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Dungeoneer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #11 | 2.673 | 2.857 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #11 | 2.673 | 2.857 |
| Audio | #11 | 2.539 | 2.714 |
| How well does the game fit the themes? | #12 | 3.074 | 3.286 |
| Overall | #13 | 2.592 | 2.771 |
| Visuals | #19 | 2.004 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 58 minutes
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Comments
Nice concept, with pretty solid execution and presentation. Whilst the numbers used for the combat system do feel like they could use some tweaks (enemies feel too tanky given the speed at which they swarm in and attack you, and there’s no real way to dodge the enemies, essentially ensuring that you will take some damage from every combat encounter resulting in a rather swift death), and the combat could have benefited from some sort of ‘hold to fire automatically’ system (or maybe the option of a close-range second attack), the underlying core gameplay systems in this game are still a very solid foundation for a very good gameplay experience.
Genuinely, well done!
Really great! For a three-hour game, this is a very competent dungeon crawler. Difficult, but not unfairly so. Really enjoyed it, good job (:
There is a strong disconnect in my brain having the player move and yet face another direction. The angular shoulders felt like they were the forward indicator so I kept expecting the player to move like that. Also one other thing, maybe exclude the start room from randomly having multiple enemies in it causing the player to die instantly when they are trying to figure this all out.
Yeah, I feel that. I would have liked to have a separate animation for character movement and attack direction, but in the limited time available I did my best with what I had. The room randomization is fully active from the very start, but adding a separate "tutorial room" would have been a smart move. I'll try to remember that next time I make anything similar. Thank you for the feedback.
I found this theme impossible to stick to in the time allowed, but you've achieved it. It's pretty simple, but the elements of dungeon exploring are definitely there.
Thank you for the feedback. I looked for a simple core idea I could get kinda working within the 3 hours and I barely got even this working. There's much to improve but I'm glad about getting it to the state it's in.