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A jam submission

Spar▖▒kNoid▖▒View game page

Retro ▒▞░▒▛▜▙▓▚▗▖▒░ Puzzle ▖▒Dungeon
Submitted by PixelPun — 7 minutes, 30 seconds before the deadline
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Spar▖▒kNoid▖▒'s itch.io page

How does your game incorporate the theme?
You are trapped in a retro pixelart dungeon, guided by the mysterious SparkNoids—interdimensional beings of pure energy who shift between 2D and 3D planes of existence. With their help, solve dimensional puzzles to restore power to the forgotten circuitry, unlock sealed doors, and descend deeper into the maze. The current flows once more… can you find all the secrets?

What bonus challenges did you complete?

Single pack
Symmetry
Cross Dimensional

Did you use any sort of AI during the development of your submission?

No

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Comments

Viewing comments 36 to 17 of 36 · Next page · Last page
Submitted(+1)

nice execution. reminds me of an indie game I played years ago with the exact same concept, and I loved that one! Getting to the right trigger position for the puzzles was a bit of a pain, though

Developer(+1)

Thank you so much for playing :)

Submitted(+1)

Really cool puzzle platformer with a striking visual direction! You can never go wrong with a red, black and white palette, great job!

Developer

Thank you so much! Yeah originally I was going to do something with color switching since that 1bit pack comes with a color version and the black and white version, but it was too complicated to make in Construct for me in 2 days :P Was hurting my brain.

Thank you for playing :) 

Submitted(+1)

This is really impressive! I just wish that it was easier to trigger the puzzles, but otherwise I liked the game a lot

Developer

Thank you!! Yeah got a fix in for that once the jam is over :) Thank you for playing I'm happy you liked it!!

Submitted(+1)

I really like the idea, it has tons of potential, it plays really well with the visuals! Loved the experience :)

Developer(+1)

Thank you so much for playing!! I'm happy you liked it!!

Submitted (1 edit) (+1)

Very interesting idea, though very tough to find the right spot to transition from 3D to 2D. I don't know if it just me, I was playing on Brave browser and maybe it messed up some things. But I imagine if only you could go to anywhere, any wall, and platform there, basically this game but on steroids, that could be insane. Well done!

Developer(+1)

Thank you for playing :) And yeah I can see it in Unity where you map the platforming to the 3D wall and play it that way, a ton you could do with it. It's kinda my problem with Construct currently I feel like the things I create sorta always stay in the "neat concept" area and never really make it to a real game. I do have some fixes coming to Sparknoid that should fix a ton of issue people were having, so will be cool to see if that is well received :)


Thank you again!

Submitted(+1)

What you've created here is really fantastic! You should be proud of your efforts. I really enjoyed playing it and thought it deserved a full video review. Good luck on your future game dev journeys! 

Here's my video review of SparkNoid:

https://www.youtube.com/watch?v=jSE_jFDtitQ

Developer

Oh! Thank you so much for that, so cool to see a review on youtube :D Very nicely done! Thank you again for playing and your kind words and making a review for it :) It's true what you said too about the assets, sooo much can be done with those outside of platforming, in the 2024 Kenney Jam I made a neat puzzle game with them, so I used the same asset pack two years in a row :D

Submitted(+1)

Very cool! amazing for only 2 days of work. Couldn't figure out the blue door though lol

Developer

Thank you for playing!! And yeah the blue door is tough :) Biggest hint I can give is, outside of the endings, ANYWHERE there is a SparkNoid... there is a puzzle :)

Submitted

This is so cool, loved the concept and the music really fit the mood. Found some of the puzzles were hard to trigger due to having to stand the correct distance away, but overall really creative and cool way to merge 2D and 3D!

Developer(+1)

Thank you for playing!! Yeah JetDarc is awesome, he did the music for this game and my last one, in my opinion his music is some of the best chiptunes out there. Thank you again for playing :)

Submitted(+1)

Holy moly that was amazing! the 2d sections felt a little janky at times and finding the exaact right spot could be a little frustrating but omg to get all this done in a 48 hour jam?? Incredible!!! Took a few of us working together in a discord call to work out that last puzzle but it was so satisfying to get it!

Developer

:D Thank you so much for playing and your kind words :) Means a lot to me!! Haha and that is awesome I had some buddies of mine playing it on discord while I watched them, was really interesting to see, I was able to see so many more issues watching someone else play :D Yeah that final puzzle just sorta popped in my brain as I was walking around and I thought it was really neat :)

Thank you again for playing :)

Submitted(+1)

Very very impressive that you managed to finish this in such a short time, and while doing three bonus challenges!

