I think I destroyed the earth. Perfect game for the theme, good job.
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Scaleton's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #196 | 4.386 | 4.386 |
| Overall | #201 | 4.090 | 4.090 |
| Enjoyment | #338 | 3.883 | 3.883 |
| Creativity | #495 | 4.000 | 4.000 |
Ranked from 427 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Throughout the game your gun keeps scaling up in size , affecting the way you traverse the caves. This game is about the ever-changing challenges that come with an increasingly big gun.
Development Time
(Optional) Please credit all assets you've used
All assets, ideas, and code, were created during the jam by us.
Full credits in the game's description.
Comments
Okay another platformer... wait it's cute, wait IT'S GENIUS !! Love it, well done !!
I have to say.... this was a real BLAST to play! Good job guys!
This is REALLY good. The style of this game is just amazing. The music and animations you made for the game are really good. A small thing I liked that the sound effect for the base gun are in key with the music.
The map can get a bit confusing though, and the feedback you get for breaking blocks and vines is a bit lacking (especially since it feels like whether or not they actually get destroyed is random).
On the other hand, the way you handled the gimmick of the game was really clever.
The ending was really good too btw, I don't wanna spoil it but if you played the game you know what I mean.
Overall, a really good submission and I'm shocked that it took you only 48 hours to make it!
Interesting and well done submission! I love the art (especially the character and its evolving gun) and music. Great job on the level design, it looks a bit weird and empty at first and it may be a bit long before getting the first upgrade. But everything is smooth after that and feels clever. Great ending animation!
Only real downside for me were the frequent unwanted collisions. Moving the character wasn't feeling great all the time.
Also, got quite a few shots that definitely hit the target but didn't destroy it.
Overall, very fine game! Congrats!
Wow this is amazing, Of course the art and style of this are extremely well made but I also really like the metroidvania aspects and how the gun influences your movement. Really well done
My favorite game of the whole jam and a very good job by the level designer.
If it's not the GMTK 2024 winner, then what this game is?!!!!!!!!!!!!!!!
AC/DC write the song about this game - it's called "BIG GUN"
The amount of dope-ness in this game is definetely overdosed
The Main hero of this story have no enemies - only his constantly growing ego
Thank you for such a fun experience))))
Every time I got a new red crystal - I say to myself "Now were are talking..."
I love the game! Short but very sweet metroidvania that kept me smiling through my whole play :) The music and SFX work extremely well, and there's something so satisfying about breaking those boxes!
In case it helps, I think I experienced a small bug: when I stand right next to a vine or a box, shooting doesn't destroy it (the bug disappears when using the strongest weapon).
Really fun. Overall was a bit easy but the idea and style and everything was great.
Great game, it's always exciting to see what's the next gun is gonna look like, i just wish they all played some music like the first one :(
Excellent job on this one !
like art style. Great map design. First time I have seen polished puzzle metroidvania game in jam.








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