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Devlogs Page 2

2026 Fanart Contest & V2.1.1a Bug Fix
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Fanart Contest 2026 is here! Rules and Guideline returned in the form! Contest Form Link: https://forms.gle/hUoGus1DxLGxThnDA V2.1.1a Bug Fix Changes Fixed all...
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Answering Recent Questions
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Tech Discussion
Hello! There's been an influx of players recently, which I'm shocked about and I'm very appreciative for all of you that are interested in and have had fun with...
Day 2 & 3 Update
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Hey everyone! This post will be deleted shortly, but I wanted to make it known that the release date for Day 2 will be pushed back since I am also including Day...
Area 02 Launched!
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Major Update
Zone 44's first content drop is out now! Really excited to finally put this in front of people. Already own Zone 44? Just redownload your file and the new mater...
3 files
[S4W] - Scanlines for Windows (Frontend mode WIP incoming v1.5)
Hey everyone, Small preview of what is coming with v1.5: S4W is getting a Frontend mode, enabled with a toggle switch. I am not trying to compete with the big f...
Revisiting Soloplay
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Hi everyone, First of all, huge thanks to everyone who gave our goofy little game a review and rating. They really help boost our visibility. For a brief, brill...
Google Play Store keys now available to Itch buyers!
Major Update
Note: Google Play store keys are now active – they weren’t working for a short time after I posted this; sorry about that! You can now claim an unlock key f...
Blackmoon Prophecy Remake Version 1.11 Update
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I was not going to upload this so soon after the last update, but I caught something that needed rapid fixing that was caused by me adding abilities/items to a...
New Fixed Bug: Colorless Shells
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Thank you so much everyone for continuing to play the game and share feedback! It seems another critical bug has been discovered: upon reloading save files, the...
Visual enhancements to Conflict 3049
I've updated the game to include more visual enhancements. A softer final render using some post processing in (fireflyremover.fs - name is a hangover from the...
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Productivity Suite added
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Major Update
Paint, Score , Synth and Spred added or improved. Powerful productivity tools to help you create on the MMC 256k all written in MMC BASIC. Don't like something...
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#010 - Asset Pack Update: All June/July Released Added!
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9
Major Update
Hello everyone, The latest released assets have now been added! You can find them in the “ElvGames All-Access Pass [2026.06].zip” and “ElvGames All-Access...
2 files
26.08.05 최신 업데이트
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Major Update
[26.08.05 최신 업데이트] - 신규 미니게임[개굴개굴 뽕꼬삥] 출시! - 출시 예정 미니게임[I Got Your Back] 게임 테마 출시! - 포...
1 file
0.1.4 - Intro Rework & World Improvements
Summary The biggest focus of this update was the game's opening. The original intro felt rushed, with the camera struggling to keep up with the dialogue, so I d...
1 file — 0.1.4
Patch 0.6.1
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C h a n g e l o g Increased the zoom-out limit and fixed a bug where the mouse wheel triggered two steps of zoom instead of one; "Counting Lens" now displays nu...
3 files — 0.6.1
Happy birthday Fujun!
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It's been one year already since the game first came out! How fast time flies... To celebrate this, we have a few things in store. First, you can also download...
My FPS: Void Of War
Game Design
Project Status & Build Update Engine: Powered by Unity 6. Current Build: Beta build v0.0.1. Focus: First-person shooter campaign flow, core gunplay mechanics, a...
Dev update 6: Gates
The castle area will feature various gate-themed puzzles. These are controlled in much the same way as Charlie via a wind-up mechanism. In the clip below, by de...
Market Street Overhaul & the Money Gauge (Jul 30 – Aug 5)
This past week was all about one goal: making the screen tell you what to do next. The most common piece of playtest feedback we got was "I don't know what I'm...
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New trailer and release date September 22nd!
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. .. First off, check out this sick new trailer. Music: Nehedar "Take It Apart" GULL "Mouth to Match" It's Not Night: It's Space "The Mantis and the Cow" Catie...
v0.49.15: Integrate bB 1.9 toolchain, restore Text Minikernel, and fix UI issues
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Major Update
Here is a summary of the updates for vcs-game-maker : 🕹️ vcs-game-maker Release Highlights bB 1.9 Toolchain Text Minikernel Desktop & Emulator Blockly & UI...
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Another Dumb Bug
This new build fixes a very small bug that made the second level impossible to complete. When you win the final battle, the elevator doors are meant to unlock...
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Game updated to v1.2 + Steam Info + Unannounced 3rd Installment
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Update v1.2 - You can find the version number on the main menu. Big thanks to everyone who has played the game so far! I recommend redownloading the game to hav...
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version 0.1.2 adds experimental support for Spanish and Russia.
New version 0.1.2 adds support for additional languages. This version experimentally supports español and русский , and you can try adding more language...