The visuals with the walls/ground of the maze was really cool, and made the colors stand out.

The controls for the 2d minigames was a bit iffy at times which could be a bit frustrating.

Overall incredibly well done, it felt really satisfying when I finally got the blue door open :D 

Developer(+1)

Thank you for playing and joining the blue door club!! I think honestly it was a lot of luck that I got it finished and uploaded 7 minutes before the deadline with out messing something up really badly :P I've been working on the controls and the post game jam version has full controller support and it feels so much nicer, I also fixed the coin room and made the movement feel better for each puzzle... at least I think :P Thank you again for playing!!

Submitted(+1)

Incredible work! I can see a great deal of potential in this game design, and you have already established a solid foundation, despite some issues with the controls. Looking forward to seeing you further improve and extend the game!

Developer(+1)

Really happy you enjoyed the game :D Really nice to see people having fun with it, means a lot to me :) And I have SOOOOO many ideas for updates for the game that I'm going to work on. The biggest currently is cleaning up the controls, I've also almost managed full controller support which I think will help a lot with the platforming :)

Thank you again for playing :)

Submitted(+1)

Wow...
This is a really cool concept. and the fact that you managed that inside construct is just mind blowing to me.
Some controls and trigger need a bit of polish but all in all it's a very solid entry.
I've been running around for 30min trying to find a way to open that blue door... might have to come back to it later ^^'

Great job !

Developer

Thank you so much for playing :) And yeah, been using construct for sooo long now, it feels like cheating somewhat when compared to Unity and Godot for me, my mind always gets blown seeing what people create for game jams in those engines with coding etc... there is a hint for the blue door in the trailer 😎 also, everywhere a SparkNoid is... there is a puzzle ;) (outside of the endings...)

Thank you again :)

Submitted(+1)

I really like the style of the game here, and embedding the Sparknoids into the environment makes them fun to find and interact with.  I think my biggest issue was the difficulty of triggering the puzzles.  I had to give up after the (first?) coin one because I couldn't get the one in the next hallway to trigger.

I think it might also be more immersive if after you complete one of the puzzles, the wall environment updates, ex: if it goes into a pipe, it should disappear rather than reset to its spawn point - but that's just my thought!

Developer

Thank you for playing :) Yeah originally I wanted them to disappear on the wall and show the changed state of the puzzle so you knew it was done, but I ran out of time. The first puzzle kinda did it showing the smiley face... but I sorta put that on the back burner as something to finish up if I had time. Also I did the animations in a very stupid way, to animate the guys on the walls I'm actually flipping the entire block back and forth instantly to different sides, so I thought I only had 4 frames of animations to work with :P Turns out there is a way to just animate on the blocks, so that part will be much better once I do that :)

The hallway one is a tad tricky, it's the only one where you don't directly control the Sparknoid, look at the dude then turnaround, it's just a switch to hit :)

Thank you for playing again, I'm happy you liked it!

Submitted (1 edit)

Interesting little game! I love the aesthetic of 2D tiles in a 3D world. The controls for the little guy are a bit hard to handle, but I guess that is part of the game, since the puzzles themselves are not that hard. But I feel the collision for the character was a bit too  big.
Nice entry! :)

Submitted

Amazing game! Super original and the way you mixed 2D and 3D is fantastic, felt very clean. Really nice idea combining a perspective puzzle game with a simple platformer, it feels like after thinking and completed the puzzle you have some kind of break so your brain can rest, making it lighter (puzzles were not very difficult anyway).
Loved the moment when you pick up a tube and there's a little sparknoid looking at you, really nice detail :)

Submitted(+1)

Very very cool game!! I was following you on X, nice to see the final result! 

Pros:

  • Visuals and soundtrack are amazing. I felt immersed by the moment I clicked play to the end.
  • Concept is very nice and very well implemented
  • Platforming design is very good (besides that one coin that's super hard to reach!)

Cons:

  • The platforming controls needed a bit more polish! Movement and jump feel frustrating 
  • The pixel hunting isn't really something I enjoy in games, and I'm not sure if it was intentional design. Even when you found the general location of the puzzle it was too tricky to trigger it!
  • The theme felt a bit tackled on, and I'm not sure the "No text" challange applies (nitpicks!)

Overall amazing job, the atmosphere is amazing! Insane that you were able to complete it in 48 hours!

Developer (1 edit)

Hey! yeah I remember :) Awesome! And thank you for the detailed feedback, I love it, I believe you are spot on with everything.

