Thought my joycons were drifting. Good Entry!!
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KILLOVER's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Mark's Favourites | #1 | n/a | n/a |
| Enjoyment | #10 | 4.593 | 4.593 |
| Creativity | #47 | 4.529 | 4.529 |
| Audio | #178 | 4.059 | 4.059 |
| Artwork | #457 | 4.258 | 4.258 |
| Narrative | #2591 | 2.643 | 2.643 |
Ranked from 442 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game loops and all your past "you" are now in the game as danger and target
(Optional) Please credit all assets you've used
A few assets were used, see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Quentin Delvallet
Comments
I love the idea of the game and it's so well executed! No idea how you did it alone in 4 days!
That are style is so cool I love it ! And the concept of the time loop in this style is very well executed that's a winner for sure. Amazing game congratulation !
A truly top class jam entry! Being made in under 4 days is seriously impressive and I wouldn't be surprised if this would sell well on Steam. Great work!
I love the "animations" in this game! the poses are fantastic and full of character and the gameplay was tightly put together, great job!
Oozing style and very fun to play! I think it would be even more fun with more movement mechanics to add to the chaos and style.
Ladies and gentlemen, one of the GMTK 2025 winners.
(Sérieusement ton jeu est super cool c'est incroyable)
Very unique art style and has a fun gameplay loop! I also like waddling.
Fun, hectic, good artstyle, fun animations, and now I hate my past decisions even more .10/10.
Absolutely jaw-dropping. The sheer creativity and masterful execution of the central gameplay concept are nothing short of spectacular. I will be surprised if this one doesn't make it into Mark's top twenty.
This is an extremely cool game. I saw it on Mark’s stream and had to try it for myself. Making the score be the cumulative time remaining on each round is really smart, and solves so many of the possible ways the game could be cheesed.
Literally my only complaint is that I failed my run (at >300 so I was doing pretty well) because I spawned into a prior version of myself, I think. I got the game over screen during the “Loop #” screen :(
But yeah, incredibly stylish game! Animations are perfect, music fits super well, and the game just feels great to play.
All good! It’s a jam game, so small issues like this are inevitable. The game was super awesome otherwise! Oh, I see now that it was listed as a known bug, and I see your comment about fixing the camera clipping issue too! I’m excited to try it again after those changes!
By the way, just so you know, there is a weird bug that affects some people on any web build that capture the mouse (across all games, Unity + Godot, all browsers). I was discussing it with someone else here. I was able to play your game by using a different computer, and for the other person restarting their computer fixed it, but you may want to offer a download option for the few folks who have that bug.
style on this game is really awesome. lotta juice!!! the animations are hilarious and the game overall feels great.
i do agree with other commentators that it does get a bit repetitive, and I'd imagine ideal high-score play encourages you to play kinda lame. overall though, this is an incredible entry
Insane game for a jam! its very well polished well done! maybe some bugs to fixe with the camera and the mouse not being focused correctly on the window sometimes... but overall it's a very good game!
I thought I was the only one! I actually discovered this issue when testing the web build for our game and added a setting to workaround it, but I was the only one on the team with the problem. Also, the workaround I implemented wouldn’t be possible for a first person shooter, so I think people with the bug we have are just out of luck :(
The only real discussion I have found of the issue is https://discussions.unity.com/t/webgl-mouse-input-is-just-completely-broken/930168/8. It happens for me across game engines and browsers. It’s so strange.













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