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How does the game fit the theme?
You can't trust a single suspect that comes along, nor the town folk if you're doing a bad job
What code and assets did you not make from scratch during the jam (if any)?
most (but not all) of the sounds effects were taken from online, all with cc0
How many people worked on the game?4
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Comments
I expected a twist like "there are no witches, you just killed a bunch of people!" and ended up letting everyone go lol
Congrats on the game! You have really good presentaion and art, and a simple but interesting concept.
One thing I would criticize is the lack of feedback.
(After burning an innocent girl) I can understand that the blue fire means I made the right choice but, I keep questioning if I made the right choice letting them go as nothing bad ever happened. If you want to keep the tension throughout the day, giving a count of right/wrong decisions at the end of the day would at help let us know if our approach to the questions/judgement is correct or maybe there’s something we can adjust.
Great idea, great art style but I was confused by the gameplay. The questions didn't really give me any clues if the women are witches or not. In the end I declared almost everyone as not a witch and I didn't see any of them try magic on me. I also didn't see my sanity meter so I had no idea how far can I go with burning.
The art is good and the concept is arguably a bit generic, but it does match the theme well. Though, theres nothing stopping you from declaring everyone not a witch. Good game
This is freaking awesome, bro! The art is absolutely gorgeous, and the core concept is so close to what I had in mind myself. The gameplay is super engaging - honestly, I can't even find anything to criticize. Huge thanks for making such a cool game on the inquisition theme! It hits all the right spots.
Hey I love the pixel art style and the gentle music! I couldn't really tell when I was loosing sanity but other than that a great game!