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A jam submission

Sushical ChairsView game page

Sushi-themed musical chairs: race to the plate, use powers, and avoid being eaten!
Submitted by icia_33, JECHTOFF, Raffe (@HeyItsRaffe), kingbot, AssortedFrogs, 6V411, AbbottA20, Athena667, Astro_lo — 8 hours, 56 minutes before the deadline
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Sushical Chairs's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1644.3914.391
Artwork#3634.3194.319
Narrative#6473.5223.522
Audio#8693.5803.580
Enjoyment#12373.6233.623

Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is based on musical chairs, the enemies move around in a loop

(Optional) Please credit all assets you've used
Check the description for full credits

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Comments

Viewing comments 54 to 35 of 54 · Next page · Last page

Okay this was soo fun :D. The art is so cute and the music is also really good. Everything is soooo good. Sad for the sushi that died. But i did get soft locked at the end because 2  sushi got stuck. All in all its super fun :)

Developer

Thank you!

Submitted(+1)

Art is incredibly cute!! I was wondering if the teleport mouse upgrade was supposed to work on the conveyor belt or on the main floor? It only worked on the conveyor belt for me ^^ Love the setting, really cool entry!!

Developer

Thanks for the reply! The teleport works on both, but if you try to teleport to the middle too early it will kick you out. However if you time it perfectly you can teleport right before the conveyor unlocks and by the time you reach you're already in a chair. It's a hard one to master! Thanks again!

Submitted(+1)

Awesome game!

I really like the way you portrayed musicchairs as a rougelike!

Well done! :D   

Developer(+1)

Thank you!

Submitted

Cool idea! I encountered zero bugs (unless no ending dialogue in the grand championship was a bug and not just empty due to lack of time), however I think gameplay itself is off, I really like the concept of musical chairs as the theme, very clever idea but the AI and setup of going around the ring just don't really feel that interesting, the AI knows perfectly when the music stops (from what I can tell) so your startoffs always feel worse then the rest and going around the ring was just not that interesting, I feel as though I could've just let myself be pushed and nothing would have changed, items don't really solve this at the moment, I think a whole new system would be needed to spice up the ring period. (maybe making it a rhythm game where you can only move along with the beat)? (that's a very random idea but just thought it sounded cool)

I think dialogue boxes could've used two inputs instead of one to skip them, the first to show the entire message to prevent having to wait for the whole message to be wrote out and then the second to move on.

Obviously the art is very very nice! However seems like a strange decision to make the sushi have happy faces, it makes them look cute and hence it becomes more disturbing when they are sent to their demise but I feel like it'd make more sense for them to be a bit more sad or scared looking. Still though really love all the sushi designs and the designs of characters that are on the plates surrounding the ring!

Music is great so really good job on that however I do feel as though it's not quite fitting, at least the pacing of it doesn't but the instruments are fine, it always felt like it was going for a beat drop that you'd never hear due to the pacing of the game and it felt quite unsatisfying due to that, I feel as though a more constant not as interesting piece but with a constant drive would work better, I think the grand championship had the best music in this regard, (also they didn't seem to loop seamlessly that well either), but all that said very good music still, unique sounding and good!

Really cool idea for a game, I'd like to see this expanded on!

Developer(+1)

Thanks for playing and leaving such a long, detailed feedback! We really appreciate it lol. 

I'll address the concerns one at a time. First, during the circle phase, you don't really have a lot of control over your positioning. This is something like the real musical chairs game where you can't just stand next to a chair and refuse to move. The idea of pickups is that you can see them in the circle phase and when it's time to rush for chairs or maybe even earlier you use a powerup that helps you pick up something from the field (1 powerup used, 2 picked up). This problem definitely gets worse as enemies get faster and faster so we have reduced their speeds during the circle phase in code. A rhythm based system would be neat, it's a good idea for sure, but I don't know how well it would fit the game. Maybe we'll give it a try.

Dialogue - that's actually a great idea, I'll see if we can implement that in time for the post jam release.

Art - It has always been hilarious to me how they just keep smiling through thick and thin lol, they need to teach me their patience. Jokes aside that is definitely something I agree with, just outside the scope of a 4 day jam to have multiple pictures for so many sushi. If we're going to continue development after the jam that is definitely something we will address.

