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Game Tech Discussion Devlogs

Fall from Space and Color
6
Tech Discussion
Why is Fall from Space green? While there’s actually a logical in-game, in-universe explanation, this is a dev blog so I’ll dig into the real reason, techni...
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Pursuit CHALLENGE - DevlogPLUS#11
1
Tech Discussion
I'm Testing a new CHALLENGE! I'll have to run more tests; even I couldn't beat it https://www.instagram.com/reels/DdRI9FzIf-B/...
Yes, I Used AI to Make My C64 Game ;)
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4
Tech Discussion
Yes. I used AI to make my C64 game ;) And I'm going to use AI to write this devlog about using AI to make my C64 game. 🙂 Recently I also decided to mark Capt...
Per-Character Color Tilemap Scrolling
1
Tech Discussion
The C64 multicolor text graphic mode provides four colors for each 4×8-pixel character. Three colors are shared by all characters: background, multicolor 1, an...
The art direction of cave
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5
Tech Discussion
Over the past years I have attempted various styles for this game and have found myself “over-engineering” the visuals a lot. It is tempting as a pixel arti...
Upcoming 1st Patch & VersionInfo Check
3
Tech Discussion
"The Ruins of Calaworm" are now 2 days old, I sold a couple of units already, and I really, really, really wanted to thank you for all the kind feedback I have...
Procedural level generation in world 3
1
Tech Discussion
It's been quiet on this project for a while, but I just wanted to share that I am still working on it as much as I can. Most of my work is for content outside o...
How do I make my page public exactly?
Tech Discussion
I had high expectations for this platform, but after I uploaded my demo, it got zero views apart from my own. Guides say everything should work once the page is...
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Release 0.07
Tech Discussion
This is by far the biggest update yet! It took me almost 1 year, why? because I had to make my OWN physics engine from scratch 😅 Anyways, here are the change...
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Saving and loading?
Tech Discussion
Saving and loading especially in sandbox games are must have, and currently on Blockyscape 0.38, saving and loading isn't great. Now saving and loading was in t...
Source Code Release
2
1
Tech Discussion
Source code (GBDK) for Onitama Pocket is now released on Github I didn't clean it. It's full of Spanish commentaries. But, hey, it's the code after all. Maybe s...
V 0.3 Architecture and Fear
Tech Discussion
Everbloom 0.3 — Starting From Scratch Hey guys! Last time I made some major architecture decisions that I was not able to keep up with. Therefore, I decided i...
Network Issues
Tech Discussion
There are currently issues with Baldi's Basics Prototype 0.0.1, specifically with network functions. This is because I accidentally changed the data key, which...
WEBGL light equal to Windows Version
Tech Discussion
Hey guys, after a long time, I've finally updated the game! Now the lighting system matches the downloadable version, along with a few other minor adjustments...
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When Tutorials Stop Working! :(
2
Tech Discussion
Hey, guys! So far I have been using AI, mostly ChatGPT, to write my code since I don't have much experience. Actually, that's a little incorrect. I have been us...
Answering Recent Questions
50
16
Tech Discussion
Hello! There's been an influx of players recently, which I'm shocked about and I'm very appreciative for all of you that are interested in and have had fun with...
Managers SCREAMING- Part 1
1
Tech Discussion
Hey, guys! I keep promising you proper devlogs about the game, mainly about the decision-making. But so far, I haven't really delivered on that. So today, DRUMR...
Space Flight — From Monolithic Legacy to Dual-Platform WASM Release
Tech Discussion
Hello everyone! I am excited to announce a major update for Space Flight. For those who are new to my page, I am a self-taught, indie hobbyist developer, and Sp...
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NEW puzzle mechanic - DevlogPLUS#10
Tech Discussion
Now I just need to work on the reward; in this level, it would be unlocking the RADAR on the horizontal compass. It shows where one crystal are located, it appe...
Hi, Jinks!
3
4
Tech Discussion
This is the first released game built using Jinks , which is my new game engine…and also so much more. You may find this hard to believe, but it is a totally...
Web version (experiment)
Tech Discussion
im gonna trying to turn Mindos into web version with Phaser 3, may failure...
klattsch 386: making DOS stuff with modern tools
Tech Discussion
I ported klattsch to MS-DOS! klattsch-dos is a 386 protected mode DOS port featuring a UI resembling the original klattsch site ( KLATTSCH.EXE ), a CLI ( SYNTH...
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for nerds: klattsch's release pipeline - automatic releases to itch from GitHub CI
1
Tech Discussion
klattsch has a very fancy and cool release pipeline that releases all builds to itch.io, plus Android on Play Store, from GitHub CI on a tag. This is made possi...
updated to Unity 6 and after 5 years I made it work on android. Shocking.
1
Tech Discussion
i gavve up on the android version years ago. it made me sad as its an oious little phone app. but now...... I HAVE IT! to be uploaded very soon...
