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A Throne of Hollow Feathers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Layout: how easy is it to find all the presented information? | #5 | 4.600 | 4.600 |
| Theme: how well would the module have fit into the Appendix N? | #10 | 4.600 | 4.600 |
| Overall | #16 | 4.387 | 4.387 |
| Writing: how clear and/or interesting is the writing? | #22 | 4.333 | 4.333 |
| Playability: how easy would it be to run this module? | #26 | 4.133 | 4.133 |
| Art: how well does the art support the other content? | #56 | 4.267 | 4.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the three-part act structure and layout of your adventure. Clever usage of props, traps, and treasures to enhance the theme and field of each part! That and the different ways of encountering Karkinos or Amphipteres all create a vibe and enrich each set piece. The presentation includes numerous neat ideas for providing the GM with tools that show the players what a space is about. Great work!
Interesting premise. I like the questions for each encounter. Why would the pcs believe the king in the first place?
Great writing and presentation! I really like the setup, as it not only presents a problem, but then, depending on how the players resolve the problem, sets up an entirely different problem (how to handle their betrayal).
This is a very well-written adventure with a great twist for the players! Solid layout and artwork, too.
Ha ha, the old double cross- an appendix N classic! Love the concept and the creatures you’ve chosen, feels like a Harryhausen script which is spot on. I don’t know the system you’ve chosen but I see no issues in converting it to any other. Good clean design makes it easy to pick up and play.
Beautiful evocative writing, great layout and the public domain art just fits so well.
Was a pleasure to read through it.
I love the premise and immediate twist to the adventure.
I very appreciate the toolkit structure of this submission. I get overwhelmed by large walls of text. The layout is sharp and all the information actionable. Great work!
This is only the 2nd Trophy Gold entry I’ve rated, but both have really piqued my interest in the system itself.
The chosen art is simple but evocative, and I adored the twist in the setup. Each encounter seems dangerous & open-ended. Lots of opportunities for player creativity. Great work!
If anyone wants a download code for reviewing/rating or just because, get at me on discord (iamatrex) or bluesky (iamatrex.com) and I can send you one! :) Otherwise there are community copies available!
This looks really cool! Do you have a demo version so I can rate it?
Send me an email at manda.mullins@gmail.com or add me on discord as iamatrex and I can send you a download code! :)
Nice layout!
I'm pumped to see a Trophy Gold incursion in here! It's a perfect fit for this jam's theme and design constraints.