Music - The web build should be tried for treason for what it did to music. No idea why but it resets every time. The music is actually supposed to pause every round, not restart (and it does that for us and for the download builds, web just hates it). Surprised we haven't had this mentioned more lol. When I played the web build myself it felt miserable to not hear the drop for the tracks. We'll try to find what's causing this problem in time for the post jam release.

Again, thank you for such detailed feedback! This has brought up a lot of stuff for us to consider, and I really appreciate it.

Submitted

First all of thanks for the long reply too lol, hope I didn't come off as mean but seems I at least provided some good feedback, a real shame on the music, I always love music in games so that sucks, if you can get it working correctly in an update please do message me again (I've followed you just in case) as I'd really like to hear it as it sounds very good from the start of the tracks!

So for the circle phase I see what you mean with items but as I said the AI just dart off within a millisecond when the music stops so if you could add a little randomness to when they go to the center (just a random delay and the random number gets lower and lower as the difficulty gets higher) THEN I think I'd feel comfortable going for items a little more 

lmao I didn't think about refusing to move in musical chairs though XD, I do think there's an interesting idea there in being able to do that lol,

Again hope I don't come off as mean, I really like the entire concept and the game itself is already fun! 

Developer(+1)

No worries! You definitely didn't come off as mean at all. It's all constructive, actionable feedback and to me that is far more valuable than simple "I liked this game" (I still like those though lol). Yeah implementing reaction time is a good idea that we've been thinking about for a while, we'll try getting it and see how it goes. I'll definitely message you when the update is out!

Submitted

Awesome, good luck on the update :)

Developer(+1)

Hey! The update is out, go take a look and tell us if there's anything we missed!

Submitted

Good game.






Just kidding, but I ain't backing down yet lol, I do have some things to say (just want to say I made it to grand championship but couldn't beat it as I was too slow compared to the other sushi D:)

First of all music slaps as expected, I think it fits the game perfectly now, whatever score you got on audio should've been wayy higher. (one issue though, the music seems to cutoff near the final rounds of a map (did you forget to loop the track or is it a new bug))

Dialogue works like a charm!

Now the early/mid game is very good now, the delay on the sushi felt very nice, for the first time I could actually allow myself to strategize for items...BUT...I think the harder the sushi get and the quicker they go to the center the worse the game gets (at the moment), you just have no time to think, currently when going around the loop I'm holding the arrow keys to move towards the nearest plate the moment the music stops, and that still isn't enough most of the time, sure I could've got better upgrades but there's little I can do as I have no time to get items, I can't change upgrades, it just feels like a dead run, I even had a strategy of allowing myself to get pushed by the ai in the loop because that allowed me to cut them off really easily when we both headed to the center but even that didn't work that much as the ai got harder. Also the new addition of being able to see the offscreen opponents is very nice!

So I think there is a fundamental gameplay issue there HOWEVER I do believe it would not be hard to fix, to spitball some ideas: making items wayy more present (spawn far more, able to collect more at once), allowing Ai to use items, having the loop be bigger so getting to the center is longer might be a way to make items easier to handle if many are being used. (I think the dash ability is currently the best and most satisfying to use ability)

Really good job on such a quick update! I haven't even opened my project yet D:

Good job as always, I hope to see you three again in more jams!

Developer(+1)

We haven't really gotten to testing the difficulty curve near the end so I was slightly expecting this lol. I'll see if I have one last push in me to make that better. Good to hear that early/mid game is alright though.

The audio thing turned out to be way more nightmarish than we thought lol, it's just impossible to get that thing working properly.  We'll try our best but no promises lol.

As for the other suggestions, they were all discussed at a point in the jam but not really sure how the gameplay will look with them. Imagine you're running to the chair and the ai drops a freeze on you lol. Ideas definitely get less black and white in terms of how well they fit the game from here. This is also a fresh release which would require more feedback to see if these things are actually necessary. They're all ideas that we should test if we want to continue development towards a release but that unfortunately seems pretty unlikely at this moment. 

Also, that was definitely quick, nice to see you playing the game again lol. Glad you still are going with the long reviews!

Submitted

No problem, long reviews are just kinda natural to me so I'm not trying I just have a lot to say lol.

