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(+1)

Really cool bullet-hell game, very fun entry! My hybris got to me though and I died just before the boss.

  • (+) Upgrades feel impactful. I kept stacking projectile damage with less health, thinking “eh, who needs health” and then dying very quick after a few stacks xD
  • (+) I liked that I could pick my own path between levels, could have easily just have been back-to-back rooms. With some more info on the differences between the choices, I think it would be even more awesome!
  • (-) I felt it was all a little fast, maybe? It felt like I was sliding around, and I kept being hit from off-screen because I moved as fast as the bullets appeared in my direction.

Good work!

(2 edits) (+1)

Thanks for the kind feedback. Glad you enjoyed it.

The speed is definetly something i accidentally overlooked until it was too late. Especially with how small of a render resolution the game is displayed at. Perhaps if everything was moving just a touch slower and the camera moved slightly with the aiming reticule it could help battle that speed/being hit offscreen a bit.

I did want to include some tooltips for each location on the map that might indicate what kind of cards/what the actual map was to have some form of an informed choice instead of the illusion of choice, but, time!