Thanks for trying out my game, and dear lawd, there are still quite many bugs yes, and I hope I can update the game with better quality after the rating phase is over, but for now this is the game I have submitted and I will do my best to take notes with any more issues that come up.
"Ghost em" in the encounter is the ghost mechanic, where if you have done enough steps, you can become more ghost-y, and basically escape an encounter, phasing away somewhere else. An issue is that you aren't going away from that mode, so basically no game over.
Famine also has a counting issue due to the stacking of locusts, and if there's a high amount, it's probably constantly triggering the encounter, which I only noticed when I tried the mobile version, and probably has the same issue in the other versions.
May I know where the sprite duplication happens? I think its because of the way I showed the sprites, but then again I did also not have a fully tested check since I only checked if it was possible at least to get the endings (Which there are 4 endings per enemy if you say the right things to them after giving gifts, there's no punishment for escaping an encounter, for example, Ghosting em) (I also should probably do a better job on the sprite naming conventions because I made it way harder for myself)
I'm sorry if I didn't make the buttons make sense, I might consider moving it to the right side of the keyboard instead, especially since many buttons on the left side have existing functions in Ren'py already (Like S is supposed to be going down, but it was already set for screenshot, so I changed it to X)
Item searching IS random, but some weights differ in each room, and some may not even be in some rooms. I should have clarified that.
For the lack of music, sketchy bg quality, and enemy closeness, I had to sacrifice those assets and instead focused on the more technical parts, which again, some update polish I could do it someday.
Also, is Famine STILL difficult??? 😭😭😭