Progress Report - Chateau, Weapons, Tweaks, LSDTV
117
42
Tech Discussion
Greetings, everyone. It's been quite a long while since the last progress report. Much has been worked on in the past six months, with a lot of tweaks to the ga...
Devlog: The Sound Of The Game
Tech Discussion
A new devlog has been posted to my site, this one goes over the design of a soundscape system that will be in 900down https://zinniagames.com/the-sound-of-the-g...
Regarding this human-made indie game's firm NO AI stance
2
12
Tech Discussion
After getting a good night's sleep and still furious about recent news regarding Ren'Py's lead developer Tom, cross-posting an update from our community Discord...
new setup.exe
Tech Discussion
The setup .exe is now ready for download and installation. This build includes all required files and is packaged for a smooth, guided setup process. If you nee...
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Something is wrong with the turret ??? || Unpolished
Tech Discussion
The village is cool tho...
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Survive With Nothing but What You Can Carry
Switching from PyGame to PySDL2
8
Tech Discussion
Just one more thing... The big GearHead Caramel loop refactoring has been mostly finished. So what better time is there to do a second job that I've been puttin...
1280x720
Tech Discussion
The number one requested feature was to shrink the default viewport - so there you go 1280x720!...
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FOTF v2.81 - Graphics Update
Tech Discussion
Switched to a new renderer (Unity URP/Shader Graphs) to substantially upgrade the lighting, clouds, and environment Graphics in our sim-shooter...
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Devlog #14 - What is a "Scene?"
2
Tech Discussion
One Thousand Acts of Decency has a lot of words in it, with these words coming together to form the thousands of dialogue boxes that make up each case. Whenever...
Font adventures
Tech Discussion
Font fallback mechanisms have more counterintuitive quirks than one might think. For example: I needed a few pictograms to mark land and sea access for a Zone...
Meatcube update
Tech Discussion
Made a compact build. Removed all unnecessary dependencies. total_size = total_size / 2...
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Experiences
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2
Tech Discussion
A general question for everyone who’s bought this. How well has the explorer program worked for you? I’m interested in the experiences of both Windows and L...
DEVLOG #2: Deploying ORBA to the Web
4
Tech Discussion
Hello Everyone! Today we want to give you a very technical behind-the-scenes look at how we finally made our ORBA Demo playable in the browser. Whether you're a...
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Texture DEMAKE process - DevlogPLUS#9
Tech Discussion
I'd been wanting to test this method for a while, and I couldn't be happier with the result. I watched a lot of behind-the-scenes videos of productions creating...
Taking advantage of abstraction in Godot
1
Tech Discussion
Hello all, this is the first devlog that i've posted in a while for this project and the more I think about it, I should've continued putting out updates. Anywa...
2 files
Twin Currents - Devlog 2 - Photo Album Illustrations
Tech Discussion
Hello! My name is Brenda Quintero-Cruz, and I am the 2D and concept artist of Turing Point Studios. This is our second week of development for "Twin Currents" f...
Fronimus v0.1.0 - Too Many Changes!
1
Tech Discussion
Sorry for the long wait. These last 4 months were probably the hardest period for the project. I created, tested, reworked, and even deleted a lot of features b...
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How I made a custom boot screen for my game (in Godot).
1
Tech Discussion
My game, Numerical Analysis Machine , features an old-school computer aesthetic. So, for the boot/splash screen, I wanted to do something like how a real comput...
WEEK OF 2026-06-06: Whole Lotta' R&D
Tech Discussion
Introduction Written by E-DubzNG Howdy fellas! We're back at it with devlogs! We're hoping to get these out more regularly now! This week's devlog is going to b...
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How we skin the characters in Plush Rangers
1
Tech Discussion
Our game makes heavy use of Spine and I wanted to share some learnings .This is the first in 3 posts on using Spine with Gamemaker focused on skins. In Plush Ra...
🔦 DEVLOG #23: Neon in the Void and the Fog Exorcism
Tech Discussion
🌑 Devlog #23: Neones en el Vacío y la Niebla, un cuento de terror. ¿Sabéis qué dice Jack Burton cuando la niebla se pone tan espesa que no ve ni el morro...
Android Experience for SotL 5.31a
Tech Discussion
I made an Android app for “Spirit of the Latch” from within Ren’Py Launcher! What this means to players is you can download the .apk file, install it on a...
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Go DJ - Foundations Established
Tech Discussion
Alright sorry for 1 week off the devlog it was just so busy that I forgot to post. After my last post on defining a visual style I went through and tuned the ce...
📝 Devlog #20: - The Bug That Set Us Free: Hybrid Lighting
Tech Discussion
🌑 Devlog #20: El Bug que nos hizo Libres – Iluminación Híbrida ¿Sabéis qué dice Jack Burton cuando el camión se queda sin faros en mitad de una torme...
The Great Migration to True MMORPG & Playable Alpha!
Tech Discussion
Hey everyone! It’s been a while since our last update, and I’ve been deep in the code trenches working on something massive. If you’ve been following the...
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