And you are right about the "No text" I wasn't sure if the "F" key would count or if titles and the ending words count :P so I just clicked the challenge and sent it... lol live on the edge a little :P

Yeah the pixel hunting I knew would be an issue, and it was WAAAAY harder as it was based on matching 4 invisible points, which it was almost impossible, so now it's basically look at the puzzle and get on the spot to start it, which is the hard part. The problem is because I'm switching from the 3D world to a literal 2D photo image of the puzzle... the sorta effect is lost if it's too broad of an area. To make the puzzles I walked around the dungeon with none of them made except the first and then figured that part out, so I screenshot the puzzle area, then when you land on that switch, you switch layers to the 2D area, so it's gotta match really close or the effect is lost.

I think I have thought about a neat workaround for it that will make the puzzles easier to find, while also keep the difficulty, which I like.

You can see what I'm working with below, because Construct 3 doesn't have a 3D editor, the entire game has to be built from a top down perspective... which is the worst... lol but at this point I'm use to it with my other game Between two Worlds. Even when you walk around in the game, while it looks like you are walking on what should be a floor plane, you are actually walking on a wall plane because the game layout is still 2D.... idk it's a mess, but my mess :P

Submitted

Oh wow, it's cool to have an insight into how you're doing it!! 

The idea I had to simplify a bit the "pixel hunting" a bit was to have the area be quite a bit bigger (4x maybe? Must be play tested! Shouldn't be too easy after all!) and when "F" is pressed the camera can smoothly move to a better predefined angle! I don't know if this is an idea you already considered and discarded, just felt like sharing anyway!

I love when people work in these sort of cryptic systems ahaha makes it way more unique by itself already! Thanks for taking the time to reply!

Developer

So that honestly is a good idea with the camera shifting slightly to start it, i'll have to figure out how to do that :P haha.

I think what I'm going to try is some type of electric pulse when you are close to the trigger and then a outline of the square "F" button and you have to match them which would also make the puzzle align ... maybe idk.

Yeah it's it was challenge building my other game it's an adventure game where you have to escape a museum, so I kinda just got use to how the 3D works mostly. I think I'm going to keep doing 2d games in construct and maybe try to make something in Unity, I know the program very well for the most part, it's just the coding... so I'll probably learn playmaker I guess, coding is just the worst.. :P 

Submitted

Oh I didn't know Construct relied on visual scripting! I wouldn't have been able to tell, color me impressed! Anyway good luck with the jam and your other project!

Developer(+1)

Yeah man, without it I wouldn't be doing too much, back to the GameSalad days :P Idk I love how quickly I can do something and see the results in Construct :) Thanks again! And good luck to you also!

Submitted(+1)

Woah, very cool game. I love the little sparknoids - especially the ones you can carry around :D. For some reason my brain was not braining and I got stuck on the "last" puzzle where you have to look through the door for way longer than I should have. Really effective use of colours and the blue door puzzle was epic. Excellent work!

Developer(+1)

Thank you soo much for playing!! :D Yeah with the wire/pipe piece you pick up he wasn't originally on it and just seemed boring, was a cool moment when I thought he should stick outta the top, was making me laugh, I think the thing that makes it look cool is the little hands haha idk, I feel like if it's funny it's pretty good :P 

Submitted(+1)

Even if some controls for the platformer part are tricky, the perfect 2D/3D mix for gameplay and visuals WOW! Great job!

Developer

😊 Thank you for playing! I'm so close to having a controller working with it, should change the feel for a lot of the platforming. Thank you so much for playing really glad you enjoyed it :D

Submitted(+1)

This is the best and the most creative game that I've seen in a while, fantastic!! And the artstyle is very nice

Developer(+1)

😄😄 Thank you!!! Was really fun and hectic to work on, thank you for your kind words and giving it a play!!

Submitted(+1)

I really dig the retro pixel maze style! The 2D/3D transition gameplay is super creative too. Even though some controls felt tricky, the overall experience was totally worth it!

Look! These are my new friends!

Developer

Hahaha :D the SparkNoids!!! lol

Yeah with the controls I realized with about an hour left to go that each puzzle the platforming controls felt different because of the scale of the little guy in each puzzle, it's honestly a mess that stuff. I was going to try and fix it, but I was really worried about bricking the game right before the jam ended, which I almost did anyways lol.

But thank you for playing, so cool to see people enjoying it :)

Viewing comments 36 to 17 of 36 · Next page · Last page