Explore tools tagged Incremental on itch.io. A game that has some of or all of the mechanics: Limited interaction or the ability to be played without interaction, ra · Sell your tools on itch.io to have them show up here.

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Make custom Activities for Actors and level them up by performing actions
Offline time & reward system for idle, tycoon and management games made with GDevelop.
A neon-style auto-battle idle RPG HTML5 template with stats, upgrades, DPS, and scaling enemies.
A neon-style 5-reel slot machine HTML5 template featuring smooth animations, auto-spin, and classic symbols.
Build idle, clicker, tycoon and factory games. Native Unity + Unreal source, playable samples and economy tools.
A neon-style 3-tier idle resource generator HTML5 template you can customise, rebrand, and resell.
Five offline calculators for XP, upgrade waits, unlocks, rewards and streaks. Export JSON, CSV and Markdown reports.
A production-ready idle crafting game template with automation, prestige, offline progress, and a shared game engine.
Complete 19-phase roadmap, economy formulas, and 17 GDScript stubs for your Godot 4 idle mobile game.
A neon-style idle merge HTML5 template where orbs merge into stronger versions and generate passive income.
Design XP curves, estimate grind time, detect pacing spikes and export your level progression.
A neon-style auto-progress idle quest HTML5 template with scaling rewards, upgrades, and a clean quest bar system.
Big numbers, formatting, cost curves, offline earnings, prestige and safe saves for Godot 4 idle games.
Balance upgrade costs, income, affordability, payback and progression walls before playtesting — fully offline.
economy curves upgrade shops prestige offline earnings retention rewards achievements difficulty scaling offline tools
Reusable idle-progression engine buy-max, prestige, capped offline earnings, milestones, event APIs, storage adapters
Three production-ready idle game templates (Clicker, Forge, Tycoon) built with React + TypeScript.
Offline HTML5 reward system seven-day streaks, claim cooldowns, grace days, milestone bonuses, date-simulation tools.
Bottle impossible light in a compact idle clicker with contracts, offline progress, and a finished first-run ending.
Compact idle-progression starter prestige capped offline earnings producer scaling milestones saves three presets Phaser
Idle clicker template with upgrades, offline progress, autosave, and clean code for fast game prototyping
utomatically add commas, K/M/B/T abbreviations, raise your gold cap, and protect variables from overflowing
Idle / incremental game economy balancing tool for simulating upgrade costs, income growth and break-even times.
A production-ready idle tycoon game template with research, prestige, ROI analysis, and offline progress built in.
A simple farming system for your next RPG Maker MV/MZ project!
An idle RPG in your Blender viewport that levels up while you work.
Idle / incremental framework for Unity 6: BigDouble numbers, offline earnings, prestige, safe saves, balance tools.
Idle game framework for Godot 4: big numbers, prestige, offline progress, versioned saves and a balancing simulator.
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