Well fair enough on the difficulty, I didn't quite get it right either as you know XD. Sadly I don't have many ideas on gameplay, it is indeed hard to make ai feel fair using abilities as you don't want to create mario kart, the only duct-tape solution is just having a few basic abilities like dash or just placing a small wall down but yeah I can't think of many great things, mind you while writing this I just thought of permanent stage drops, like being able to place down a speed boost pad that stays there the entire map and other such things like dart traps that fire every "n" seconds in a straight line so you want to avoid that path when heading to the center, basically I'm thinking of the game "ultimate chicken horse" a little with this. Of course I hear you may not go forward with this project which yeah I imagine very few people will (me somewhat included but I think my main mechanic has potential so perhaps after some more jams and I've improved my skills I might consider it), so completely understand!

Developer (1 edit) (+1)

So after you posted this I played the game a little and you were NOT kidding when you said the final levels were hard. My god. 

Anyway, to make the difficulty more sensible the enemies now increase their speed after every round, so the first rounds are easier but you're almost certain to use a powerup in the last. I think this change fits the game well and the difficulty curve should be a lot more reasonable now (I actually beat the game for the first time ever lol)

Also the audio is actually fixed now!!!! If it decides to break again I will have problems (no I won't but I will feel sad)

There's a couple smaller changes as well, but I hope this is the last time we need to release small bugfixes to the game. 

It's 2 am right now and I'm only writing this because I am so used to the jam sleeping schedule by now that my body is not allowing me to return to normal and mid sleep I got up from bed and onto the computer to write the devlog and this comment.

In conclusion, the game is now verifiably "completable", go check it out and if there's anything else you're welcome to post another reply to this ever increasing chain lol

Developer(+1)

Thanks for the great feedback! I left you a very long review on your game as thanks.

Developer(+1)

I appreciate the review!!!


1. I think having the AI hesitate would be a great idea, did not come up with that until you pointed that out
2. That could be something added later for dialogue
3. I did suggest making the sushi look scared but we ran outta time. I think they were grooving a little too hard

4. The web build hoed us

Submitted(+1)

"The web build hoed us" Absolutely criminal that, I look forward to hearing the full music :D

Developer(+1)

love your feedback. I know you don't mean any ill intent and I wish we got more of those kinds of reviews

Submitted(+1)

Their screams... still haunt me... but I... I did what I had to do... to survive!
This is... hilarious? horrific? both? Both.
XD

My experience is similar to others: a good time; but with some annoying bugs that need fixing.
Usable powers (e.g. chopsticks and teleport) were unreliable at best, and never worked at all at worst.
I also managed to glitch the physics at the world championship so that my sushi roll was always spazzing around, and managed to escape towards the outer edge of the table.
In general, the physics has issues if 2 sushi are stuck together for a period; and this persistent physics glitch happened after I left the game running in the other tab (with the sushi stuck) for about 25 minutes.
So, it's not likely anyone else will do that; but I think it's coming from something more fundamental that will cause other problems.

Developer (1 edit)

Thank you for the nice words and detailed feedback!

The two powerups you mentioned (chopsticks and teleport) are so confusing to use that it would practically take an essay to fully explain properly. We'll figure out a way of doing that eventually. The physics gets really weird when there's 2 sushi or in general interaction with enemies (Godot really hates ovals for some reason, we've made everything circular now and it should be better). We've fixed plenty of bugs and added a few improvements for the post jam release that will hopefully address the issues you've faced.

Thanks again! 

Submitted(+1)

What a charming game with a cute (yet kinda messed up) premise! What I did play was very great with a nice difficulty curve and some elements of strategy, but I did run into two very big technical issues that basically halted my progress:

  • At some point, powerup pickups on the field kind of stopped working, as in I could not pick them up even if I was right on top of them.
  • Late into the game, specifically after a few losses and minus-key resets due to softlocks in one specific section (second part of international championships I believe), something with my hitbox bugged which made it near-impossible to actually get to any plate.

Regardless, I am very confident that this will make a fun game if you plan to squash the bugs in a post-jam release, and pretty much every category aside from enjoyment (due to the aforementioned bugs) is super strong. I think I'll be replaying soon to see if I can get to the end without any major complications. Awesome work, y'all.

