Lovely game! I like how you have to think about both increasing and decreasing your size to solve puzzles. And the music is super cool. :D Good job!
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Ouroboros's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #565 | 3.904 | 3.904 |
| Creativity | #1217 | 3.942 | 3.942 |
| Artwork | #1476 | 3.769 | 3.769 |
| Audio | #2675 | 3.058 | 3.058 |
| Narrative | #4308 | 2.250 | 2.250 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The snake must form a loop
(Optional) Please credit all assets you've used
all assets were made by our team
(except for the cartoon eating sound and gate sound)
(Optional) What would you like to be called if GMTK features your game?
Stav and Daniel
Comments
Awesome game! I saw another one just like this but the design here is much more puzzle like which I like a lot. I got stuck on the one where it looked like it was teasing me with an extra apple in the bottom left which some gray tiles.
Amazing looking art and clever puzzles. Had fun! would love more impact when eating- particles and such. Really cool idea and good execution, well done.
Great art! And the puzzles are great. I like how the puzzle could be completed in different locations sometimes.
What an awesome take on both snake and the theme of the game jam. The puzzles were very well designed and the introduction of new mechanics was done at a great pace. The art style is super cute and the sounds were charming and fitting. Incredible game with lots of polish, you can really tell the whole dev team poured their passion into this project. Amazing stuff!
Very creative game! Took me a few levels to figure out that the snake's body blocks it with its tail specifically being the win. This can easily be circumvented by having the head and the tail be a slightly different colour then the rest of the body. The level design in the early stages can also accomodate slightly more for this, making a few levels with only one fruit (or one of each type) at most, as even three fruits in an early stage can be a bit too overwhelming. Though the difficulty curve definetely allows the player to catch up, and makes sure they got all the knowledge they need by the time the game escelates. If I were to improve anything else it would be to touch up the sound and polish some of the visuals when getting a fruit or beating a level to increase the excitement of progressing or having your snake change (you can take inspiration from how games like Baba is You for example have all sorts of small visual flair when you interact with its mechanics).
Besides that, the visuals are great, the grim background and the dull colours of the temple/dungeon definetely complement the game's ancient tone, and the use of apples and rotten apples as what shrinks and grows the snake is a fun visual design.
Best of luck!
Hello there fellow Ouroboros developer, I really enjoyed your take on the sub-theme
wow, so cool adaptation of a regular snake game!
it made me think haha
very small thing it would be nice if you could go to next level without pressing mouse like pressing space because the levels can be pretty fast otherwise its good
Great game! I love the style you went for and I love how you kept it very simple for a lot of the levels but still somewhat challenging. You should definitely keep expanding on mechanics. I would have appreciated ted a level select but other than that I really don’t have any complaints.
The Ourobos gang is proud :D
Cool idea and mechanics, works great for a puzzle game! Some more types of apples or mechanics to change how the snake behaves would be a good addition for the future. I liked this one a lot, good job!
Very fun gameplay! I would suggest to add a retry button as I found myself stuck at some point but there was no way of going back





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