Play game
Re : Run [Jam Version]'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2442 | 3.273 | 3.273 |
| Audio | #2796 | 3.030 | 3.030 |
| Creativity | #5357 | 2.909 | 2.909 |
| Artwork | #6467 | 2.364 | 2.364 |
| Narrative | #6772 | 1.788 | 1.788 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Game Is In A Loop, Where < Player > Has To Complete Levels As Fast As Possible
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Silent Comet
Leave a comment
Log in with itch.io to leave a comment.








Comments
very fantastic sweet nice obby is realy hard and climbing jump NEVERMID ๐๐i FINISH the game keep it up
Thanks for playing sis
Sometimes the controls are a bit strange, took some tries to get used to the jump and power ups, but I think the game is fun!
I couldn't play the last level, when I reach the portal on the previous level nothing happens.
Nice game!
The last level kinda broken, so no one can't play it now
I loveed the game and the music is fire there is a problem with the double jump rather than this everything is Good, a decent game , i enjoyed it
Thanks for playing ๐ช
Pretty cool game idea! Reminds me of Re: Run by Dani (I'm assuming some inspiration was taken in the name and a bit of the gameplay).
Movement has some issues though, as a Unity dev I have a good feeling I know the fixes so I'll put them here:
So when you double jump in this game if you don't double jump instantly after the first jump the double jump does not go very high, this is most likely due to in the code you haven't set the rigidbody velocity back to 0 right before you jump. This would allow the double jump to reach full height no matter when you do it.
The bounciness and friction the player has is due to not having a proper physics material, you can create one within your assets folder, then set Dynamic Friction to 0, Static Friction to 0, Bounciness to 0, Friction Combine to minimum and Bounce Combine to minimum (these parameters may be different in older versions of Unity but just set everything you can to 0 basically).
So aside from that there's some neat levels in here, simple but nice enough layouts, wall running feels pretty good too! Good work!
Thanks for All Feedbacks ๐
I think the movement is good, the normal jump mechanic feels good. The double jump itself is a bit off, I think you need to double jump quite early in the jump arc itself to actually gain more momentum (?) so as is it feels a bit off, making even level 1 weirdly challenging. The visual and sound is pretty fine for this game, pretty chill.
Thanks For Playing and yeah working on updates
nice
Thanks
What even it is
nice game and mechanics! The controls are okay too i suck at this type of game tho sadly ๐ญ overall GG nice game
Thanks for playing ๐
I have to say it starts real hard! It tool like 20 tries for the first level. Starting a bit easier would help. Also the controls feel a bit floaty and slippery, the jump could be a bit higher. But not a bad game!
It looks pretty good and I like the idea. Nice work!
Controls are made w.r.t to speed mechanic of game, so it might be tough for one who haven't played games like Karlson, but yeah Thanks for palaying Anyways ๐
This controls nice but I found myself frustrated as I didn't fully understand the powerups' mechanics, and it took ages to get to the same spot to try again. Would benefit from some better teaching elements (less danger).
Thanks for the feedback, in next update will try to introduce power ups to player but bit by bit
Amazing runner, this first person runners usually make me a but dizzy but I think the texture work with the meassurments made it very bearable!
Could benefit from a liiiiiittle bit more of coyote time, and doing some indication tutorial on how forces acumulate, I spent a while trying to get those double jumps until I realized I just needed to do 2 quick space taps insted of trying to go for distancing them to reach further which made my impulse shorter.
Yeah, idk why but I really added tutorials but somehow unity decided "yo let's kick some tutorials out of build"
Quite a nice simple platforming game! the movement was quite well done, with the only thing that i mightve felt like being an issue was how the player bounces when landing after jumping, i assume this could be due to physics and stuff? since the bouncing kinda causes the jump to not work too well without waiting a second, besides that the gameplay loop itself wasnt too bad and i thoroughly enjoyed the maps!
Thanks for giving feedback, already working on refining movement.
Nice platforming game!
Kind of hard at the start, but consistently and with help of the abilities it feels very smooth.
:)
Thanks for Playing ๐
enjoyable game, difficult and jumps felt inconsistent, but well made
Yeah, working on update for speedrun mechanics, thanks for reviewing it ๐
I invested most of the time in visuals of the game, Thanks for noticing it ๐
This reminds me of Expedition 33s beach levels (which I suck at). Well done.
Never Played that game, Will play if it is similar to my game And thanks for playing it ๐
brooo.Maybe I'm wrong, but it's almost exactly the same re:run as in the screenshot
Not Same Actually, It happens that u Hadn't't played it , His game has sword mechanics, Enemy ai , Bow and arrow stuff, And mine on other side focuded on speedrun using abilities. And yes it was inspired by it, Not exactly copied, All models present in game are made by me. Also 2 smart brain happens to steal each others idea. wait WHAT??
Nice game for the jam! I am not good at 3d platformers so it was difficult for me. Good job!
Thanks For Playing anyway ๐
Fun platformer with decent controls. The timing was hard to get used to and I'm not great at these however the SFX and the VFX for respawning blew me away, me personally not being able to write a single shader truly impressed me, great game!
Thanks For Playing ๐| Also, just played ur game, The dying mechanic is preety fun tho
Another ReRunner! The controls were nice and smooth and there was a nice amount of different augments to parkour with. The physics takes a little while to get used to, e.x. took me multiple tries before realizing spamming jump quickly gets greatest height with double jump. Still can't do wall run right but I am able to just jump over them lol.
Yeah, And Thanks for playing it. ๐