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Turncoat Turtle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality (score low for unoriginal, high for original ideas) | #9 | 3.933 | 3.933 |
| Impression (score low for unimpressive, high for impressive) | #13 | 3.333 | 3.333 |
| Overall | #25 | 3.433 | 3.433 |
| Adherence (score low for poor theme implementation, high for sticking to theme) | #33 | 2.867 | 2.867 |
| Legitimacy (score low for spam or ai-slop, high for authentic "in the spirit") | #35 | 3.600 | 3.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Getting it to run backwards without error was a bit of trial and error. The abstract shapes were looking fine, but the letters i somehow ended up drawing on top of each other.
This is outstanding! Well done. Do you have any more example programs .. I'd love to see some more ideas of what you have drawn with it
Thank you! I didn't really get around to creating a bunch of examples. I have this wobbly tree though:
reset_changes(); let angle = 60; rewire_calls("forward", { fn snake(n) { arc(n/2, angle); left(180); arc(n/2, -angle); left(180); } "snake" }); rewire_calls("back", { fn snake_back(n) { left(180); snake(n); left(180); } "snake_back" }); fn set_color(depth) { if depth < 3 { color(37, 102, 31); } else { color(73, 43, 16); } } fn tree(depth) { if depth == 0 { return; } let len = (depth+1).log() * 10; set_color(depth); left(angle/2); forward(len); tree(depth-1); back(len); right(angle); forward(len); tree(depth-1); back(len); left(angle/2); set_color(depth+2); } right(angle/2); tree(6); left(angle/2); left(180); reset_changes(); tree(6); left(180);
Watching it draw out the default onelonecoder patterns was pretty cool. And the fact that this is a custom language is very impressive
I have to... read??!? points for originality :D