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Postmortems Page 2

Jam Retrospective
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Postmortem
Retrospective thoughts. I try to jot these down as long as everything is fresh in my memory. This jam featured the best team setup I've ever been in. With our s...
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Conduit Lore
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Postmortem
🚩 SPOILERS WARNING! 🚩 This is full of spoilers of my game Conduit. I would recommend you to play it first, and come back for answers or if you're interest...
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My thoughts on the gaming space
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Postmortem
This is my first game, and GOD, i learnt so much, good and bad. One thing I learnt it is that the the gaming industry as a whole is super goddamn comptetive, th...
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Project officialy frozen
Postmortem
Project is officialy frozen after 4 years passed. I tried to do a remake completely overhauling all the game, essentialy remaking it from scratch several times...
Clockheart – Postmortem (Gamedev.js Jam 2026)
Postmortem
🕰️ Clockheart – Postmortem (Gamedev.js Jam 2026) For the Gamedev.js Jam 2026 I built a small 2D platformer called Clockheart . The idea was simple on the...
I fucked up (back to the drawing board)
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Postmortem
Neural X Front is my first videogame. I always wanted to make a TD game that is a mix of Dota and Diablo. Even in the current rudimentary level, I´m very happy...
1 . 0 : s u b m i s s i o n
Postmortem
: p l a n : : o v e r a l l _ f a i l u r e The current implementation falls significantly short of the initial plan. A brief summary of the development backgro...
Session 1
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Postmortem
THE PARTY Zorbax · he/him (Tim) · Armiger · Mutant · HP 4/4 · XP 0/2000 Features: Cyclops, Heightened Hearing Inventory: Dagger, Ration Mesu · she/her (Ry...
Postmortem: LiveFire League
Postmortem
Looking Back I never thought a game like this could actually be released. I wanted to make a simple shooter — something to play between GTA, Skyrim, and Half-...
One of Us Will Die - Curse of Strahd Novelization
Postmortem
We released them as devlogs, but now we have the full novelization of our run of The Curse of Strahd! This is a full account of what went on in that game from s...
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Devlog 1 - Brainstorm
Postmortem
Devlog 1 I initially wanted to do an extended Twine game using the concept of light and dark, and drawing visuals that support the storyline, however, I changed...
The Informash post-mortem
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Postmortem
Oh right yeah the post-mortem. Seems appropriate that it got delayed a bit. And that it's a bit disorganised and rambling. I have a lot of thoughts about this p...
Alien Pinball Postmortem - How I made a full physics pinball game with AI tools
Postmortem
Postmortem: Alien Pinball — built with Claude + ChatGPT + Suno + LittleJS Just shipped a browser pinball game. Short writeup of the AI workflow in case it's u...
Devlog 00 - Gamejam postmortem
Postmortem
Post Mortem on Cozy Spring Jam 2026 development This is one of our gamejam that went smoothly with good planning and probably luck, and doing whatever necessary...
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A More Accurate Accounting Of The Cancellation
Postmortem
Dear backers, Mrs. Kerzner has presented an inaccurate portrayal of the situation leading to the dissolving of the project, details about operational realities...
Postmortem
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Postmortem
It is done!! Making this game was a journey, and while it was fascinating and very challenging I'm very happy it's over. There are still things to fix the bulk...
Behind the Scenes - Part 3
Postmortem
Hey, all! There's not much to say today. We have a quick look at some more creations during Samsara. This includes the TV, Skeleton Keys, Zoi, Oz, and Hugo. I g...
New update ideas?
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Postmortem
Hey everyone I need your help. I want to make sure this asset pack is genuinely useful and meets the needs of other developers and artists. So, I'm open to any...
Dev Log #1 - Long road ends, longer one begins
Postmortem
Hello, I’m excited to be here after three long years - first of all, mentally. Originally wanted to name this first dev-blog post with a subtle reference to S...
Spheres and Skulls
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Postmortem
It’s been kind of surreal to see my emote plastered across many messages in the PicoCAD Discord server! I want to thank everyone that express kind words about...
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Author's notes
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Postmortem
I'm pleased to call this sketch my most self-indulgent yet. The amount of "stuff" in it is too much for a day's work, too much for the amount of "game" there is...
​My Workflow: How I made Pencil Survival Icons
Postmortem
The physical part: Drawing Sketching: I just sketch with my pencils while taking reference from real life images. Seriously what else Sketching could mean? But...
Godot Wild Jam 92 Postmortem: My workflow
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Postmortem
Introduction I recently participated in the 92nd Godot Wild Game Jam, a 9 day long jam focusing on using the Godot engine. My only hope whenever I finish a game...
Five Years of Trash
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Postmortem
Hey gang, It's been five years — well, a bit more than that — since we released Trash the Planet . On behalf of all of us at This Game Is Haunted, thank you...
