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Eternal Hunt's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2338 | 3.299 | 3.299 |
| Audio | #3189 | 2.940 | 2.940 |
| Artwork | #3235 | 3.209 | 3.209 |
| Narrative | #4307 | 2.254 | 2.254 |
| Creativity | #7003 | 2.433 | 2.433 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You've been punished to an endless loop of death, where you get resurrected to keep fighting when you die.
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Duckman, Alan the asset man and Retro.ret
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Comments
Honestly a super simple hoard shooter5 that can be quite addictive. I love the style you where going for.
Thank you! I'm glad you enjoyed it :)
movement is amazing i would only fix is the rocket launcher should be after the sniper
Thank you! I spent a good amount of time tweaking the movement, so I'm happy you enjoyed it :)
Nice character controller :)
Thank you for the compliment :D
Nice FPS controller , I would probably change the sudden tweak when strafing into w tween so it's not that jarring. I'm also assuming the yellow balls are enemy spawns but I wasn't sure if I can kill them ;D
Thanks for the feedback! I'm going to make the camera rotate more smoothly when strafing in a post jam update, along with making the enemy spawn indicators better :)
Fast arena FPS is always a good formula to go, love the polish and all the weapons you did there !
Thank you! I've always been a big fan of arena shooters, so getting to make one for this jam was a lot of fun :D
I played a lot of arena survival games like this as a kid so this feels right at home for me :D
The movement feels great and the different enemy types are well done (but screw the mummies, they're laser accurate with their throws haha). I wish you could rocket jump but maybe that's just me being nostalgic. My best score is 209 with the rocket launcher.
Omg a Pikmin! Thank you for your feedback mr madam miss sir Pikmin.
Thanks for playing! I've also always been a big fan of arena shooters, so getting to work on one for this jam was a lot of fun :) I wanted to make the player able to rocket jump, but that would mess with the balance a bit, so I ended up not doing it :/ Also, you got a really high score, I trust you when you say you've played a lot of games like this xD
This game was some good fun! The movement felt very well tuned, felt a lot like the movement of the modern Doom games which is a very high compliment. Loved the pacing of the game and very satisfying to rip through enemies with the rocket launcher and the SMG. I think the Shotgun could've done with more spread and pierce and the sniper was frankly underwhelming for a final weapon. That being said, this is a remarkably well polished game. The visual style was fun and the BGM added to the hype of the game. All in all, loved it!
Congrats on the submission, and well done!
Thank you so incredibly much for your kind words! Being compared to the modern Doom games is a big honor ha ha. In a post launch update, I'll work on rebalancing the weapons, including giving the shotgun bigger spread, and also making the sniper easier to use :) Thanks again for the kind words :D
I was skeptical about the sniper at first, but when enemies started pouring in I was surprised how effective it became.
I'm glad you found out how effective it is! When designing it, I wanted it to be the hardest weapon to learn, but also one that would become better and better the further the player got, but not a lot of players played enough to find out its potential, so many didn't think it was that good. Thanks for playing :D
Fast-paced FPS with enemies in an arena? A winning formula!
ha ha, I'm glad you liked it :D I've always been a big fan of this type of game, so it was a lot of fun working on it :)
Nice game, really fun to play and the variety of weapons adds a lot to the enjoyment. Couldn't get to 150 to unlock the final weapon unfortunately. Only point I would change is that even in the lowest setting for my sensitivity the camera still felt too fast. Good job, great entry for the jam!
Thanks for playing! I admit that I really fumbled with the sensitivity. I always use a high sensitivity, and none of my playtesters mentioned it before the jam ended, so I didn't notice :/ Thanks for the comment :)
A lot of fun playing this one! My only issue was I had to constantly check my backside!
Thank you! In a post jam update, we'll work on making enemies more obvious, even when behind the player :)
Good entry for the Jam ^^
It was a basic shooter, I liked the different monster mecanics, and the different guns. Just it feels like the theme was justified through lore rather than gameplay, which misses the point of the jam a bit. But I still enjoyed playing !
Congrats!
Thanks for the feedback! We tried to make each enemy and weapon distinct from each other, so I'm happy you liked them :) At the beginning of development, the gameplay had more to do with the theme, but due to the game not being that fun with that gameplay idea, we scrapped it and turned the game into a more basic shooter.
I really enjoyed this. Trying each weapon for first time and trying beat beat scores with other weapons (my best was rocket) It is a shame the spawn indicator is just a yellow sphere and not an asset but that is a minor criticism. Well done!
Thank you so much for playing! We're gonna be updating the game after the jam, and making the spawn indicator not just be a sphere will definitely be one of the changes :)
I liked the variety of monsters and weapons. Maybe you get weapons too quickly, but that's not really a problem. Good job!
Thanks for commenting! I think the weapons get unlocked to quickly too, but since it's a gamejam and it isn't guarenteed that people play each game for very long, I made them faster to unlock than I otherwise would have so more people could unlock them. After the jam I'll probably make them harder to unlock :)
I enjoyed the game. Nice.
Thank you for playing!
I like the gameplay, and the models of the guns are cool!! You could have implemented the theme in a more interesting way though, maybe some kind of special ability that involves loops.
Thank you! Our 3D modeler is indeed very talented ha ha. At the beginning of development, the gameplay had more to do with the theme, but due to the game not being that fun with that gameplay idea, we scrapped it and turned the game into a more basic shooter.
https://www.youtube.com/watch?v=pIGz_sn3FEI for around 2h50 to 3h
The game is in forced fullscreen because there was a really bad bug when not in fullscreen, and neither me, nor any of my playtesters had wide monitors, so we didn't realize the UI didn't work for that, so sorry about that. I'm glad you liked the beastiary!
This is pretty fun! there needs to be some sort of indicator for where the offscreen enemies are. I really like the gun designs
Thanks for the kind words! In a post jam update, we'll be making it easier to know where enemies are. I'm glad you like the gun designs! I'm also very happy with how our 3D modeller designed them:)
Got up to 54! Could do with some directional audio perhaps - but otherwise pretty solid :)
Thanks for commenting! In a post jam update, we'll work on making it easier to know where offscreen enemies are, including better 3d sound :)
funny fps pewpew shoot them demons!!!!!!
it's quite unfortunate that the sniper that's the least effective weapon at clearing waves is the last weapon :(
3d assets & sound that indicates where a beast spawn would've been cool
needed more work but overall the gameplay loop is funny :D
Thank you for the feedback! After the jam, we'll update to make it easier to tell where enemies spawn. The sniper is intentionally a pretty difficult weapon to learn, since it gets better the further you get, because it reloads faster the more enemies get pierced at the same time. Thanks for playing :)