Spoiler Alert!
This entry is very much interesting, though there are so many problems that came with such a complex system.
I’m not sure what the ‘Ghost’em’ button does other than just makes you immortal -.-; and even with that button’s existence, you can be softlocked by Famine somehow (because when you encounter the enemies you can’t access any other function than moving). Many times interacting w/ the characters before the game creates duplicates of the sprite, and one of the sprite for Famine in this section is also unavailable.
The buttons also takes a while to get used to, but maybe its just a me problem. It seemed to me like that items that you can get by searching is random, which may prove to be really annoying in actuality. I like the visuals of indicating when an enemy is close to you, but it looks out of place within the game’s bg.
The story leaves much to be desired, although one positive is there isn’t as many grammatical errors. A simple plot works fine, though the idea itself is not very interesting on paper.
There is a lack of music and all bgs are only sketches at most, which makes ‘Presentation’ the weakest aspect of the VN.
I’d assume the ‘light in the dark’ of this entry is just life and death, which is ok enough.
P.S is there multiple endings for winning cuz i only got 1 (i assume if you dont use the “Ghost’em” button at all you get the best ending but im not resetting for an early Famine defeat lol)
Rating: 4325
Edit: Rebalancing of rating to 3235