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Spaghetti Loopers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #199 | 4.464 | 4.464 |
| Audio | #845 | 3.589 | 3.589 |
| Enjoyment | #982 | 3.714 | 3.714 |
| Narrative | #1053 | 3.250 | 3.250 |
| Creativity | #1099 | 3.982 | 3.982 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players draw loops on the screen for the lasso, throws a lasso that has a loop on it, and also plays against monsters repeatedly to improve their gear.
(Optional) Please credit all assets you've used
Art and music made by team in house fully
Sound effects found on Pixabay and kenney.nl
(Optional) What would you like to be called if GMTK features your game?
Don't Quit Your Dayjob Studio
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Comments
A fighting game where instead of pushing buttons or selecting your attack, you're circling around the enemy and that's your primary weapon. Not bad. The artstyle looks like those browser games you'd find 10 years ago, which made me feel a bit nostalgic. Which is to say I loved it! Well done!
Fun tutorial, nice artwork, clever link to theme and fun combat. Great game :).
It's a very cute and fun game! Reminded me a lot of Pokemon Ranger Rescue. It's very addicting with it's cookie clicker-style gameplay loop and it's rougelike elements! I kind of wish the durability played more of a role in the gameplay because if you play it perfectly, rope durability kind of becomes a non-issue... But overall great game!
Cute game. I ended up just moving my mouse tiny tiny bits instead of drawing loops - I'm not sure there was a real reward for proper loops. Could have been nice to reinforce the theme :)
THIS GAME IS SO CUTE AND PRETTY AND CREATIVE AND WELL THOUGHT OUT AND DETAILED AND THRILLING! HIGHLY RECOMMEND
This is a game I love everything about! The visuals, audio, and I absolutely love the art. The gameplay is excellent for catching enemies. Really fun!
Really love the art style! I think it could use a bit more variety in how the enemies are captured as it felt a bit repetitive. But considering the length of the jam, I think it's a job well done :)
I liked the artstyle and color palette in this! My hand got sore from all the lasso looping on the enemies lol.
Also I think for the variety it could be interesting to have some enemies have "weak points" which you could lasso first to weaken them maybe? Just to break up the repetetiveness of the lasso looping! Still very fun!
haha yea its a lot of mouse movement. :p and yes! enemies having weak points was definitely something we wanted to implement but just couldn't because of the time crunch. thank you so much for playing and for the constructive feedback! :-]
A pretty good gameplay loop! Drawing the lassos is surprisingly engaging. Only thing is that it might get stale a bit over time, would be nice to have any new mechanics overtime and stuff! Great game overall though :>
thank you for playing!! yea, we definitely understand that it can get a repetitive doing the same action and we wanted to add more monster mechanics but simply ran out of time D: glad you still enjoyed :-]
Cool little game, I had more fun then expected. I guess the feedback would be to make the gameplay more involved with some quick-time events or maybe varied micro-games, wario ware style. But for a game jam game this was cool, good job!
glad we could exceed ur expectations :-) your feedback is appreciated and we actually were working towards building QTEs but just couldn't finish them in time D: thank u for taking the time to play !
Perfect length, really really cool concept! Genuinely feels really different to like all the other “use the mouse to circle enemies” games I’ve played this jam!
aww thank you!!! we were definitely worried that many games used "mouse to circle enemies" mechanics but it's good to know that our still stands out :-)
Flawless execution and really addicting game loop. Great job guys!
thank u so much mellow!! glad that you enjoyed!
Loved the art. I wish there was some reactions from the monsters so the fight would be more enjoyable. Now it feels that there's just sitting there waiting to be captured. The upgrades were a good combination. Good job!
yea for sure! we wanted the monsters with guns to shoot the players and maybe have a dodge mechanic LOL but we just weren't able to add it because of the time crunch. thank u so much for playing!!
Loved the cowboy beholder! very creative concept with incredible art to boot!!
Thank you for playing! Shout-out art team :)
ART IS SOOOO CUTE i almost feel bad lassoing all my cowarthopod friends :( would've liked to see more mechanics introduced but a very fun spin on the theme!
THANK U SOOOO MUCH!! ikr they're just trying to survive out there :-( yes! we definitely had plans to add more mechanics but couldn't find the time to get them working properly :/
Love the art style and aesthetic of the game. Also love how you used 'lasso' to loop and capture enemies! The gameplay is also nice. Would love to see more different varying challenges in later levels (like possibly the enemies having bluffs, or having to do different actions), but other than that, it's a beautiful game. Wonderful job!
thank you so much!! yea, we planned to have some QTEs that players would have to do (typing test, different shapes, etc.) but we weren't able to make them polished in time so definitely get what you mean! appreciate you for playing!
The art style and the game itself is so satisfying.
thank you for playing! shoutout to our art peeps
Really cool art and aesthetic, particularly great enemy designs. The gameplay was simple but very satisfying. I wish that there was more of it, it left me hungry for more!
Thank you! our team spent a lot of time making sure the vibe and aesthetic lined up well
Really love the lasso mechanic and the art style & character designs. The final boss was a great challenge to end the game! I also really like how many items there is for a short game, makes things even more interesting! Great game!
thank you for playing! we had a lot of time designing a ton of different upgrades, with different spawn rates for the items as well
REALLY good pixel art loved the vibe, diffrent monsters were also cool, nice to have a progression also. great game!
thank you for playing! we'd love to build more progression with the monsters and have it feel different, and our art team had a lot of fun making some wacky creatures.