Devlogs Page 2
The Hermitage is an official selection of the Aesthetica International Film Festival - Games Lab for 2026! We've made some small cosmetic tweaks to celebrate -...
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That's the last game jam I'm ever going to join and probably the last damn visual novel I'll make too. there will be no more fixes or extra content to this one...
There'll be a bad ending sequence and I might extend the fear route a bit...
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so, I checked my notifications the other day and found myself completely overwhelmed by the massive amounts of feedback and support this game is now getting. I'...
I bring you the second major update to the Legendum demo, this time focusing on overall refinement. The major highlights being new player and mob artwork (with...
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Hello! I hope you are doing well. I’m back in full force and completely focused on development! This patch focuses mainly on system improvements. I originally...
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This last Saturday I had the joy of sitting down with 3 complete strangers and player TarotWeaver. They had tried playing the game a few weeks prior and came ac...
Good afternoon! It's been a busy week, and I haven't made as much progress as I hoped. I should have more time next week, though! My next step is to plan out th...
A lot of players found a lot of issues after the games release. This update addresses those issues. If you're playing on a standalone version or in a browser, t...
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I compiled a copy of the same web version I use on main website (from source tag v1.3.2) to embed as “HTML game” on Itch. It’s experimental, and I would a...
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Good day, Traveller! I decided to release one more smaller update this week, because there were some bugs that I wanted to fix, and also add new Options Menu se...
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Hello this is Surrtasm. The Art Shop is being discontinued do to severe accusations against me that I had no part in. I refuse to work on this game until furthe...
Here's an update I've been trying to get out to you for a while now! As development on the game has been steadily moving along, the previous demo has been feeli...
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I’ve been chasing the high-speed performance problem for a while now, and for most of that time I was treating it as a collection of separate issues. Some of...
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BootKick's Basics Plus Legacy V1.2.1 has been released. Here is the the list of changes: Updated editor to Unity 6 (Android & iOS only). Added iOS support (Requ...
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In Build 68, I've added an election post mortem report at the end of the game that breaks down how the votes went and what moved people to give players a better...
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First playtestable Version is now playable in browser (preferably Desktop). Most important additions in this version: -Player: Added a spaceship (placeholder fo...
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New game UI that looks exactly like Door's...
Go through procedurally generated rooms and try not to die.
NEW UPDATE RELEASED! We have reworked and updated some things to this demo based on player feedback. Here are the updates: - Vinestaff, Rocket, and Hyperlaser d...
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19 Days since the last post, huh? I should probably write something. I've been working on the project with variable intensity in these last 19 days. Sticking to...
Updated standard HDRP shaders for player and enemy characters to a toon style. Upgraded several in-game icons...
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About two weeks of work, headlined by every song in the game now supporting real interactive performance at night instead of a generic click track. A story chap...
HTML5 build now includes live Stripe Checkout. New HTML5 build is up (replaces the Aug 26 browser zip). Built from the latest web/itch sync with master. Fixed P...
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An enemy the ship ran into used to disappear on the spot. No explosion, no sound, no score, no chance of a power-up: it was simply gone, and if the shield absor...
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Hi all! About 2650 words, and it is the last part to the Ebb of Silence is now publicly available. I hope you have enjoyed :D There will be no more side content...
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Context REDACTED was a part of Game Jam 3000, which was an event held by the Discord server Rules as Written . The restrictions for the jam were as follows: 1)...
In The Black Hole Explorer , we are switching from boring static pictures to videos of hot men! The same riveting story about black holes and stuff, but now bal...
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Your family and feuds were showing different information on different screens. The Stats page was still reading records from before the People update, while the...
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Enjoy the new screenshot showing the map editor in action plus the event in action as well!! However, I do need help from you guys, I need someone to provide me...
We did it, gang. We finally finished chapter 8 after a bunch of rewrites and delays over the past few years, we can finally say that the update is on the right...
v0.3 is the biggest update yet. It started as two things, making the places outside the walls look like places and making the other companies feel like neighbou...
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The first version of DON’T TOUCH IT was an experiment. I put it out there to see what would happen when players were told one simple thing: DON’T TOUCH IT...
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after uhhh *checks watch* 3 years???? i am finally posting the volume 2 pdf. the reason this took so long is because i had planned on printing books, but the pr...
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-Implemented a shadow system for the flashlight - Fixed drag-and-drop bug (can't drag and drop an item to a slot like a backpack or weapon) -Made doors to be ac...
What is it? A camp you keep, not a game you beat. Woodland creatures turn up on their own schedule, wander the clearing, and comment on each other in an activit...
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Dungeon Duck 0.3.0 — The Master Deals the Cards A deck lies on the table. Twelve cards, and the Master knows each one by sight. He doesn't forbid you from sli...
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Pit of Despair 2.0.0 is here! Since v1.3.1, the game has grown with new characters and services, races, a deeper economy, reworked relics, and improvements to m...
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Hail Barons! A quick update and a reveal on the Hex Barons Core Rulebook Version 0.9 Cover image! We have been working feverishly on version 0.9 of the game, pl...
Hey wolfi here just cached bugs in the launcher I patched them quickly and updated and about the game I made so big changes the main menu the world saving mecha...
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The Drowned Table 0.22.10 — A Clearer Offering Windows and Android demos. Complete changes since the public itch demos at 0.22.4, including updates 0.22.5–...
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Brass, copper and steam for your game UI: bars, gauges, buttons, panels and icons in clean flat vector. WHAT'S INSIDE 18 bars & meters, 18 buttons & frames...
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I finally added multiple backgrounds that you can choose from at the end to match with your outfit!! Please give them a try<3 With this I added everything I was...
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Como habréis podido comprobar leyendo estas entradas, no todas están escritas de la misma manera. Algunas las redacto rápidamente con ayuda de IA; otras part...
Development of Blade in the City: APE CARVER has not officially begun yet. However, I am in the process of establishing a visual style and creating a "skeleton...
The release is slipping by a couple of days, and I’d rather say why than go quiet. I’ve been fighting one bug for the past couple of days that I can’t get...
Short version: this is not really an update, I rebuilt the game. New art and UI almost everywhere, a reward loop that actually loops, and faces on the other thr...
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What is new The Armoury has a Kit & orders tab: every delver a row, their three slots and their orders side by side, changed in place. Racks are grouped by what...
Three builds since this page became the demo, so here's all of it at once. First, the thing I got wrong. The last devlog said EXPORT gives you a code that carri...
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