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A jam submission

Spotty ConnectionsView game page

Casual point-and-click game about making connections between orbs that inevitably get broken by new ones
Submitted by Mike G. — 8 hours, 59 minutes before the deadline
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Spotty Connections's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#7473.6343.634
Creativity#22983.6593.659
Enjoyment#28293.1713.171
Artwork#34763.1463.146
Narrative#50032.1222.122

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player creates loops with all the connections between orbs, and new orbs spawn in to break them and force the player to make more loops

(Optional) Please credit all assets you've used
the description lists music credits, in-game credits also lists some code-sources, I made everything else

(Optional) What would you like to be called if GMTK features your game?
Mikey

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted(+1)

cool

Submitted(+1)

creative and fun. nice job

Submitted(+1)

fun idea tho i found the way the dots connected a bit finicky, i like the mssages in the middle of the loading/trasition screens, very nice

Submitted(+1)

So nice art and sounds! Really enjoyed it!

Submitted(+1)

Cool game once I figured it out!

Submitted(+1)

Took me the longest time to work out what was going on, but once I was in it was cool!

Once you load options, I couldn't find a way out so I couldn't activate the chill mode which is a shame.

Nice work!

Developer(+1)

Ah thats my bad, I have 'esc' bound to going back but I never mentioned it anywhere lol, I'm gonna have to put a little note somewhere about it in the game

Submitted (1 edit) (+1)

Very chaotic, as the more dots you have, the more connections you need to keep track of. Perhaps like an arrow of the line could help with the visual feedback better for the player, as it can be easily confusing with so many connections lol. But I like the simplified mini-metro-like gameplay, when the dots disconnect your lines and you must reconnect them in other creative ways. I can see a lot of potential for this game, very solid foundation. Well done!

Submitted(+1)

so many connections @_@, i got a little confused trying to read what nodes new nodes were supposed to be connected to and ended up probably making twice as many connections as i needed to. the gameplay loop is very fun though! and its really nice looking as well!

Submitted(+1)

this looks like my brain during a math exam (absolute chaos!!) i love it!

Submitted(+1)

Wow so cool!

The polish is insane! 

Audio and graphics feels very juicy and nice.

Well done :D

Submitted(+1)

Really reminds me of a flash game I used to play as a kid! love it - good work! 

The only criticism I have is that I got stuck a few times on the instructions screen, so I had to reload in.

(+1)

nice concept, really loved it! 

Submitted(+1)

Once I went to the settings and disabled the timer the game was very chill and fun to play. It reminds me a lot of an old game I used to play that required drawing roads between buildings and meeting throughput requirements.

Were the drawn pathways supposed to not be allowed to cross? I'm not sure if something went wrong or what, but I was allowed to cross them all I wanted and could otherwise still progress to new circles. I played without taking advantage of it (for the most part).

I also hit an issue with the tutorial text getting stuck on the screen which made it difficult to see orbs in the top/center area.

Developer

Oh damn the tutorial text never got stuck for me and its hard to figure out from the code how that could happen, what were you playing on? Anything I could try reproduce?

The original idea had something in mind for crossing the paths but over time that kinda went out the window, so yes! you can cross them XD (in fact I recommend it cuz that keeps the spaghetti mess from getting too crazy)

Thanks for checking it out!

Submitted

Uhm, I was playing on Windows 11 firefox in browser. I had just gone into the settings and disabled the timer and started a new run. Unsure what else I did specifically past that. Not a big deal though, a quick refresh and had no problems.

Submitted(+1)

Good game.
I like the core idea; and it has a nice vibe.
I think I prefer the mode without the timer, so I'm glad that you thought of that.
:)

Also, I agree with the others who have said that it's a bit confusing at the start; and tighter turns would be appreciated.

Submitted(+1)

Nice idea, brings back memories of flash games with a similar concept. Well done!

Submitted(+1)

another love2d buddy!! LOVE the UI -- and just how everything felt so juicy when clicking on things. was a tad confused at first when trying to figure things out but eventually figured it out and got in the zone. love the core loop ~ awesome job!!

Submitted(+1)

Slightly confusing but very enjoyable nonetheless, nice work!

Submitted(+1)

Couldnt stop playing for 15 minutes, super addicting! Great job :)

Submitted(+1)

Fun game! 
My main feedback would be that I had absolutely no idea what I was doing. The word "Transitively" means nothing to me (You have to connect it indirectly?). 

It would have been nice if you could have been able to see which connections are already made and which are not, cause it gets messy very easily.

Absolute banger of a soundtrack, and the input changing was nice to have, especially since right clicking is difficult in browser.

I did however notice a bug where sometimes the line I was drawing didn't want to follow the mouse? Hard to explain, probably something to do with it being in the browser.

Lastly, I found it slightly unintuitive that you had to press on a node to start a link, but hover over one to finish it, and it would have been nice to have a button cancel a link while drawing it. 

Developer

Thanks for checking it out!

I agree the controls might be a little weird, I think the links could be slightly improved with more 'click-and-drag' with a 'release-to-cancel' mechanic, but that'll have to wait for after the voting period. A small QoL feature I got (but didn't explain anywhere, mb lol, oops) is that you can use the delete rail button while dragging to cancel it... I'll add that to the description, thanks

"Not following the mouse" is a weird consequence of the initial design idea. In the current version I'm limiting the link to try be 'smooth', so any one section can't have a sharp corner less than some angle. With how the game actually turned out in the end that's definitely getting removed after the voting period

As for seeing which connections are made... that's part of the game design :P , I think I'll make that like a difficulty game-option setting since right now I only show which nodes are directly connected when hovering over one, but the mess is part of the challenge!

Lastly, yea my tutorial ain't great lol. When hovering over a node it'll show you text in one of two colours in the dropdown:

- 'green' text means a direct connection, so if node A needs node C, you gotta do: A -> C

- 'black' text means indirect, so again with A and C, you could do something like A -> C or A->B->C or even A->1->2->3->...etc->99999->C.

I hope that helps clear the instructions up a little bit, I'll try improve my description to clarify until I get the chance to modify the game files.

Thanks for all the great feedback! This helps a bunch,

Cheers!

Viewing comments 28 to 9 of 28 · Next page · Last page