Devlogs Page 2
Fanart Contest 2026 is here! Rules and Guideline returned in the form! Contest Form Link: https://forms.gle/hUoGus1DxLGxThnDA V2.1.1a Bug Fix Changes Fixed all...
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Hello! There's been an influx of players recently, which I'm shocked about and I'm very appreciative for all of you that are interested in and have had fun with...
Hey everyone! This post will be deleted shortly, but I wanted to make it known that the release date for Day 2 will be pushed back since I am also including Day...
Zone 44's first content drop is out now! Really excited to finally put this in front of people. Already own Zone 44? Just redownload your file and the new mater...
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Hey everyone, Small preview of what is coming with v1.5: S4W is getting a Frontend mode, enabled with a toggle switch. I am not trying to compete with the big f...
Hi everyone, First of all, huge thanks to everyone who gave our goofy little game a review and rating. They really help boost our visibility. For a brief, brill...
Note: Google Play store keys are now active – they weren’t working for a short time after I posted this; sorry about that! You can now claim an unlock key f...
I was not going to upload this so soon after the last update, but I caught something that needed rapid fixing that was caused by me adding abilities/items to a...
Thank you so much everyone for continuing to play the game and share feedback! It seems another critical bug has been discovered: upon reloading save files, the...
I've updated the game to include more visual enhancements. A softer final render using some post processing in (fireflyremover.fs - name is a hangover from the...
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Paint, Score , Synth and Spred added or improved. Powerful productivity tools to help you create on the MMC 256k all written in MMC BASIC. Don't like something...
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Hello everyone, The latest released assets have now been added! You can find them in the “ElvGames All-Access Pass [2026.06].zip” and “ElvGames All-Access...
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[26.08.05 최신 업데이트] - 신규 미니게임[개굴개굴 뽕꼬삥] 출시! - 출시 예정 미니게임[I Got Your Back] 게임 테마 출시! - 포...
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Summary The biggest focus of this update was the game's opening. The original intro felt rushed, with the camera struggling to keep up with the dialogue, so I d...
1 file — 0.1.4
C h a n g e l o g Increased the zoom-out limit and fixed a bug where the mouse wheel triggered two steps of zoom instead of one; "Counting Lens" now displays nu...
3 files — 0.6.1
It's been one year already since the game first came out! How fast time flies... To celebrate this, we have a few things in store. First, you can also download...
Project Status & Build Update Engine: Powered by Unity 6. Current Build: Beta build v0.0.1. Focus: First-person shooter campaign flow, core gunplay mechanics, a...
The castle area will feature various gate-themed puzzles. These are controlled in much the same way as Charlie via a wind-up mechanism. In the clip below, by de...
This past week was all about one goal: making the screen tell you what to do next. The most common piece of playtest feedback we got was "I don't know what I'm...
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. .. First off, check out this sick new trailer. Music: Nehedar "Take It Apart" GULL "Mouth to Match" It's Not Night: It's Space "The Mantis and the Cow" Catie...
Here is a summary of the updates for vcs-game-maker : 🕹️ vcs-game-maker Release Highlights bB 1.9 Toolchain Text Minikernel Desktop & Emulator Blockly & UI...
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This new build fixes a very small bug that made the second level impossible to complete. When you win the final battle, the elevator doors are meant to unlock...
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Update v1.2 - You can find the version number on the main menu. Big thanks to everyone who has played the game so far! I recommend redownloading the game to hav...
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New version 0.1.2 adds support for additional languages. This version experimentally supports español and русский , and you can try adding more language...
2 files — 0.1.2
1.9.5"Vow" This is two releases in one download: the 1.9.4 build went out early, so about thirty changes finished after it have been sitting unreleased since. T...
This is the 1.0 release of our game, Winden Tower! We developed this game as part of the Game Design course in the SCA program at the University of Southern Cal...
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Premier devlog consacré aux mécaniques de The Bristol Hum. Le jeu sera un carved from Brindlewood : plutôt que de bâtir un moteur d'enquête émergente de z...
Hello everyone! We have some exciting news... Madness in Bloom is now on Steam ! 🎉 Steam users, this one's for you—you can now wishlist Madness in Bloom!...
《记忆碎片》最初只是一个非常小的浏览器叙事原型。 第一个可玩版本具备了游戏的基本结构: 探索废弃的档案馆,收...
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Hi Everyone! This week I’m excited to share 2 more big features coming to version 0.4! They should make building factories feel even more “layered”. And s...
The last two updates have focused on making Kitten Must Live feel clearer, more responsive, and more rewarding to play. Version 0.82 Version 0.82 expanded the d...
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I will be reworking John Doe's and Ben Drowned's sprites, probably not right away but soon. The game needs a bunch of rework. I will not delete the game itself...
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Cambie el nombre en el menú + pequeño detalle de la cuerda + arreglo de errores ...
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Fixed janky mouse controls, now should be more intuitive Added keyboard mode (press F1!)...
Beyond the Turquoise Stars - The writing of Chapter 2 is complete ! Two days will be playable. It will be a bit longer than the first chapter. As I stated befor...
The plugin is now compatible with Pictures UI Creator ...
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A plugin that Zoom Your Map, compatible with all Hendrix plugins
Hola a todos. Simplemente se han reescrito algunas partes del texto para facilitar la comprensión y aclarar posibles dudas respecto a las ambientaciones. Salud...
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This update replaces the previous development build with a more focused demo version. The new demo now contains a complete introductory field sequence: a guided...
Hall of Champions Offseason flow Small improvements Bug fixes The Hall of Champions is live including league champions, player awards, a stats archive, and a hi...
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The loudest note from the last round of playtesting was blunt, and fair: "Lack of enemy variety. It feels like repeating the same fight again and again." So tha...
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Universal UI SFX - Free Pack is now available! This free asset pack includes 100 game-ready interface sound effects for menus, buttons, windows, navigation, and...
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Two weeks of building Recoil Lab - devlog Over the last two weeks I've been working on Recoil Lab , a small 2D puzzle platformer where the player can't walk or...
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The Pixelkiln catalog doubles: 302 hand-built 16×16 icons across 10 categories — weapons and armor in six material tiers (wood → obsidian), potions, magic...
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PixBob Font Studio v1.1 is Here! This update focuses on improving the editing experience with a redesigned interface, better navigation, and new tools to make f...
Summary Lumiterra asked the community what skill their AI Agent should master first. LumiPad teased agent wallets. The ecosystem kept building around them. Agen...
Changes since v1.7.218: Engine: phtsics fixes for initial player height. Engine: physics fixes for falling through freshly spawned objects. Mobile: bump Android...
6 files — v1.7.239
This covers 0.5.57 and 0.5.58. The theme is honesty: the enemy used to get numbers you were never shown, and most of this update is about taking those away and...
5 files — 0.5.58-playtest
Pixelkiln’s first pack is out. The idea: one purchase that covers your whole menu system, in a style that actually matches — fantasy, sci-fi, or cozy, each...
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