Cool stuff! Got some issue with the mouse offset so I kept having to find the right way to drag it.
Good work though :)
| Criteria | Rank | Score* | Raw Score |
| Creativity | #704 | 4.100 | 4.100 |
| Audio | #1232 | 3.450 | 3.450 |
| Artwork | #1668 | 3.700 | 3.700 |
| Enjoyment | #1943 | 3.400 | 3.400 |
| Narrative | #2046 | 2.800 | 2.800 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The puzzle images loop around the canvas, allowing the player to create ouroboroses to solve puzzles!
(Optional) Please credit all assets you've used
Synty Store for generic 3D models
Cool stuff! Got some issue with the mouse offset so I kept having to find the right way to drag it.
Good work though :)
12/11—loved it!
Very creative idea with a touch of game jam junkiness (tiles not tiling was a bit too much of a hint 😛).
I did a playthrough without reading anything—so yeah... the red one gave me a headache 😅 But I think I solved the teal one properly (or at least I hope so... I might still be in the dark 😉).
Was it inspired by The Witness? Yes. Do I care? Not at all! The puzzle is unique, and I’d honestly love to play a full release of this game. 😄
It's a shame it only has 19 ratings at the time I'm writing this.
Well done!
A REALLY REALLY COOOOOOL GAME! I love it very much! It will be my favorite game in this jam so far! It's hard to imagine that you all accomplished such an outstanding job in one jam! It reminds me of the witnesses, as well as extremely outstanding indie games like Outerwilds and Tunic where puzzles blend into the environment. The environmental art is just right, and the sound effects are also excellent! Although I spent half an hour only passing the 7/11 puzzles, some of the puzzles were indeed a bit difficult and I didn't quite understand why they still couldn't be aligned with E. I sincerely hope that you can continue to develop this idea!
Wow this is so nice! Thank you so much for playing. Unfortunately some of our puzzles are not very forgiving and require conditions which are a little bit TOO precise to be achieved by the average player, which we’re looking at fixing and updating once the review period is over. Still, really glad you were able to play and enjoy nonetheless!!
Great job! Had some trouble with the mouse as you said but it was still a fun time. The ambiance was great with the choice of music. Reminds me a lot of The Witness which is very impressive in a short time frame. Nice job!
Love the idea! The controls were a bit hard, but oh that was so fun! But right now I am completely stuck at the red painting and I just really want to finish the game :')
Some of the puzzles are a little jankier unfortunately - as another member of our team noted in another comment we had a major bug-fixing build that didn't finish until 2 minutes after the jam. Still, glad you were still able to enjoy and complete! Thanks so much for playing and leaving a nice comment!
Dudestack was one of my favorite games from last year's jam, so I was glad to see that you made a new game for this. Aside from the mouse pointer doing its own thing, I really liked this game! I think the puzzles had interesting and creative solutions and the music was fitting and set the mood! I had some problems with the yellow puzzle as I wasn't sure where to stand to get it lined up correctly. Maybe some indication of where to stand would had been good? Other than that, getting the Press E text felt rewarding and I had a good time!
So awesome to hear dudestack made an impression on you! Yeah, for some of the puzzles, we weren't able to get as much wiggle room as they needed, so the conditions needed to solve it are really difficult to achieve. We're looking into making changes in what the game registers as close enough to maintain the puzzle difficulty without giving solutions away! Thanks for playing!
Love these puzzles!
The camera was a bit hard to manoeuvre but I love all the ouroboros images :)
Cool game! Such an interesting mechanic. I really enjoyed it despite the mouse issues :)

Really creative and cool concept. There were some issues with the mouse grabbing mechanic (at least on the web version) but overall it was an amazing experience. The day-night one was creative and the cloud one. Overall I loved it. Sick art too.
I wish I could have played more but I got motion sick :( . I really like the vibes of the game. If you were going for something like The Witness you absolutely nailed the vibe!
It might have contributed a bit, but I had similarly bad motion sickness with The Talos Principle, so my running theory is that the camera movement required for this sort of gameplay just reacts badly with my brain. And yeah, you should be really proud of yourselves! The atmosphere of the game was great, and I thought I spotted one of those 'using the environment to complete the path' style puzzles that I loved so much in the Witness before I had to dip, which is awesome!
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