Developer

Thank you so much for the kind words and detailed review! We've gotten around to squashing most bugs and will release them shortly after the rating period is over. Glad you really enjoyed it still!

Developer

it's not even that messed up tho!

Developer

Wanted to come back to say that the bugfixes are up! Thanks for the comments, you should be able to get to the end without problems now!

Submitted(+1)

This game looks so polished tho. I like the sushi sprites and they look so yummy. Having the conveying belt looks like it is moving will be a plus. And the game looks so easy at the start.

Submitted

Adding more. Love the cat paws holding chopsticks.

Developer

We will be adjusting difficulty based on the feedback we have received. Thanks for the kind words!

Submitted(+1)

Fun! I loved the music in the second round, almost wish it started with that. I love the concept, its very original and cute. 

Developer

Glad you enjoyed the game!

Developer

Yeah honestly the music in the main levels is so good it's insane. The composers did a great job. The web build messed up the music a fsir bit and it still turned out great. Glad you liked the game!

Very cute game, enjoyable graphics and it matches the theme well, but the game glitched at the "Regional Championships" and it was unplayable, couldn't finish it ;-;

Developer(+1)

Oh no :( Glad you enjoyed the game anyway!

Submitted

This game is hilarious!
I’ve never played as a sushi roll before — but I genuinely enjoyed it!

Developer

Thank you!

Submitted(+1)

Very fun idea, I loved the art, and the squishy walking!


My game is a cross between Super Mario Galaxy, and Cuphead if you have any interest!

Submitted(+1)

I love the idea and the name of the game. Fun to play as a sushi not to be eaten. Having upgrades simply adds more flavor, though I don't need to use any one of them to win. Would be better if I can use my character to be different sushi. Cool graphics but the punctuation cannot be properly shown.

Developer

Thank you for the feedback! We'll definitely have these things on the board for future updates!

Submitted

I will be coming back to this entry later today lol. Incredibly addictive gameplay with a charming art direction. I would love to see you take this in a further direction in the future with more maps and obstacles.

Developer(+1)

Thank you!

Submitted(+1)

Wow! This is absolutely packed with charm and style. The sentient sushi are absolutely adorable, and the music and sound fit absolutely perfectly. I did want the story to unfold a little faster, there were a lot of very similar rounds of musical chairs to play between tidbits. I do find myself craving sushi now. Fantastic work!

Developer

Thank you for playing and for the feedback!

Developer

Yeah the story had to be stretched out without development due to overscoping. Glad you liked it, thanks for the kind words!

Submitted(+1)

I love the idea, really great take on the theme! Unfortunately I did reach a point where the player stopped being able to move on the conveyor belts due to glitchily getting caught on the walls, which made the game pretty difficult to play. (jam games be like that sometimes lol) But before that it was really neat and I love the art, good job!

Developer (3 edits) (+1)

Omg, Jimmy C has replied to my game 2 years in a row. As for the conveyor belt, we overscoped a bit, and thus missed some very obvious softlocks, but I'm glad you enjoyed it up to that point! 

P.S: Your youtube video has singlehandedly carried my itch.io career, so thanks a ton for the shout out.

Developer

3 edits lol

Developer

Thank you so much!

Submitted(+1)

I love the art! Very cute game and really built well on what is effectively just musical chairs lol
I think it would be interesting to add more "maps" with obstacles or something like that. Great submission all around though!

Developer

Thank you so much! Yeah we had the framework for different maps and types of obstacles other than the wall but we overscoped and ended up not having enough time to do it. We'll definitely try to make some in future versions! Thanks again!

Submitted

Great audio, art, and responsive controls!

Developer

Thank you!

Submitted

I really like this game! The idea, art, music and gameplay are all very good :)

Developer

Thank you!

Submitted (2 edits)

This brings back childhood trauma T^T) With a little UX work this could be a sweet experience, since the concept is really charming. I’d maybe penalise contact with the other Sushi pieces somehow. Seems like snuggling with your rival is really OP atm.

Developer

Yeah a lotta bugs were incredibly hard to fix but Im glad you enjoyed it

Submitted

Looks fun! I heard like battle royale & chair music combined! Excellent work! 

Developer

Thanks!

Viewing comments 54 to 35 of 54 · Next page · Last page