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The Riddle of the Beggar Prince's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Playability: how easy would it be to run this module? | #39 | 4.000 | 4.000 |
| Writing: how clear and/or interesting is the writing? | #41 | 4.167 | 4.167 |
| Overall | #58 | 4.078 | 4.078 |
| Theme: how well would the module have fit into the Appendix N? | #67 | 4.222 | 4.222 |
| Art: how well does the art support the other content? | #81 | 4.056 | 4.056 |
| Layout: how easy is it to find all the presented information? | #82 | 3.944 | 3.944 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
That's a very effective cover. Great idea!
Pretty small type for an A5 booklet. Great typeface, though. What one did you use?
Beautiful presentation all around.
This feels very mythic, which I know is a big part of His Majesty the Worm. This would take a little bit of work to convert to other systems, as some of the ones you reference here don't have obvious counterparts, but I suspect this adventure can be used in a lot of other OSR games to great effect.
Well done.
Interesting and macabre premise. The map looks fantastic, especially on the cover.
Took me a minute to clock the map was in the cover but bravo on that innovation.
I really loved this, the npcs, puzzle, history and worldbuilding packed in here is really impressive and I'm left wanting to pick up Dat Worm and see what you do next, great stuff!
This is a fantastic adventure with a great premise and a strong, consistent tone. Placing the pointcrawl map directly on the cover is an excellent and effective design choice.
The central quest—piecing together the history and the very skeleton of the Beggar Prince—is a brilliant puzzle that encourages thorough exploration. The NPCs are particularly memorable; the dynamic between the conniving plague spirit Čuma and the ghost distiller Maja adds a great layer of personality to the dungeon. The tarot-based event table is another standout feature, providing a rich set of evocative and dangerous encounters.
From a usability standpoint, the layout is clear, though the italicised introductory text is a little small and difficult to read. This is not an issue in the rest of the module, which is easy to parse. A very creative and well-executed adventure.
Awesome to see a Her Majesty submission. Effective use of the cover for your map. Reinforces the melancholy atmosphere.
A great adventure location with a macabre backstory, and even more breathtaking twist!
You nailed HMtW’s layout style, and the clever use of map as cover was a great way to save space without skimping on the dense text. Great job!
A densely packed little nugget of module! Any chance of an upload of the map seperately for player access?
I LOVE how the map is integrated into the cover. So clever. Really stellar adventure, love the vibe and tone.
I have seen His Majesty the Worm's emblem in a few places, but your submission makes me want to look into it.
This is awesome—odd and thematic events, creepy cast and dungeon, not flashy but stylish layout. I love the map usage on the cover. Every room you've detailed plays a part. The Initiation Room is particularly a good kind of weird. Top notch work!
Thanks so much! You should definitely check out His Majesty the Worm. It has some fresh takes on dungeon crawling procedure and a rad combat system with lots of depth to explore.
I'm glad you liked the Initiation Room. As a big Skeleton Enjoyer, that's one of my favorites here too.
This reads great! On of my favorites so far!
Thank you! Glad you enjoyed it
Great use of the cover as the map!
Thanks! I had a lot of fun putting that together to balance aesthetic and usability