Dwell Time Release!!
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Postmortem
Three nights, one coffee, and Marcus Hi. If you're reading this, you either followed a link or stumbled onto the page and want to know what this is. So here's t...
afterword (burnout days)
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Postmortem
https://starbage.art/ spoilers~ Hi gals (coughing up blood). This is being written immediately though usually I wait a while.. But this project occupies a weird...
Keling - Marketing and Playtesting at Comipara Offline Event
Postmortem
Hello, Mechanics! We joined a local creative event called Comipara at DI Yogyakarta between 18 - 19 April 2026 as marketing and playtesting effort to increase v...
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Blog #21 - Balancing the game and Android requests
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Postmortem
Hello Rotters! How long have you survived? I mean, on the chunky Android controls of the last release hehe. Well, I've been reading all comments on our communit...
Under the hood of Combat Search Rescue
Postmortem
My first game release Welcome! I've been a 3D artist for a very long time and use 3DS Max. In more recent years I was dabbling with Unity Game Engine to see if...
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DragonRuby's Seventh Year - Where We Started and Where We're Going
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Postmortem
April 19th 2026 marks the seven year anniversary of DragonRuby Game Toolkit. In celebration of this milestone, the game engine will be free for the next few day...
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Introduction
Postmortem
Characters and Combat Unlockable characters are meant to feel meaningfully different, not just cosmetic swaps. Each one pushes you toward different upgrade prio...
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NEW VIDEO: My top 5 favorite Flowerdrops themes, and more!
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Postmortem
Hello all, Natali here! I've got something fun to share today... a brand new video! If you've known me for a very long time (like, a decade plus, or more) you m...
Post Mortem sounds so sad, my game still lives
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Postmortem
Marshaller of Inalpla What's a marshaller? You know those guys in coloured suits with glowy sticks on airports or famously in action films on aircraft carriers...
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BPM - Devlog #1 - Pivoting after day 1
Postmortem
Overview: setting up a good 3-day-long game jam BPM, Bionica Pro Mortalis , is our entry for Ludum Dare 59, a 72-hour game jam taken place in April 2026. This e...
Un anno dopo
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Postmortem
Un gioco serio ha visto la luce, nella sua forma finale, circa un anno fa. Scelgo la data di oggi per questo postmortem, poiché sono consapevole che alcune cos...
My First Ludem Dare: Small Among Storms
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Small Among Storms was our entry for the 59th Ludem Dare game jam. This wasn't just my first time trying Ludem Dare, this was my first game jam ever. I had neve...
Wait for the new version | FCAV
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Postmortem
We're aware of some issues in the current version. Don't worry, we'll release a new, more stable version with all the important improvements. This weekend(Alrea...
Behind the Scenes - Part 2
Postmortem
Hey there! It’s been a while. Last time we spoke, things were just warming up. Ari was our main focus while we discussed her creation and partnership to Klein...
Author's notes
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Postmortem
There's lots to talk about with this one: battle system, structure, process This one came together in a fun way. I had the idea a few weeks back for a battle sy...
Briefing & Quest System Refactor
Postmortem
Briefing & Quest System Refactor Several frustrating moments uncovered through playtesting with friends — quests not completing or fleets not finishing their...
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When the fish is fresh
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Postmortem
Gameplay (Bryce) How we got the grappling hook From the beginning I knew I wanted to make a game with an interesting movement mechanic, and some type of grappli...
🍀to everyone that worked on this + log
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Postmortem
🎉 🎉 🎉 🎉 🎉 🎉 IT HAS BEEN RELEASED. Huge thank you to everyone who participated with their beautiful art and ideas, everyone did so well and it...
Devlog 6: End of first sprint
Postmortem
Welcome back! Hello all! Our team is back from our well deserved "break" period and we're excited to fly fly back in development. This is the last week of the f...
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Balance Update + Visual Improvements
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Postmortem
A new update for Neon Dealer is live. This patch focuses on improving gameplay balance and polishing some visual elements. What changed Rebalanced several cards...
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First ever dev log!
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Postmortem
Hello! Dlovan here (Owner Of AUAD & Classic Us). I'm here to post this first ever dev log for classic us and if there is any more news I will post updates here...
Postmortem - Isometric Idiosyncrasies
Postmortem
A user, Makapar , mentioned how should I do a write-up on the challenges of making an Isometric Game.. A very good suggestion! Making Isometric Games is hard...
Please Index me
Postmortem
Realized this game was not indexed, maybe this helps...
Primos journey to understand what he wants to be
Devlog 1
Postmortem
What was updated to the page: Added Immortal_Playtest_v1.zip, 5 images Future developments: Tribulations More sound effects More polish More upgrade nodes Balan...
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