Game Tech Discussion Devlogs
Why is Fall from Space green? While there’s actually a logical in-game, in-universe explanation, this is a dev blog so I’ll dig into the real reason, techni...
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I'm Testing a new CHALLENGE! I'll have to run more tests; even I couldn't beat it https://www.instagram.com/reels/DdRI9FzIf-B/...
Yes. I used AI to make my C64 game ;) And I'm going to use AI to write this devlog about using AI to make my C64 game. 🙂 Recently I also decided to mark Capt...
The C64 multicolor text graphic mode provides four colors for each 4×8-pixel character. Three colors are shared by all characters: background, multicolor 1, an...
Over the past years I have attempted various styles for this game and have found myself “over-engineering” the visuals a lot. It is tempting as a pixel arti...
"The Ruins of Calaworm" are now 2 days old, I sold a couple of units already, and I really, really, really wanted to thank you for all the kind feedback I have...
It's been quiet on this project for a while, but I just wanted to share that I am still working on it as much as I can. Most of my work is for content outside o...
I had high expectations for this platform, but after I uploaded my demo, it got zero views apart from my own. Guides say everything should work once the page is...
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This is by far the biggest update yet! It took me almost 1 year, why? because I had to make my OWN physics engine from scratch 😅 Anyways, here are the change...
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Saving and loading especially in sandbox games are must have, and currently on Blockyscape 0.38, saving and loading isn't great. Now saving and loading was in t...
Source code (GBDK) for Onitama Pocket is now released on Github I didn't clean it. It's full of Spanish commentaries. But, hey, it's the code after all. Maybe s...
Everbloom 0.3 — Starting From Scratch Hey guys! Last time I made some major architecture decisions that I was not able to keep up with. Therefore, I decided i...
There are currently issues with Baldi's Basics Prototype 0.0.1, specifically with network functions. This is because I accidentally changed the data key, which...
Hey guys, after a long time, I've finally updated the game! Now the lighting system matches the downloadable version, along with a few other minor adjustments...
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Hey, guys! So far I have been using AI, mostly ChatGPT, to write my code since I don't have much experience. Actually, that's a little incorrect. I have been us...
Hello! There's been an influx of players recently, which I'm shocked about and I'm very appreciative for all of you that are interested in and have had fun with...
Hey, guys! I keep promising you proper devlogs about the game, mainly about the decision-making. But so far, I haven't really delivered on that. So today, DRUMR...
Hello everyone! I am excited to announce a major update for Space Flight. For those who are new to my page, I am a self-taught, indie hobbyist developer, and Sp...
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Now I just need to work on the reward; in this level, it would be unlocking the RADAR on the horizontal compass. It shows where one crystal are located, it appe...
This is the first released game built using Jinks , which is my new game engine…and also so much more. You may find this hard to believe, but it is a totally...
im gonna trying to turn Mindos into web version with Phaser 3, may failure...
I ported klattsch to MS-DOS! klattsch-dos is a 386 protected mode DOS port featuring a UI resembling the original klattsch site ( KLATTSCH.EXE ), a CLI ( SYNTH...
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klattsch has a very fancy and cool release pipeline that releases all builds to itch.io, plus Android on Play Store, from GitHub CI on a tag. This is made possi...
i gavve up on the android version years ago. it made me sad as its an oious little phone app. but now...... I HAVE IT! to be uploaded very soon...
Greetings, everyone. It's been quite a long while since the last progress report. Much has been worked on in the past six months, with a lot of tweaks to the ga...
A new devlog has been posted to my site, this one goes over the design of a soundscape system that will be in 900down https://zinniagames.com/the-sound-of-the-g...
After getting a good night's sleep and still furious about recent news regarding Ren'Py's lead developer Tom, cross-posting an update from our community Discord...
The setup .exe is now ready for download and installation. This build includes all required files and is packaged for a smooth, guided setup process. If you nee...
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The village is cool tho...
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Survive With Nothing but What You Can Carry
Just one more thing... The big GearHead Caramel loop refactoring has been mostly finished. So what better time is there to do a second job that I've been puttin...
The number one requested feature was to shrink the default viewport - so there you go 1280x720!...
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Switched to a new renderer (Unity URP/Shader Graphs) to substantially upgrade the lighting, clouds, and environment Graphics in our sim-shooter...
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One Thousand Acts of Decency has a lot of words in it, with these words coming together to form the thousands of dialogue boxes that make up each case. Whenever...
Font fallback mechanisms have more counterintuitive quirks than one might think. For example: I needed a few pictograms to mark land and sea access for a Zone...
Made a compact build. Removed all unnecessary dependencies. total_size = total_size / 2...
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A general question for everyone who’s bought this. How well has the explorer program worked for you? I’m interested in the experiences of both Windows and L...
Hello Everyone! Today we want to give you a very technical behind-the-scenes look at how we finally made our ORBA Demo playable in the browser. Whether you're a...
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I'd been wanting to test this method for a while, and I couldn't be happier with the result. I watched a lot of behind-the-scenes videos of productions creating...
Hello all, this is the first devlog that i've posted in a while for this project and the more I think about it, I should've continued putting out updates. Anywa...
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Hello! My name is Brenda Quintero-Cruz, and I am the 2D and concept artist of Turing Point Studios. This is our second week of development for "Twin Currents" f...
Sorry for the long wait. These last 4 months were probably the hardest period for the project. I created, tested, reworked, and even deleted a lot of features b...
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My game, Numerical Analysis Machine , features an old-school computer aesthetic. So, for the boot/splash screen, I wanted to do something like how a real comput...
Introduction Written by E-DubzNG Howdy fellas! We're back at it with devlogs! We're hoping to get these out more regularly now! This week's devlog is going to b...
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Our game makes heavy use of Spine and I wanted to share some learnings .This is the first in 3 posts on using Spine with Gamemaker focused on skins. In Plush Ra...
🌑 Devlog #23: Neones en el Vacío y la Niebla, un cuento de terror. ¿Sabéis qué dice Jack Burton cuando la niebla se pone tan espesa que no ve ni el morro...
I made an Android app for “Spirit of the Latch” from within Ren’Py Launcher! What this means to players is you can download the .apk file, install it on a...
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Alright sorry for 1 week off the devlog it was just so busy that I forgot to post. After my last post on defining a visual style I went through and tuned the ce...
🌑 Devlog #20: El Bug que nos hizo Libres – Iluminación Híbrida ¿Sabéis qué dice Jack Burton cuando el camión se queda sin faros en mitad de una torme...
Hey everyone! It’s been a while since our last update, and I’ve been deep in the code trenches working on something massive. If you’ve been following the...
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