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A jam submission

Re : Run [Jam Version]View game page

# GottaGoFast
Submitted by Silent Comet (@AyushH42918) โ€” 1 hour, 8 minutes before the deadline
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Re : Run [Jam Version]'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#24423.2733.273
Audio#27963.0303.030
Creativity#53572.9092.909
Artwork#64672.3642.364
Narrative#67721.7881.788

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The Game Is In A Loop, Where < Player > Has To Complete Levels As Fast As Possible

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
Silent Comet

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Comments

Viewing comments 31 to 12 of 31 ยท Next page ยท Last page

very fantastic sweet nice obby is realy hard and climbing jump NEVERMID ๐Ÿ˜’๐Ÿ˜‚i FINISH the game keep it up 

Developer

Thanks for playing sis

Submitted

Sometimes the controls are a bit strange, took some tries to get used to the jump and power ups, but I think the game is fun!
I couldn't play the last level, when I reach the portal on the previous level nothing happens.
Nice game!

Developer (1 edit) (+1)

The last level kinda broken, so no one can't play it now

Submitted

I loveed the game and the music is fire there is a problem with the double jump rather than this everything is Good, a decent game , i enjoyed it

Developer

Thanks for playing ๐Ÿช–

Submitted

Pretty cool game idea! Reminds me of Re: Run by Dani (I'm assuming some inspiration was taken in the name and a bit of the gameplay).

Movement has some issues though, as a Unity dev I have a good feeling I know the fixes so I'll put them here:

So when you double jump in this game if you don't double jump instantly after the first jump the double jump does not go very high, this is most likely due to in the code you haven't set the rigidbody velocity back to 0 right before you jump. This would allow the double jump to reach full height no matter when you do it.

The bounciness and friction the player has is due to not having a proper physics material, you can create one within your assets folder, then set Dynamic Friction to 0, Static Friction to 0, Bounciness to 0, Friction Combine to minimum and Bounce Combine to minimum (these parameters may be different in older versions of Unity but just set everything you can to 0 basically).

So aside from that there's some neat levels in here, simple but nice enough layouts, wall running feels pretty good too! Good work!

Developer

Thanks for All Feedbacks ๐Ÿ‘

Submitted

I think the movement is good, the normal jump mechanic feels good. The double jump itself is a bit off, I think you need to double jump quite early in the jump arc itself to actually gain more momentum (?) so as is it feels a bit off, making even level 1 weirdly challenging. The visual and sound is pretty fine for this game, pretty chill.

Developer(+1)

Thanks For Playing and yeah working on updates

nice

Developer

Thanks 

Developer

What even it is

Submitted

nice game and mechanics! The controls are okay too i suck at this type of game tho sadly ๐Ÿ˜ญ overall GG nice game

Developer

Thanks for playing ๐Ÿ˜€ 

Submitted

I have to say it starts real hard! It tool like 20 tries for the first level.  Starting a bit easier would help. Also the controls feel a bit floaty and slippery, the jump could be a bit higher. But not a bad game!

It looks pretty good and I like the idea. Nice work!

Developer(+1)

Controls are made w.r.t to speed mechanic of game, so it might be tough for one who haven't played games like Karlson, but yeah Thanks for palaying Anyways ๐Ÿ˜ƒ

Submitted

This controls nice but I found myself frustrated as I didn't fully understand the powerups' mechanics, and it took ages to get to the same spot to try again. Would benefit from some better teaching elements (less danger).

Developer (1 edit)

Thanks for the feedback, in next update will try to introduce power ups to player but bit by bit

Submitted

Amazing runner, this first person runners usually make me a but dizzy but I think the texture work with the meassurments made it very bearable!
Could benefit from a liiiiiittle bit more of coyote time, and doing some indication tutorial on how forces acumulate, I spent a while trying to get those double jumps until I realized I just needed to do 2 quick space taps insted of trying to go for distancing them to reach further which made my impulse shorter.

Developer(+1)

Yeah, idk why but I really added tutorials but somehow unity decided "yo let's kick some tutorials out of build"

Submitted

Quite a nice simple platforming game! the movement was quite well done, with the only thing that i mightve felt like being an issue was how the player bounces when landing after jumping, i assume this could be due to physics and stuff? since the bouncing kinda causes the jump to not work too well without waiting a second, besides that the gameplay loop itself wasnt too bad and i thoroughly enjoyed the maps!

Developer

Thanks for giving feedback, already working on refining movement.

Submitted

Nice platforming game!
Kind of hard at the start, but consistently and with help of the abilities it feels very smooth.
:)

Developer

Thanks for Playing ๐Ÿ˜Ž

Submitted

enjoyable game, difficult and jumps felt inconsistent, but well made

Developer

Yeah, working on update for speedrun mechanics, thanks for reviewing it ๐Ÿ˜ƒ

Submitted
Deleted 344 days ago
Developer

I invested most of the time in visuals of the game, Thanks for noticing it ๐Ÿ˜ƒ 

Submitted

This reminds me of Expedition 33s beach levels (which I suck at). Well done.

Developer

Never Played that game, Will play if it is similar to my game And thanks for playing it ๐Ÿ˜ƒ 

Submitted

brooo.Maybe I'm wrong, but it's almost exactly the same re:run as in the screenshot

Developer (1 edit)

Not Same Actually, It happens that u Hadn't't played it , His game has sword mechanics, Enemy ai , Bow and arrow stuff, And mine on other side focuded on speedrun using abilities. And yes it was inspired by it, Not exactly copied, All models present in game are made by me. Also 2 smart brain happens to steal each others idea. wait WHAT??

Submitted

Nice game for the jam! I am not good at 3d platformers so it was difficult for me. Good job!

Developer

Thanks For Playing anyway ๐Ÿ˜…

Submitted

Fun platformer with decent controls. The timing was hard to get used to and I'm not great at these however the SFX and the VFX for respawning blew me away, me personally not being able to write a single shader truly impressed me, great game!

Developer(+1)

Thanks For Playing ๐Ÿ˜ƒ| Also, just played ur game, The dying mechanic is preety fun tho

Submitted

Another ReRunner! The controls were nice and smooth and there was a nice amount of different augments to parkour with. The physics takes a little while to get used to, e.x. took me multiple tries before realizing spamming jump quickly gets greatest height with double jump. Still can't do wall run right but I am able to just jump over them lol.

Developer

Yeah, And Thanks for playing it. ๐Ÿ˜ƒ

Viewing comments 31 to 12 of 31 ยท Next page ยท Last page