2 files — 0.1.2
V1.9.5 - The Vow and the Story
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1.9.5"Vow" This is two releases in one download: the 1.9.4 build went out early, so about thirty changes finished after it have been sitting unreleased since. T...
1.0 Launch!
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3
Major Update
This is the 1.0 release of our game, Winden Tower! We developed this game as part of the Game Design course in the SCA program at the University of Southern Cal...
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Le système : carved from Brindlewood, profils et jauge d'obsession
Game Design
Premier devlog consacré aux mécaniques de The Bristol Hum. Le jeu sera un carved from Brindlewood : plutôt que de bâtir un moteur d'enquête émergente de z...
Madness in Bloom is now on Steam!
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Hello everyone! We have some exciting news... Madness in Bloom is now on Steam ! 🎉 Steam users, this one's for you—you can now wishlist Madness in Bloom!...
Memory Fragments — From a 60-Second Prototype to an AI NPC Narrative
Major Update
《记忆碎片》最初只是一个非常小的浏览器叙事原型。 第一个可玩版本具备了游戏的基本结构: 探索废弃的档案馆,收...
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Release 1.2
Major Update
Initial release...
Doom Resources Browser
Iron Log #35 - Total verticality
Hi Everyone! This week I’m excited to share 2 more big features coming to version 0.4! They should make building factories feel even more “layered”. And s...
Versions 0.82 and 0.83 — Diamonds, Sound, and Gameplay Polish
The last two updates have focused on making Kitten Must Live feel clearer, more responsive, and more rewarding to play. Version 0.82 Version 0.82 expanded the d...
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REWORK!
Game Design
I will be reworking John Doe's and Ben Drowned's sprites, probably not right away but soon. The game needs a bunch of rework. I will not delete the game itself...
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Pequeño arreglo de errores
Game Design
Cambie el nombre en el menú + pequeño detalle de la cuerda + arreglo de errores ...
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Input Patch
Major Update
Fixed janky mouse controls, now should be more intuitive Added keyboard mode (press F1!)...
Devlog! Beyond the Turquoise Stars 2.0
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Beyond the Turquoise Stars - The writing of Chapter 2 is complete ! Two days will be playable. It will be a bit longer than the first chapter. As I stated befor...
Version 1.0.3c - Pictures UI Creator compatibility
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The plugin is now compatible with Pictures UI Creator ...
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A plugin that Zoom Your Map, compatible with all Hendrix plugins
Actualización del texto
Hola a todos. Simplemente se han reescrito algunas partes del texto para facilitar la comprensión y aclarar posibles dudas respecto a las ambientaciones. Salud...
4 files
Field Demo update: a complete field sequence
Major Update
This update replaces the previous development build with a more focused demo version. The new demo now contains a complete introductory field sequence: a guided...
0.4.0 - Hall of Champions
Hall of Champions Offseason flow Small improvements Bug fixes The Hall of Champions is live including league champions, player awards, a stats archive, and a hi...
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Making the fights worth fighting (v0.4.2)
Major Update
The loudest note from the last round of playtesting was blunt, and fair: "Lack of enemy variety. It feels like repeating the same fight again and again." So tha...
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Universal UI SFX Free Pack Is Now Available
Major Update
Universal UI SFX - Free Pack is now available! This free asset pack includes 100 game-ready interface sound effects for menus, buttons, windows, navigation, and...
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Conclusions after completing the game development for the first time
Postmortem
Two weeks of building Recoil Lab - devlog Over the last two weeks I've been working on Recoil Lab , a small 2D puzzle platformer where the player can't walk or...
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Icons Vol. 2 is out — 302 icons, 6 material tiers, 25% launch sale
Major Update
The Pixelkiln catalog doubles: 302 hand-built 16×16 icons across 10 categories — weapons and armor in six material tiers (wood → obsidian), potions, magic...
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📝 Devlog — PixBob Font Studio v1.1
Major Update
PixBob Font Studio v1.1 is Here! This update focuses on improving the editing experience with a redesigned interface, better navigation, and new tools to make f...
🍋 Lumiterra Dev Log #146 · agents are learning, wallets are opening
Summary Lumiterra asked the community what skill their AI Agent should master first. LumiPad teased agent wallets. The ecosystem kept building around them. Agen...
Release v1.7.239
Changes since v1.7.218: Engine: phtsics fixes for initial player height. Engine: physics fixes for falling through freshly spawned objects. Mobile: bump Android...
6 files — v1.7.239
0.5.58: the enemy stops hiding its numbers
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This covers 0.5.57 and 0.5.58. The theme is honesty: the enemy used to get numbers you were never shown, and most of this update is about taking those away and...
5 files — 0.5.58-playtest
Vol. 1 is live — 3 themes, 360 sprites, 30% launch sale
Major Update
Pixelkiln’s first pack is out. The idea: one purchase that covers your whole menu system, in a style that actually matches — fantasy, sci-fi, or cozy, each...
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Release
Its the release what more do you want to know just play it...
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