Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

MercedesView game page

Mercedes needs a new phone, but some modern problems require ancient solutions
Submitted by koreanois — 21 hours, 12 minutes before the deadline
Add to collection

Play game

Mercedes's itch.io page

Results

CriteriaRankScore*Raw Score
Devlog#2n/an/a
Audio / Sound Design#53.5383.538
Overall#73.5673.567
Art Style / Visuals#73.8853.885
Gameplay / Fun / Engagement#103.4623.462
Theme#143.3853.385

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
Unity

How does your game fit the theme?
In the game, nothing is wasted and everything is converted into the item required to win the game. Everything - even from the earlygame - is repurposed in the lategame for achieving the objective by transmutation.

Devlog link
https://koreanois.itch.io/mercedes/devlog/976589/goedware-game-jam-14-prizes-devlog

Easter Egg Challenge
When fairies are clicked 7 times, they receive a crown

Self-made & used stuff

Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)
Assets (e.g. free or owned)

Leave a comment

Log in with itch.io to leave a comment.

Comments

Host

Fun “magic cook all you want” game!

The intro was well done and immediately set the tone for the game.
The game was simple to understand and easy to play. UI was clear.

Definitely a cozy game, you’re not meant to rush. You need to take your time mixing things together and gathering the elements. It felt satisfying every time I created something new.

The visuals had that same cozy feel, and the music fit the overall atmosphere nicely 🎶
The theme was present indeed...check ✅

Great solid jam entry—well done! 💪

"Maybe if l lie here it will fix itself"


Why is she me?

Submitted

I enjoyed this game way more than I expected at first. It doesnt get stuck on having to get to huge numbers or anything like that. I spent time crafting the same resources enough to not be boring and yet progress slowly but satisfyingly. To me the only downside was waiting for the resources to be moved from the chest to the cauldron, but still not a big deal. Great job on the game!

Submitted

Super cozy and creative!
At first, I thought it might be boring… but wow, was I wrong. I got completely hooked and ended up spending way more time than I expected — just upgrading nonstop because I love this kind of game.
Throwing in random stuff and getting useful items is super satisfying, and the fairies are adorable little helpers.
I REALLY enjoyed it — no words, just pure emotion!

Submitted

You knocked it out of the park! 

This game was intuitive and easy to play. It's nice to have a cozy game that rocks. I think this game is a level above most of the games I have played so far for this jam. It was realatable and magical. It was satisfying with every click. The cookbook made me want to keep exploring new recipes. I thought the fairys harvesting outside the window was clever. 

Great Job!


Submitted

Really great game,

the intro cutscene is perfect, puts you directly in the mood.

Amazing graphics, ambiance, sound design and pacing, i have nothing more to say about that.


The only downside is that the game is a bit too long (42 minutes for me). Some things like the crafting animation become really long after a while.


I still had a wonderful time playing those 42 minutes, good job ! :)

Submitted(+2)

Ok, pretty good game. I didn't expect to spend almost an hour on this :)

Had a nice progression, nice pace, good upgrades. Basically- everything that game of this type needs.

Moreover. My kids really liked this game, and would like for it to be developed further. More stuff to make, endless mode, what have you! 

The only real downside I had, is that the sand looks sorta like nachos, so my kids made a song about nachos, that they sang every time we tried to make glass. This was fun at first, but got annoying :)

Submitted

This game is great! Neat upgrades and numbers game, I like the story, and although it took me over an hour, it was satisfying making the phone. There's one key detail that made this play through long for me:

When getting to the thousands for your resources, sliding the bar to decide how much of the resource you want to use becomes hard to place exact amounts of what you want. What this led to was me putting roughly 800 metal into the caldron- but this blocked my ability to make rock fairies and the fairy capacity upgrade, as the system defaulted to using the rock I put in for sand instead. This led to a really long process to making rocks, needed for sand, needed for glass, needed for the phone. The playthough took me 75 min  (granted, I didn't get every new upgrade as soon as I could, so I could also just be an L gamer).

