Should try to add some form of control after you jump midair. Also, you can get stuck in platforms easily by holding against them, to fix that you need to add a "Physics Material" to your collider so it sliders off of objects properly, but otherwise neat concept, I liked the shooting, just could do with much better physics, maybe a mouse sensitivity slider as well.
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Loop-point's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3631 | 2.972 | 2.972 |
| Audio | #3665 | 2.831 | 2.831 |
| Creativity | #5224 | 2.944 | 2.944 |
| Narrative | #6316 | 1.873 | 1.873 |
| Artwork | #6741 | 2.268 | 2.268 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player must go through the same level as it changes with every iteration
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Comments
Shooting the targets was super satisfying. The jumping felt really floaty and odd, and I crashed (?) a couple times on the same level.
cool game. small issue in the web build, if you crouch and walk forwards it closes the tab in chrome. would have liked some more air control for the platforming. got stuck on level 8
Nice Game to Play , Jump was little hard but that was good for me as it is increasing my gamer to play fast before time runs out.
Neat concept! The player controller was a bit challenging to control, but I think the overall idea is good and it's satisfying to efficiently complete a level.
Great work! I enjoyed shooting the targets and going through the same level, the style kind of reminded me of Portal! However, since I was playing on the browser, pressing CTRL+W to crouch and move forward closed the whole tab and I thought the first time that it had crashed my browser D: In addition, the movement was a bit too slippery and the jumps felt too floaty. Even so, I really enjoyed what I was able to play; Slick game!
cool game! but next time keep in mind that in web version when you slide and move forward it closes the tab with the game because it's a browser shortcut (Ctrl+W)
I love FPS-like games! Having some controls to change sensitivity would be ideal for a game like that. I don't know if it was just me but I couldn't slide so I got stuck and couldn't move forward. Overall still a fun game!
Liked the idea of the level slowly adding extra pieces as you finished each loop, do agree with the other commenters about the jumping and mouse aiming feeling off
is it me or the jumping is random? sometimes i jump higher and some time not enough. But this is a good game anyway.
decent game, first fpov I came across this jam, but holy moly the movement in the air is jank, its both really hard to control and too easy to get stuck on the walls. otherwise its a cool concept
Jumping felt really weird, and was so high that the platforming was kind of pointless. The sensitivity was also way too low, making it hard to aim with the fast movement. The game was very easy to understand, which was good.
The jump feels too floaty and hard to control. It felt more janky than challenging, what's dangerous for a game that uses time to put pressure. But audio was great!


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