A good effort, and sometimes you need to go over 3 hours to deliver a reasonable and fun experience. Like others have mentioned, I found running animation needs more work.
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Flora's Dungeon Exploration's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1 | 3.889 | 3.889 |
| How well does the game fit the themes? | #5 | 3.889 | 3.889 |
| Overall | #7 | 3.200 | 3.200 |
| Audio | #8 | 2.778 | 2.778 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #10 | 2.889 | 2.889 |
| Gameplay | #12 | 2.556 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
"Let's use 3D models," I thought. "How hard can it be?" I thought... 8-10 hours later and I have a game. Just slightly over the 3-hour limit... Still, at least I have a reusable Flora 3D asset now. Please take this time into account and score this submission lower appropriately.






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