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A jam submission

Matth's DungeonView game page

A short DOS-inspired dungeon puzzle game made for Trijam
Submitted by Fluburbio — 20 hours, 8 minutes before the deadline
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Matth's Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.4104.714
How do you rate the game overall (you can consider fun, dev time, etc.)?#14.0094.286
Overall#43.3413.571
How well does the game fit the themes?#103.2073.429
Visuals#112.8063.000
Audio#132.2722.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
just under 3 hours

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Comments

Submitted

That was a pretty well-made puzzle game, with a very nice core mechanic of baiting enemies into moving out of the way in order to get past them safely, used in some very well-designed puzzles, with a very clean presentation.

Not sure what else to say besides ‘great job!’

Submitted(+1)

This was a great game.  I made it to the end. You put a lot of cool ideas in there in just 3 hours. My only minor suggestion would be to add some music.  

Developer(+1)

Thank you very much! Yeah, I could say no music is a choice to make the game sound more like an old shareware, but in reality I didn't have time to add music.

Submitted(+1)

Top marks for gameplay. A very nice puzzle game. Well done!

Developer(+1)

Wow, thanks! I wasn't  sure it was that fun to play, I'm glad you enjoyed it!

Submitted(+1)

Extremely fun puzzle game! In just a few short levels, you've built out synergistic and layered mechanics, very impressive. You have talent for level design if this is what you can do in 3 hours. Awesome job!

Developer

Wow, thank you for the kind words! I wasn't sure if most of the levels were that fun to play, I designed them quickly around the few buildings blocks I made. I'm glad you had a fun time!

Submitted(+1)

Nice, I liked luring the enemies onto the spikes.  Took a while to figure out how the enemies moved, but once I got it, I was able to finish the tower.  Good Job!  ;-)

Developer(+1)

Thanks! The way the enemies move is actually caused by me not wanting to spend too much time implementing better movement 😅 They only move when you are on the same row or same column than them, and so I designed the puzzles around that!

Submitted(+1)

Very cool! I like the puzzles and levels. =) It is nice that you did 5 levels in a short amount of time.

Developer(+1)

Thank you! I didn't have time to come up with very elaborate puzzles but I'm glad you enjoyed them!