Aside from the mixed pixel ratios and the metal resource slipup, This was a fun experience! I liked the flavor text from the witch girl complaining about the books and the potions high up on the wall. It was also cool seeing the fairies going out the door, then to the fields. Them not talking to you and just doing what they have been summoned to do is a great touch. I love the continuity in this game storywise!

Submitted

The game's story is very interesting, and without a doubt, the art is the highlight. This introduction is incredibly charming and beautiful — I really liked the color palette, the visual effects, and the sound effects; everything fit together perfectly.

As for the gameplay, it’s not complicated — on the contrary, it's easy to understand and simple to execute, making the learning curve feel smooth and satisfying. The dialogues, both at the beginning and during gameplay, are essential in keeping the world around you feeling alive.

The visual and audio feedback work in harmony, making it easy to predict what will happen next (even if just a few seconds in advance). The fact that you reused the fairy artwork was definitely a great decision, as it likely saved a lot of time that could then be spent polishing other parts of the game.

I only had two small “issues” that could be adjusted to make the gameplay feel more fluid and engaging:

01 — The scroll bar becomes difficult to control when there are too many items of the same type. This sometimes causes players to throw significantly more ingredients into the cauldron than intended, leading to them being transformed into other resources.

02 — Directly related to the previous point, when we drop a large number of items into the cauldron, the animation from the chest to the cauldron becomes excessively long. It slightly breaks the immersion — not enough to ruin it completely, of course — but it’s something that could be tweaked for a better overall experience.

Overall, I’d say you have a very good and addictive game. You did a great job with the resource and progression mechanics, making it both fun and challenging at just the right level. Congratulations on the project, and good luck with the jam!

Submitted

Amazing game, enjoyed every bit of it! the story itself is very quirky and interested me from the beginning. The crafting mechanics were executed really well with enough of interesting recipes and upgrades right till the end game. I think the visuals were the best part of the entire experience, the main character fairies and and all the backgrounds were done beautifully. The audio effects used also added a lot to the feel! Only minor issue i had was in later stages when water and wood etc. become high, its difficult to adjust the sliders to get smaller quantities. So if there were a way to type in the numbers that would be great. But other than that, really fun game, and well executed in all aspects!

Submitted

Great visual and interpretation of the concept, and that little window that showcase where the fairies go when they are out is smart. Lovely game!

Very fun!

Submitted

This was really fun and all the potions and ingredients were really well thought out. It reminds me (slightly) of the old Doodle God flash games and I found it really funny to see a witch in a medieval stone house doom scrolling in bed :)

My one suggestion would be to add an "empty cauldron button for if you want to cancel a reaction midway because it was not doing what you intended. For example, I tried to increase my caldron's output near the end of the game, but despite that recipe being one above wood fairy (and me adding a few extra of each ingredient to be safe), it just made a whole bunch of wood and grass fairies. Otherwise, the caldron worked fine for me.

Submitted(+1)

I really loved the art style in the game. The music along with the art style makes it so relaxing that i spend much more time playing it than i expected because i dont play these type of games. But you nailed the vibe to making me stick to it. So great work! 

Submitted(+1)

This was a really fun take on the idle genre! I love the uniqueness of the crafting mechanic and the whole progression of the game. I played all the way until the end, but it felt a bit long. It took me 42 minutes and 2 seconds. Anyway it was super fun, great work!

Submitted(+1)

I love the vibe of the game, super cute and the intro is amazing! The crown easter is also super neat, very well implemented, fits right in! Great work :D

Submitted(+1)

Heya koreanois, I'm a huge fan of incremental games and I love your twist with the cauldron recipes in it.

But first things first, the intro is amazing and the character is absolutely relateable. The arstyle is cute although as a pixel artist it hurts me to see the inconsistent pixel sizes a little.

The gameplay loop is fun, I think the ingredient to cauldron animation could be twice as fast.

Towards the end it got a little bit too grindy for my taste, you could've made the phone a little cheaper on the price but I guess the grind is a part of the fun in these kind of games :)

All in all a very good job!