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Cow Cowboy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #641 | 4.140 | 4.140 |
| Creativity | #1117 | 3.969 | 3.969 |
| Enjoyment | #1211 | 3.628 | 3.628 |
| Audio | #1279 | 3.434 | 3.434 |
| Narrative | #2804 | 2.589 | 2.589 |
Ranked from 129 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main mechanic is forming a LOOP around items with your lasso
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
arkicade and ferrine
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Comments
Cute Cow! Really like the lasso mechanic!
Nice cute game. Very satisfying art and sfx!
You had a really great idea!
Clever lasso mechanics! I'm sure there's lots of unique interactions and puzzless that could stem from this.
Great execution of the concept and beautiful technical implementation! Game is a bit hard for me (not great at platformers), but enjoyable <3 Love the art & music too, very cohesive! And its great to see new concepts appear as you go through the levels.
I'd love slightly clearer feedback on what the levers do when pulled which way, I had to do a bit of back and forth to figure it out.
Great job, well done!!
Cool interpretation of the theme! Interesting mechanics and nice art work! It was fun to play! Great job!
Lovely concept! A fun unique mechanic with lovely art and sound.
I sometimes got a bit lost on where to go, with platforms being off screen. I also felt the symbols weren't super clear sometimes. Not massive problems though! A very lovely game!
Very nice game, loved the art, loved the sound and the lasso mechanic is very very cool - nicely done!
The lasso mechanic work surprisingly well! and the art is very good. very fun game!
One of the more interesting platformers out there. Using the game jam theme in this way is truly unique. I really enjoyed playing this game!
I liked the artwork and the story. I enjoy the idea of the rivalry between Cow Cowboy and Cowboy Boy, though I didn't get far enough to find out what their deal was. I gave up on the level where there are 3 moving platforms and you have to pull the levers to get one to stop at the right place. It's off-screen so it seemed difficult to know when it was in the right place or not when you stopped it. Overall it's a fun idea. :)
Possibly my fav game of the jam so far
Super cool concept! Really liked how creative the levels can get with just 1 simple mechanic. Also loved the lore building with the mysterious symbols.
It is an interesting idea and I really liked playing it, the controller also feels great and allowed me to forget about it while being fully focus on using the rope. gg!
Great idea with the loop! I think it would be better solving puzzles with levers, like some levers don't need to be pulled or something like that. It was a little frustrating after all the levers were pulled and I died from falling off the platforms. But overall, it was fun to play! Great work!
Thanks for playing and the feedback! We actually do have levels where you should not pull the levers to solve the puzzles but that's later in the game (there are a lot of levels).
The lasso idea is so good! I liked the game a lot. The movements would've benefited from something like a coyote time, especially on the level 6 of the lanky levers level. But overall is a pretty fun game!
Thank you very much for playing our game! Coyote time will definitely be considered next time. We wanted to make the final level of each world the most difficult. So bouncing boxes level 1 is much easier than lanky levers level 6 :)
The artwork is so adorable 🥺🥺🥺 I really loved the lever levels. The symbols mecanic perfectly clicked when I needed it ! The levels with the boxes and the plateforms were a bit difficult.
such a wonderfully adorable game! I thought the lasso was really well implemented, and it really got me in the mood of being a cow cowboy! :)
nice game man i really like it
I like it! One minor nitpick is that there seemed to be some parts where I had to take a leap of faith jumping to an unseen platform as if the viewport was cutting off some of the screen.