Wow this game really got me hooked, really great job! Love the art, sound effects, and the idea. Controls feel natural as well. Solid work!!!
Play Hellbound
HELLBOUND's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #792 | 3.798 | 3.798 |
| Audio | #1010 | 3.528 | 3.528 |
| Artwork | #1560 | 3.742 | 3.742 |
| Narrative | #2731 | 2.607 | 2.607 |
| Creativity | #4232 | 3.202 | 3.202 |
Ranked from 89 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Room loops itself giving the play a really fun gameplay mechanic to play around with the combat system designed around it. Weapons also loop back to you.
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Ninety-Nine Studios
Comments
First impression? The artwork is gorgeous, I love the animations, the SMOOTHNESS in combat!!
Also, the creativity to make the projectiles literally loop through the screen, I've never even thought about it!
I loved every minute of it, good jobb!!
Most fun I have had with the games I played in the jam. At the end I jsut stood slightly of screen and wiggle so all the enemys are confused and dance. Than wait for the perfact moment to hit the special and than boom all dead haha. Great Game!
Really good work ! Well polished considering it was made in such a short time !
Really good work ! Well polished considering it was made in such a short time !
OOOoo, those special attacks feel good, great gameplay, super satisfying, really, really love arrows and spear throwing + boomerangs going across the arena, feels so cool to shoot 2 flying enemies, miss the third, but the arrow loops back through the arena and hits it, so stylish, good music too! Bet a devil may cry combo meter would work great + more explosions and stuff, the spear throw is just so cool! Great game!
lovely stuff, combat felt goood, especially liked the special attacks and the intro :)
Love this game, the gameplay loop is very satisfying and the mechanic of weapons looping around the map is marvelously done. I always loved picking up the boomerang and tossing it off screen to have it loop back and clear out an entire horde of ground enemies (there's so much tech I could pull off with this too it was fantastic). Movement is largely well tuned though I think I would've liked to see snappier and faster vertical mobility. Game is exceptionally well polished too from little things like the loading screen to just how smooth everything is with the weapons and even the player wrapping around. Balance leaves something to be desired as after a while I just feel immortal. Even as the number of enemies grew larger I never felt particularly pressured.
Overall, great job! And congrats on finishing this jam :)
This gives off big Towerfall vibes with how the fights are and the looped level! The animations feel pretty satisfying too - one complaint I have is with the jumping and collision - they feel floaty, and nailing that is essential for platformers. But this is a good base to build off, plenty can be added. Good stuff!
That’s an epic game! The chaotic fights & special attacks were so satisfying. I really wished there were more levels and progression, but considering it’s a game jam submission, it’s very impressive! I would suggest adding some chaotic elements like multi-kill combos UI effects, rage mode…
The fast-paced fighting was fantastic! The enemies were well designed, and for some reason I feel like I'm fighting the necromancer from castle crashers. Well done!
Great vibe and gameplay! Bashing mobs is really fun and makes me want to keep playing! Hope a more flesh-out version is planned because it can be something really cool!
Surprising amount of weapon variety and polish for such a short amount of time.
This is a pretty fun game, I like the mechanics of the weapons that come back to you, though I couldn't really figure out how the javelin throwing worked, I just pressed things until it happened each time haha. Soundtrack works well, but I feel it's definitely a bit too easy to not die, since the ground enemies can't get to the platforms and the flying enemies die in one hit. You also pick up weapons when your boomerang is mid air, so you lose the boomerang, which can be frustrating if you want to use the boomerang for any amount of time.
Might I ask what weapon you are referring to as javelin? We will definitely upscale the difficulty thanks on the feedback.
Edit: I figured out what you mean by javelin and it's a melee weapon (LMB), it has a special attack that makes it a projectile that explodes (RMB),We will try to deliver this information to the player easier in the future.


Leave a comment
Log in with itch.io to leave a comment.