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(+1)

Thanks for trying out my game, and dear lawd, there are still quite many bugs yes, and I hope I can update the game with better quality after the rating phase is over, but for now this is the game I have submitted and I will do my best to take notes with any more issues that come up.


"Ghost em" in the encounter is the ghost mechanic, where if you have done enough steps, you can become more ghost-y, and basically escape an encounter, phasing away somewhere else. An issue is that you aren't going away from that mode, so basically no game over.


Famine also has a counting issue due to the stacking of locusts, and if there's a high amount, it's probably constantly triggering the encounter, which I only noticed when I tried the mobile version, and probably has the same issue in the other versions.


May I know where the sprite duplication happens? I think its because of the way I showed the sprites, but then again I did also not have a fully tested check since I only checked if it was possible at least to get the endings (Which there are 4 endings per enemy if you say the right things to them after giving gifts, there's no punishment for escaping an encounter, for example, Ghosting em) (I also should probably do a better job on the sprite naming conventions because I made it way harder for myself)


I'm sorry if I didn't make the buttons make sense, I might consider moving it to the right side of the keyboard instead, especially since many buttons on the left side have existing functions in Ren'py already (Like S is supposed to be going down, but it was already set for screenshot, so I changed it to X) 


Item searching IS random, but some weights differ in each room, and some may not even be in some rooms. I should have clarified that.


For the lack of music, sketchy bg quality, and enemy closeness, I had to sacrifice those assets and instead focused on the more technical parts, which again, some update polish I could do it someday.


Also, is Famine STILL difficult??? 😭😭😭

(2 edits) (+1)

I see, yeah I can just keep clickng Ghost’em after unlocking that choice.

I remember there being a few places where the sprites duped, one of which is by denying to go with Sarah right before the game and another by denying to go with Francis. The others I forgor but the errors are definitely similar in nature so you probably could use Ctrl+F for that.

Famine is still difficult 😭 It’s the only one that caused most my losses. Conqueror AI is weak af, Death can basically be dodged with ease if you pay attention to the map + the look feature and I never got a problem with the Warmonger in all my runs.

(+1)

Then that is most likely a show and hide issue, and bad file naming I've done that made it harder for myself.


For the enemies, either I have to ease up the counter for Famine even more, or make the randomization of the locusts building up in the rooms even less high (it is a 1/10 to increase the level for every room, and I probably forgot to make it if the player is in the room it should not add the level for that room)
Death at least works well (He does have 1 particular issue with regards to look mode)
Conqueror, I think I made him stupid, he tries to predict where you might go, but can end up in a room where you might not even be near, or be in a room that has one exit, I think I have an idea to make him a little more difficult, I also do wonder about a possible hard mode but this might even be hard enough already sometimes.

I did try to ghost through a wall and ended up right into the Conqueror Wolf, so maybe its the wall logic. By having Conqueror be a wildcard, it makes it more fun ig. You should still improve the AI somehow, though all 4 wolf chasing us is kind of hard to balance.