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(2 edits) (+1)

Thanks for the kind feedback. Glad you enjoyed it.

The speed is definetly something i accidentally overlooked until it was too late. Especially with how small of a render resolution the game is displayed at. Perhaps if everything was moving just a touch slower and the camera moved slightly with the aiming reticule it could help battle that speed/being hit offscreen a bit.

I did want to include some tooltips for each location on the map that might indicate what kind of cards/what the actual map was to have some form of an informed choice instead of the illusion of choice, but, time!