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A jam submission

WIREDView game page

Relaxing Geometry Puzzle Game
Submitted by Masonzk — 17 hours, 13 minutes before the deadline
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WIRED's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#2044.1514.151
Creativity#4174.2374.237
Audio#4523.7963.796
Artwork#15583.7423.742
Narrative#41002.2902.290

Ranked from 93 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Connecting the wires forms a loop for current to flow.

(Optional) Please credit all assets you've used
Sounds Effects and Clip Art by Kenney
https://kenney.nl/assets/cursor-pack
https://kenney.nl/assets/interface-sounds

Music by Abstraction
https://tallbeard.itch.io/music-loop-bundle

(Optional) What would you like to be called if GMTK features your game?
Mason K

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Comments

Viewing comments 71 to 52 of 71 · Next page · Last page
Submitted(+1)

as a flow addict, very fun game and a cool take on the loop theme

Submitted

Fun game, reminds me of those addictive phone apps with a similar premise but in 2D. I got to level 8 and I cant seem to progress any further (though people have written about lvl 9 and lvl 100). The idea of making a loop is a fascinating concept. I did notice that the bulbs and battery had certain placement requirements (e.g. placed on the edge of a box always facing outside, each one having a certain length, which may constrain possible puzzle potential if there are more levels). I like the simplicity of the art and the soothing, relaxing music.

Developer

Thank you for the feedback, glad to hear you enjoyed it. Level 9 and 100 are just references to the extra level I hid in the top right of the credits page. I actually haven't beat it myself but I got a few friends to complete it, took each of them about 15 minutes.

Submitted

Ah, found it and beat it. Very nice compact design with a few curveballs. It would be nice if the "restart loop" button acted more like an undo button, as creating a long loop and having to redo it because of one mistake is a bit harsh.

Developer

I definitely agree with you. That's the main thing I would change in hindsight.

Submitted

Any feedback yet from anyone with red-green colour blindness? I don't know how they would experience the game, would they be able to tell the difference between the 2 shades of the same colour or between the 2 different colours themselves?

Developer

Surprisingly I don't think I've gotten a single comment about it. I definitely considered it while I was making the game, even tested a high contrast mode, but I just couldn't really get it where I wanted in time. If this wasn't a jam game it would definitely need to be more accessible.

Submitted

Really fun, especially level 100. Sometimes it gets so busy in the middle of the cube it's almost impossible to find the face you want to click on. Whenever I completed a level I wanted to marvel at my beautiful creation for a moment so I slowly rotated it around, it might be nice if the game did that for you as part of your celebration.

Submitted

It was cool to criss-cross those wires ! The presentation is very clean I like a lot the visuals of the game !

The 2 little things I will complain about are the fact that you can't undo one tile at a time, and when you create a mess of wires there can be situations when you may not reach correctly the node you want, you have to rotate a little bit more to access it.

Nice job for this refreshing take on the Flow free concept !

Submitted

Absolutely amazing entry, I'd say it's one of my top 5! Very polished, I had a lot of fun playing this. The only thing that I found missing was an undo button, or a way to retract the wires one at a time, there were a lot of instances where I didn't want to lose all my wire-placing progress because of one misclick. But even so, it was great!

Submitted(+1)

This is awesome. Great concept, extremely well implemented. Great sound, visuals, controls, design. Very nicely done.

Submitted(+1)

Absolutely love this one, gave me the same vibe as Picross 3D, though I would love the ability to move the camera in the cardinal directions to ease a bit of the trouble with getting to the lines when everything is super compact, as well as being able to individually undo one block at a time instead of having to reset the entire line. Absolutely cannot wait to see where this goes though!

Submitted

Great concept and puzzle design. Had to wrap my head around a bit.

Submitted

Really good puzzle game. Difficulty wasn't too bad but that LAST last level took some thinking. Really good job!

Submitted

very satisfying gameplay and great tunes!! :-D

Submitted

Loved the style and vibes, game was overall very polished and fun to play! you have a great game on your hands. Good luck :D

Submitted(+1)

ALL 5 STARTS OMGGGGGGG  this game has incredible puzzles and a great interpretations of the theme loop I got so lost playing it and it was just soooo fun great job NOICE

Submitted

love it ! Very fun to move everything around and try to find a way behind the mess i made. You could definitely introduce connector block as a new mechanics I guess. But it's already very chill like that. I say chill but maybe it's only cozy to me I dont know. Very clean game good job !

Submitted

The incredible level of completion, this ingenious concept is like dancing in shackles. In my eyes, this is one of the top ten masterpieces!

Submitted

Simple yet great. Great idea, great execution and it fits the theme perfectly. Well done!

Submitted

Really cool game! I'm an electrical engineer and this game brings the same satisfaction that I get out of a good circuit board layout. Gameifying that in 3D is such a good idea (+ I like using electricity with the theme of loops).

Submitted(+1)

Neat little game. I didn't have to think very much to solve the puzzles but they were still fun

Submitted(+1)

Amazing game! I could image myself playing this on my phone in my spare time on tram or something. Love the vibe!

Submitted(+1)

yes other puzzle games, and here I thought I was alone.

gotta say you have some real head scratchers in there, kuddos

Viewing comments 71 to 52 of 71 · Next page · Last page