Play game
Cutting Corners's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound Design | #30 | 3.800 | 3.800 |
| Horror | #32 | 3.700 | 3.700 |
| Enjoyment (Best Game) | #102 | 3.325 | 3.325 |
| Story | #134 | 2.900 | 2.900 |
| Aesthetics | #167 | 3.500 | 3.500 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
Which engine did you use to create this game?
Unity
Leave a comment
Log in with itch.io to leave a comment.




Comments
Really nice atmosphere you got here! You're right, the procedural generation was pretty similar to the one in our game haha ^^^
I like the simplicity of the creepy dude, personally I find shadows much scarier than monsters. The maze is quite big, not sure how you did to optimize the framerate, I had problems with that at some point :D
Managed to find the badge and the elevator! Can't help but try to guess which tech and algorithm you used as it was a similar idea!
Great job!
This was a pretty fun and interesting game, happy to say I got out without getting caught. I think the atmosphere is pretty good and I like the sound effects as the monster approaches. The goal of the game is straightforward which I think works well for this. I liked that you could find pills to increase the time until getting caught. I really liked that the monster apparently steals your stuff and doesn't make you restart (which I realized after playing by reading other comments).
It's cool that you created a random level generator! I will say it's pretty tricky to navigate as the halls and rooms can start to look samey. On one hand I sort of like that since it's easier to get lost and increases tension/horror. On the other hand, it can start to become a bit frustrating. Maybe in an update at least a few more notable landmarks can be added to the random generation to help with navigation just a bit. That and maybe making it just a bit more believable as a space with some more props or something.
Overall great submission, good job!
Hey good job and thanks a ton for playing!
One of the main pieces of cut content in this jam was the adding of wear stages, where each room would be generated in Mint, Good, Mid, or Bad condition, which would affect the textures and props, adding more variety in the level. More props in general were also cut cuz, well, game jam moment.
Interesting, pretty scary and atmospheric, although it's a bit difficult to understand what to do, when mr.Blueface steals your stuff at first. Thankfully, there still was a way to get away!
First time I played, I got attacked by an enemy, which I think made the screw driver I was holding vanish. I could not find another, so I restarted. The level was indeed different; significantly different in fact! I found the level generated on my second attempt much more complex and hard to navigate, but I stuck to it and made it to the end! I wonder if I got exceedingly lucky because I found the badge directly in front of the escape elevator.
Great game! Excellent work on the visuals and audio. I found myself wanting a map, but then again getting lost seemed like part of the intended experience.
Very cool atmosphere!
I struggled a bit with only having one object in my hand but it definitely kept me super tense haha
Great job overall!
loved the atmosphere, and the sounds are really good, it was not easy to play late at night lol :D enjoyed this very much, good work!
Sound design was fantastic! Really liked how you would emit sounds above the ceilings or behind walls, added to the creepy atmosphere. The congratulations screen at the end of the game startled me in the best way lol
I'm not gonna lie, the thing and ambient noises got me, it was all fun and games until I was just booking it to the elevator lol. Maybe I missed the controls info, but I must say it added to the panic when I was just pressing every button I can to get the screwdriver to work.
Good work on this.
Very well produced game! Got genuinely scared when the first ghost entered my peripheral vision. Great visuals, audio and sense of atmosphere.