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DESPACE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #98 | 2.658 | 2.658 |
| Graphics | #117 | 2.974 | 2.974 |
| Fun & Game Design | #126 | 2.737 | 2.737 |
| Overall | #129 | 2.632 | 2.632 |
| Theme | #161 | 2.342 | 2.342 |
| Originality & Innovation | #180 | 2.447 | 2.447 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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https://gd.games/kravataf/despace
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Comments
I loved the game concept, art and game design overall. I had a problem while trying to stick in the wall to find a place to gather the waves in so I can get a good score, but every time I do that the lag starts. I enjoyed playing the game and wish you all the best in the game jam and the future of the game.
thanks :>
I can see a lot of attention to detail in this game. The art looks great. It's a shame that the page background has squares falling, and the shooting makes the screen shake, causing me motion sickness. I wish I could have played more. Overall, good work.
thanks for the review!! i kinda forgot that it could cause motion sickness so next time i can try to add option to turn it off or something :>
The game was fun but got super laggy from the enemy AI I think. Maybe when a bunch of enemies are overlapping each other.
at the start of development i used boids for the enemy movement which didnt cause lag but when i added walls the enemies didnt avoid them so i had to switch to pathfinding... which is really laggy when u have more than 50 - 100 enemies
Fun game, I like it how you can use melee and ranged at the same time. Great work!
thanks :>
Really cool game! I like the unique art style, I played up to wave 5. GG 🔥
thanks :D
okay, the gameplay of the game is pretty interesting and the graphics are good too, but when I play it it does lag a bit, but other than that this game is pretty great.
great design. Looks and play great. Well done.
thanks :D
absolute cinema
absolute cinema
Cool game with cool looks.
thanks
just rated , loved the concept and mechanics !!
thanks :D
btw i love ur yt channel and cave world lol
thanks
The game is well-built—I loved the idea! It lags a bit when spawning monsters in mass, though. A quick fix, if you’re using the spawn extension, is to lower the spawn rate to avoid that issue. Overall, it’s a great game, and I really enjoyed the camera movement. Well done!
thanks :>
The issue with the lag was caused by pathfinding not the spawning itself..
The camera is too shaky, but other than that the gameplay is good you feel op and the graphics are nice, well done!
Nice game! Camera is a bit shaky or laggy, but graphics are great.
thanks :>
Nice concept and overall consistent. Extra points for the original graphics!
thanks :>
Im happy you liked the graphics! :D
good game
I don't know if it's just me but after some time it starts lagging pretty bad, but the game is good, plays well with tight controls
thanks :>
The lag is caused by the enemy pathfinding when theres too many of them... if we ever update this game ill try to improve it
Cool work on the graphics. Controls feel nice too
thanks :>
ooh, thanks for enjoying the graphicsˆˆ
The sound effects and art are really nice; overall the presentation rocks.
The shooting was nice, could have had a bit more juice. The rolling was a little clunky.
The biggest issue with this game is by far the pacing; it takes a little too long to get into the good stuff.
Anyway, really enjoy your stuff; good job on this one!!
thanks :> there were more enemies before but it was unplayable so i remade the amount increase
Thamnks! :D
Nice thumbnail! The shooting and melee felt good, but something about the camera or maybe the FOV made me feel a little nauseous. That could just be a "me" issue, as sometimes I can get a little woozy with certain game cameras. But I liked the atmosphere and everything you were going for!
thanks! Maybe it was the screen shake? Not sure but others told me about the camera
Thanks for liking the atmosphere, and the thumbnail. :3
Cool game! All the base mechanics are well-implemented and I always appreciate the effort of putting in a tutorial :)
I think that the FOV could have been a *teensy* bit wider to see the enemies easier, or if anything, have the FOV slowly increase every wave so the play can see more and more enemies at once coming at them, scary!
I am curious as to what was causing the FPS drops, was it spawning or the bullets/enemies not deleting off screen?
thanks for the rating :)
The fps drop was caused by the enemy ai using pathfinding. Originally before there was a map i was using boids which was a lot more performant but when there were ton of walls they were crashing into them, so i sacrificed performance for better enemies...
If i ever update the game ill definitely improve performance of the ai